Emerging Technologies--Present, Future Visions
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Transcript Emerging Technologies--Present, Future Visions
Emerging Technologies-Present, Future Visions
Integrating
Educational
Technology into
Teaching
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Artificial Intelligence
AI stands for Artificial Intelligence.
Definitions of AI include an
expectation for a computer to
perform in ways comparable to
human behavior.
Thinking, seeing talking,
understanding speech, or moving
are part of computer performance .
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Artificial Intelligence
“Artificial intelligence is also
described as a subdiscipline
of computer science that uses
combinations of hardware
and software to simulate the
functions of the human mind
(Orwig and Baumbach, 19911992).”
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Artificial Intelligence
Computers easily handle some
functions far faster than the human
mind: calculations, data processing
However, other functions are much
more difficult for computers to
perform.
For example, recognizing,
comprehending language, images and
touch.
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Components of AI
Hardware:
1.Specialized input devices for sight,
sound, or touch.
2. Processing specialized input to
achieve object recognition.
3.Output in the form of speech or
movement.
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Components of AI
Software:
1. Knowledge base or collection
of information on a particular
subject
2. The inference engine or
computer program that makes
sense of the knowledge base.
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Capabilities of AI
Fuzzy logic
Parallel the human
perceptions and decision
making by accounting for
subjectivity and uncertainty
(Neural Networks)
Expert Systems
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Current Applications of
AI in Education
Problem solving
Intelligent agents
Intelligent Tutoring Systems
Feedback on performance
Developing critical-thinking
skills.
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Virtual Reality (VR)
“VR is a new way to present
three-dimensional images
(Marshall, 1991).”
VR permits a complete
simulation of reality or an
event that generates a new
reality.
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Virtual Reality (VR)
For example, on the
television show Star Trek
The Next Generation, a user
of the ship’s “Holodeck” is
presented with images that
cannot be differentiated from
real objects (Pantelidis,
1993).
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Components of VR
Position trackers (mechanical, optical,
magnetic, or acoustic sensors to
monitor the locations of body parts)
Exoskeletons (monitor the relative
orientations of body parts)
Treadmills (monitor foot movements
with respect to the ground)
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Components of VR
Speech recognition hardware
(monitor voice input)
Muscle and brain electrical activity
sensors (monitor performance of the
autonomic nervous system)
Spatial audio hardware (output
sound that varies with the perceived
distance from the source)
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Components of VR
Tactile feedback devices
(simulate the sensation of
touch)
Force feedback devices
(simulate resistive force)
Full-motion display (displays
movement of the entire
body)
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Tutorial Applications of
VR
Automatically “float” the virtual objects
back to the starting condition so that
the user can view a reset action.
Change an object to make the image
mathematically correct.
Allow the mistake to remain
uncorrected so that the student can
change it later.
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The End----
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