Similarities and Differences between Sports and
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Transcript Similarities and Differences between Sports and
Similarities and Differences
between Sports and Entertainment
Marketing
Brainstorm
How do you think sports and entertainment
marketing are similar?
How do you think sports and entertainment
marketing differ?
Marketing Similarities
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Services not goods (usually)
Endorsements
Core and Ancillary Products
Pricing Problems
Product Tie-ins and Cross Promotion
Business Risk
Using Celebrity Endorsers = Same
Core and Ancillary Products = Same
Entertainment
Sports
• Core Product – the main product (sports event, movie, stage
show, etc)
• Ancillary Product – a product related to or created from the
core product
Pricing Problems = Same
Pricing different than consumer products
Price is set based on what theatres and sports teams
can charge
Change more frequently based on demand
Rarely lower prices
Ticker scalpers and piracy
Product Tie-Ins and Cross Promotion = Same
Product Tie in – use of ancillary products such as
merchandise as promotional tools
Happy Meal at McDonald’s toy included character from
newest Disney film or sports figure bobble head
Film promotions on talk shows
Cross Promotion – any form of communication through
which one industry relies on another industry to promote
its product
Film promotion – celebrities use their personal appeal to
persuade viewers to buy products
Business Risk = Same
Cancelled events
Cancelled seasons
Unpredictable nature of the product
1994–95 NHL lockout, cancelled many of the games and
shortened the regular season to 48 games per team
2004–05 NHL lockout, which cancelled all of the games
of the 2004–05 season
2011 NBA lockout was the fourth lockout in the history of
the National Basketball Association
1994–95 Major League Baseball strike was the
eighth work stoppage in baseball history
Revenue
Consumer Loyalty = Different
Sports Fans are more loyal
Entertainment interests often change through life
stages
Marketing Differences
• Consumer loyalty
• Sponsorship
• Revenue stream
Consumer Loyalty = different
Sports marketers target a core group – try to maintain team
loyalty
If an entertainment product does not deliver the expected
level of entertainment – consumers turn to competition
Entertainment products do not enjoy the same stability as
sports products
Entertainment marketers have to predict the trend or fad
and develop a product to meet it
Revenue Stream = different
Entertainment products can be developed into
merchandise – used for promotion
Create profit through sales of ancillary products
Sports team usually does not produce the same
amount of revenue from merchandise and royalties
as does an entertainment venue
Sponsorship Revenue = Different
• Sports products earn more in sponsorship and
advertising/broadcasting rights
• Exclusive coverage of football games