Site_designer_ch26

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Transcript Site_designer_ch26

Lesson 26:
Multimedia with Flash 8 –
Timeline, Layers, Symbols
and Buttons
Objectives
• Identify Shockwave-Flash (SWF)
technology features and authoring software
• Use SWF-authoring software to create
animations, add buttons, perform
“tweening,” create movie clips, apply masks
• Add SWF animation files and SVG files to
X/HTML pages
• Define and contrast client-side and serverside technologies used to create dynamic
content for Web pages
Flash Timeline
• Flash frame types
– (Normal) frame
– Keyframe
– Blank keyframe
Flash Layers
• Used to run multiple timelines
independently
Flash Symbols and Buttons
• Symbols are graphics, buttons or movie
clips that are stored in a Flash movie’s
library
• Buttons are triggered by mouse events
Customizing
the Flash Library
• Library allows you to customize and
organize your stored items into folders
Summary
 Identify Shockwave-Flash (SWF) technology
features and authoring software
 Use SWF-authoring software to create
animations, add buttons, perform “tweening,”
create movie clips, apply masks
 Add SWF animation files and SVG files to
X/HTML pages
 Define and contrast client-side and server-side
technologies used to create dynamic content for
Web pages