Pio the Monkey (Kelly, Lovatt, Papo, Walker

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Transcript Pio the Monkey (Kelly, Lovatt, Papo, Walker

Fall 2011 3D Game Design Project
Rotten Bananas!
By
James Kelly
Josh Lovatt
Mike Papo
Anthony Walker
1. Overview
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Appearance
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Cartoon Style developed with Torque 3D Tools
Will resemble a game like structure that would be played
by children (ages 8+) but will be themed for teens (13+)
Story Abstract
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Stars an ape-gone-mad... well, chimpanzee, named Pio
the Religious Monkey. (Although we all know monkeys
aren't chimps – but for the purpose of this story – who
cares.)
Pio hates sin and evil doers. Which follows into the
gameplay...
Gameplay
 Style: First-Person Shooting Gallery
 The player will be in the seat of Pio the Religious Monkey riding in a
mine cart that follows a road-path. (We know that mine carts travel
on a rail-track, but again, for the purpose of this story I don't care,
you don't care, no one cares. He's a mad-crazy chimp who stole a
mine cart and goes on a rampage – what do you expect?)
 While automatically traveling around a set path, the player will throw
rotten bananas targeting at evil things: demons, criminals/law
breakers, pedophiles, crooked preachers, satanists, (birds? birds are
evil, right?), etc., while accumulating points towards the levels goal
score.
 A new level begins after every loop around the path, with progressing
harder and faster game elements.
 If time permits, an added challenge to the game will be Pio’s
enemies being able to hit him with objects (possibly balls of fire)
causing damage to his health.
2. Game Summary
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User Interface Description
Start at main menu with play button. Then
displays high score board. Once user starts the
level they have no control over movement other
than aiming. This continues until the level is
complete at which time the high score board is
displayed again.
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Use Cases
To play, the player will use the mouse to aim.
Clicking the left mouse button will fire.
Game Summary
Level Summary
Start out in a town, consisting of mainly “human” enemies. Eventually work way
into Hell where enemies become demons and the likes. Gets faster the
further into the level you get.
3. User Interface Design
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Key Screen Images
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2-Dimensional
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Score Board
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Current Score
Level Goal Score
Current Level
3-Dimensional
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Mine Cart
Road
Viewing Obstacles
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Trees
Buildings
Hills/Mountains
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Control Summary
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Mouse
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Look Around/Aim
Left click
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Fire Rotten Banana
State Transition Diagrams
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START – Mine cart on road at starting line
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GAMEPLAY – Loop around track
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END GAME – Mine cart stops
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Design Rules
Buttons must be easy to spot and their function
must be clear. During gameplay, the crosshair
must be plainly visible at all times. Targets must
also be easily seen.
4. Artificial Intelligence
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Opponent AI
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Non-Playable Characters
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Good-Enough AI
None, Just Targets
Reactive Items
Power-Ups:Power-Ups: 2x and 3x score
multipliers. Player has to hit them with bananas
to gain the multiplier.
5. Story Overview
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Plot Summary
Pio is a born again Christian out on a mission to
stop the evils created by Satan. He throws his
holy brown bananas at the demons to eliminate
them from the Devils army.
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Character Bible
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Pio the Religious Monkey
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Main Character
Ape-Gone-Mad
Loves Religion, Hates Evil
Throws Rotten Bananas
Evil Doers
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Demons
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Winged-beasts from the underworld
Crooked Preachers
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Priests with bad attitudes
6. Game Progression
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Flow Chart
Level and Scene Details
A mine cart ride through hell. Hell is going to be
depicted in a cartoon like style. Start out outside
of hell, work way into hell and finally back out.
When outside of hell, targets would be mostly
crooked preachers and turn to demons once
player has entered hell.
8. Lessons Learned
Dead Run
Communication is KEY
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Code assignment
Level design
Structural layout of code