What Is a Computer?
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Chapter 1
What Is a Computer?
Objectives
1. Explain the Functions of a Computer
2. Describe the Evolution of Computer Hardware
3. Describe How Computers Represent Data Using Binary Code
4. List the Various Types and Characteristics of Personal Computers
5. Give Examples of Other Personal Computing Devices
6. List the Various Types and Characteristics of Multiuser Computers
7. Explain Ubiquitous Computing and Convergence
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2
Explain the Functions
of a Computer
Computers are programmable machines that
convert raw data into useful information
Objective 1
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3
The Information Processing Cycle
Input
Process
Storage
Output
Objective 1
•Raw data, such as content entered in a
form, is input
•Raw data, when processed or
manipulated, produces information
•Information is stored for later retrieval
•Processed raw data – now information –
is returned to the user
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4
Describe the Evolution
of Computer Hardware
Objective 2
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5
First-Generation Computers
Used vacuum tubes
Resembled incandescent light bulbs
Emitted a lot of heat
Unreliable
Massive in size
Used manual switches to process
data
Objective 2
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6
First-Generation Computers
Objective 2
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Second-Generation Computers
Transistors replaced vacuum tubes in 1947
Revolutionized the electronics industry
More powerful
Smaller
More reliable
Reprogrammed in less time
Transistors
Objective 2
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Third-Generation Computers
Integrated circuits
Developed in the 1960s
Contained many tiny transistors
on semiconducting material
(silicon)
Faster, smaller, and more
reliable
Objective 2
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9
Fourth-Generation Computers
Microprocessor
Emerged in 1970s
Complex integrated circuit
that contains the central
processing unit (CPU), the
brain of a computer
First microprocessor was as
powerful as the ENIAC
Objective 2
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10
Moore’s Law
Gordon Moore
1965
Number of transistors on an integrated
circuit doubled every two years
Prediction of continued exponential
growth
Current trend is closer to 18 months
Affects processing speeds and storage
capacity of modern electronic devices
Objective 2
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11
Describe How Computers Represent
Data Using Binary Code
Objective 3
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12
Binary Code
Binary Number System: 1s & 0s
Binary code has two possible states: on/off, 1/0,
yes/no
Bit – the smallest unit of digital information
8 bits = 1 byte
With 2 bits, there are four combinations of states
(10, 01, 11, 00)
Objective 3
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13
Binary Code
Binary Number System: 1s & 0s
ASCII – uses 7 bits and
represents 128 characters
With 8 bits there are 256 different
possible combinations (28)
Unicode – extended ACSII
and represents over 100,000
characters
Objective 3
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14
Measuring Data
Bits measure data transfer
rates
Bytes measure file size and
storage capacity
Objective 3
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15
List the Various Types and Characteristics
of Personal Computers
Objective 4
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16
Desktop Computers
Desktop computer
Workstation
All-in-one computer
Objective 4
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Notebook Computers
Portable personal computers
May use a stylus (a digital pen)
Convertible notebook
Has swivel screen
Tablet
Preinstalled mobile apps
Netbook
Smallest type of notebook
Subnotebook
Thin and light with high-end processor
Objective 4
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Mac or PC?
MAC
ADVANTAGES
•
•
•
•
Easy to set up and use
Great multimedia capabilities
Secure and stable
Productivity and Entertainment software
included
PC
ADVANTAGES
•
•
•
•
•
Objective 4
Less expensive for similar configuration
Can run many versions of Windows and Linux
More configuration choices
Preferred platform in most businesses
Most computer games are only available for
Windows PC
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19
Ergonomics
Ergonomic (proper) workspace:
Proper posture
Use a footrest
Elbows on armrest bent at 90°
Monitor below eye level
Frequent breaks
Objective 4
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Ergonomics
Improper workspace:
Can affect health, comfort, and productivity
Leads to discomfort and can result in
musculoskeletal disorders
Objective 4
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21
Give Examples of Other Personal
Computing Devices
Objective 5
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22
Mobile Devices
Smartphones & Tablets
Internet access
Email access
Digital cameras
GPS
Mapping tools
Document editing
Mobile apps
Objective 5
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23
Wearables & GPS
GPS (global positioning
system)
Satellite-based navigation
system
Used for:
Wearables
Devices worn on the
body
Used for:
• Location and Navigation
• Tracking
• Health monitoring
• Communication
• Military operations
• Mapping
• Entertainment
• Timing
• Geocaching
Objective 5
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24
Video Game Systems and Simulations
Game consoles: (Microsoft Xbox One, Sony PlayStation
4, Nintendo Wii U)
High-end processors
High-end graphics capabilities
Play movies and music
Online game play
Browse the Internet
Use a game controller
Objective 5
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Video Game Systems and Simulations
Handheld games: (Nintendo 3DS, Nintendo DSi,
PlayStation Portable (PSP) Vita)
Portable
Listen to music and view photos and movies
Chat and access the Internet over 3G or wireless
network
3D photo and graphic capability
Objective 5
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List the Various Types and Characteristics
of Multiuser Computers
Objective 6
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Servers
Servers
Provide services such as Internet access and email to a
client system
Minicomputers
Support fewer than 200 users; users connect via dumb
terminals
Midrange computers
Replace minicomputers; users connect via personal
computers
Objective 6
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Servers (Cont.)
Mainframes
Process millions of transactions a day
Found in businesses such as banks and insurance companies
Enterprise servers
Allows thousands of users to use the system concurrently
Midrange computers
Replace minicomputers; users connect via personal
computers
Objective 6
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Supercomputers
Very expensive
Designed to perform limited number of tasks as
quickly as possible
Perform complex mathematical calculations
Weather forecasting
Medical research
Can be a single computer with multiple
processors or a group of computers working
together
Objective 6
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Distributed and Grid Computing
Distributed computing
Spreading processing tasks across multiple computers
Grid computing
Distributed computing
uses computers in one
location
Volunteer computing
Large-scale form of
distributed computing
Harnesses the power of
hundreds or thousands of computers
Objective 6
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31
Explain Ubiquitous Computing
and Convergence
Objective 7
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32
Embedded Computers
Embedded computers
Specialized computers
Internet of Things (IoT)
Connection of the physical
world to the Internet
Objective 7
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Convergence
Convergence - Integration of technology on
multifunction devices
Smartphones
•
•
•
•
•
•
•
•
•
•
Cell phones
Personal information management tools
Email
Web browsing
Document editing
MP3 players
Cameras
GPS
Games
Mobile payment systems
Objective 7
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Questions
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