PowerPoint Presentation - Basic Computer 101 and Basic Digital
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Basic Computer 101 and
Basic Digital Audio
basic is a relative term
Listening
Paul Lansky, Smalltalk (1988, available on
CD of same title, New Albion NA 030 CD)
Otto Luening, Low Speed (1952, available
on OHM: Early Gurus of Electronic Music,
in Bracken Library)
Reading Discussion
Operating Systems (OS)
Handles basic tasks, like how hardware parts
communicate with each other, defines how the
user interacts with the computer, how software
communicates with the computer, etc.
Most OS’s are extendable in function, meaning
that functionality can be added to the OS
through additional code.
Extensions (Mac OS 9)
Libraries (Windows [dll], Mac OS X)
Drivers (really libraries) usually add functionality for
specific hardware devices (printers, audio interfaces)
OS in depth (one slide)
Kernel: central core of the OS. It is the first to
load during system startup (booting), and
remains loaded throughout.
Kernel space is separate from user space.
Computer crash is a kernel crash.
Programs (applications) run in user space. If a program
crashes, the kernel (and hence, computer) can continue
to run, as long the program wasn’t interacting with the
kernel is some crucial way.
Geek Link:
http://www.bellevuelinux.org/kernel.html
Multi-user file systems
Mac OS X and Windows XP are multi-user
OS’s.
Each user account has a specific folder or
directory for storing data. (home directory)
Each user account has specific access
permissions to their own folders and other
folders on the computer.
The musicTech studios make use of a
shared student account for easier system
administration.
Digital Audio
Audio
Physical properties (things that can be
physically measured).
Realm of Acoustics
Perceptual properties (how humans
perceive physical properties)
Psychoacoustics
Physical Properties
Frequency
Amplitude
Spectrum, or spectral content
All properties can change over time, as a
function of time. That function is usually
referred to as the property’s envelope.
Perceptual Properties
Pitch (frequency)
Loudness (amplitude)
Timbre (spectrum)
Envelopes can still apply.
The relationship of physical scales of
measurement to perceptual scales of
measurement is logarithmic.
Analog Recording/Playback
Analog recording/playback involves the
transduction of air pressure fluctuations into
corresponding electrical fluctuations.
Electrical fluctuations are transduced into
corresponding magnetic fluctuations for
recording.
Signal Chain: Sound wave > microphone >
electrical signal > tape deck > magnetic signal >
recorded on tape > playback > magnetic signal >
electrical signal > amplifier > speaker > sound
wave
Digital Recording/Playback
Digital recording/playback involves the
conversion of electrical impulses into a series of
numbers, or samples.
The samples can be stored magnetically,
optically, or in any way that can represent ones
and zeros. (Binary numbers)
Signal Chain: Sound wave > mic > electrical
signal > Analog-to-Digital Converter (ADC) >
storage > Digital-to-Analog Converter (DAC) >
electrical signal > amplifier > speaker > sound
wave
Recording Quality
Analog: quality depends on transduction
quality at every step of the chain.
Copying requires additional transduction,
creating some degradation. (generational loss)
Digital: quality depends on quality of
ADC/DAC, and especially sample rate and
bit resolution.
Copying doesn’t create any loss, as the system
only has to detect the difference between a one
and a zero.
Binary Numbers (base 2)
Every counting system has a base, or the rate at which
digits or added.
Our base 10 system means that there or ten digits
possible for any place (0 - 9).
Base 2, or binary, uses only two digits per place, 0 and
1. (switches)
Each binary place is a bit. (binary digit)
Any counting system can be converted to a base 10
number by multiplying each digit by the base to the
power of the digit’s place. You count places starting at
zero. (ex.)
Going from base 10 to binary requires that you know the
powers of 2. (ex.)
Reading Assignment
Roads, Chapter 1. Due 1/24