Transcript pptx

VSEM – The Virtual 3D Social
Experience Museum
Max Arends, Doron Goldfarb, Dieter Merkl, Martin Weingartner
[email protected]
Electronic Commerce Group
VSEM – The Virtual 3D Social Experience Museum
Institute of Software Technology and Interactive Systems
Vienna University of Technology
Favoritenstrasse 9-11/188-1 . 1040 Vienna . Austria/Europe
Tel: +43 (1) 58801 - 18815
http://vsem.ec.tuwien.ac.at/
VSEM
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Funded by the Austrian Science Fund (FWF)
Duration of Project: April 2009 - April 2012
Project Members:
Dieter Merkl
Max Arends
Doron Goldfarb
Martin Weingartner
Homepage: http://vsem.ec.tuwien.ac.at
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... What does VSEM stand for?
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What is the function of a Museum?
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Purpose of a museum (according to ICOM):
 acquire
 conserve
 researche
 communicate
 exhibit
the heritage of humanity and its environment
for the purpose of:
education
 study
 and enjoyment
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ICOM: International Council of Museums
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so at first we were looking...
...at
actual museums
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then we wanted to find out...
how museums make use of WEB Features to provide a social
experience.
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We looked at...
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69 websites of art museums
Analised them according to 48 categories like:
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Virtual galleries
Database Searches
Content Download
Cross references
Audio and Video information
Internal WEB 2.0 Services like Wiki, Blog, Tagging,etc.
External WEB 2.0 Services like Twitter, Facebook, etc.
Virtual 3D User Environments
etc
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And found out that:
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Many museums make use of WEB 2.0 features
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Integration of WEB 2.0 features like tagging, rating and
comments has just begun
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Very few museums make use of virtual 3D environments
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Issues about copyrights are of growing concern
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Many features could be applied successfully to a realtime
online collaborative platform as proposed in VSEM
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... and the results were published and presented at the
IADIS WWW/Internet 2009 Conference in Rome
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Then we got interested in...
» Mobile Devices in a Museum
Environment
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And we found out that...
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The number of applications on the Itunes-Appstore are
constantly increasing:
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... and that there are very
interesting projects
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like the
 CHIP Project
 PEACH Project
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with Features like
 Spot Tagging
 Behind the Scenes Information
 Recommender systems
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We represented our research results at the
JITT Workshop 2009 in San Sebastian
A JITT Journal-paper will be written until March 2010
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We combined our experience...
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Bookchapter for:
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Handbook of Research on Technologies and Cultural Heritage:
Applications and Environments
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published in IGI Global
still in review
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Marius at Minturnae, DROUAIS,
Jean-Germain
It fixed me like a statue a quarter of a hour or half an
hour, I don‘t know which, for I lost all ideas of time, even
the consciouness of my existence.
Thomas Jefferson
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Aesthetic Experience and Learning
The Art of Seeing
Dimension
 Perceptual
 Emotional
 Intellectual
 Communicational
Strategy
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Provide as many bridges a
possible between the
viewer and the art
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Some Facts about Games
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The average game player is 35 years old
Forty percent of all game players are women.
In 2009, 25 percent of Americans over the age of 50 play
video games, an increase from nine percent in 1999.
Entertainment Software Association (ESA). 2008. Industry facts. http://www.theesa.com/facts/index.asp
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Informal Learning and Web 2.0
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the principles of informal learning and social media match
very closely,
museum visitors use these tools,
visitors want to have more two-way interactions with
museums, and
the physical and on-line experiences are very closely linked
Kelly, L., 2008. Museum 3.0: informal learning and social media. Social Media and Cultural Communication Conference,
February, 2008. http://museum30.ning.com/forum/topics/2017588:Topic:22
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Platform Evaluation
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Second Life
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O3D
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OpenSim
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Unity
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VSEM Prototype
Museum Data
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Challenges
 Diversity of Languages & Terminologies
 Semantic Complexity
 Huge volume of Data
 Quality of Data
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CIDOC CRM (Conceptual Reference Model)
since 2006: ISO 21127:2006 (http://cidoc.ics.forth.gr/)
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Thesauruses as „controlled vocabulary“
VSEM Prototype
CIDOC CRM
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Event centered approach
VSEM Prototype
Thesauruses
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Getty Vocabularies (http://www.getty.edu/research/conducting_research/vocabularies/)
 AAT
( Arts & Architecture Thesaurus )
 ULAN
( Union List of Artist Names )
 TGN
( Thesaurus of Geographic Names )
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Iconclass (http://www.iconclass.nl/)
 Classification system designed for art and iconography
VSEM Prototype
VSEM DB
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VSEM DB follows
CRM-based MUSINFO scheme
proposed by (Crofts, 2004)
VSEM Prototype
Data Sources
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Museum Databases
 Usually not publicly accessible, Proprietary Collection
Management Systems
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Museum Websites ( browsable online collections )
 Variations in content and display style
 Data Aggregator Webservice (http://www.hoard.it)
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Downloadable Collections
 „Spreadsheet“ Format
 Web Gallery of Art (http://www.wga.hu)
VSEM Prototype
Web Gallery of Art
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Provides information about ~17.000 artworks by ~2.200
artists
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RAFFAELLO Sanzio;
(b. 1483, Urbino, d. 1520, Roma);
The Transfiguration;1518-20;Oil on wood, 405 x 278 cm;
Pinacoteca, Vatican;
http://www.wga.hu/html/r/raphael/5roma/5/10trans.html
painting;religious;Italian;1501-1550
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Transformation of WGA data to VSEM DB
VSEM Prototype
VSEM Prototype
VSEM Prototype
Outlook
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Prototype development
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Cooperation with museum professionals
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Incorporate mobile devices
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User Evaluation
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