Games@Large Q1 Report
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Transcript Games@Large Q1 Report
The Community Network Game
CNG
Networked Media Concertation Feb. 2010
Alex Shani – Project Coordinator
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CNG ICT-248175-Facts
STREP rewarded on Call 4
8 Partners (out of which 3 are SMEs)
Start date: 1st Feb 2010
Duration: 30 months
Project Officer: Ms. Loretta Anania
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CNG Partners
Participant organisation name
Part. short
name
Country
Exent
IL
1*
Exent Technologies Ltd.
2
Research Academic Computer Technology
Institute
CTI
GR
3
Groupe des Ecoles des Telecommunications
ITE
FR
4
De Montfort University
DMU
UK
5*
Kaltura Ltd.
KAL
IL
6*
RedBedlam
RB
UK
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European Game Developers Federation
EGDF
SE
8*
i2 media research limited
i2media
UK
* SME
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CNG Partners and Activities Gallery
Exent
Technologies
Ltd.
Exent
Coordination
European Game
Developers
Federation
RedBedlam
Kaltura Ltd.
i2 Media
EGDF
RB
KAL
i2media
Research
Academic
Computer
Technology
CTI
Users Needs and Users Rights
Exent
Technologies
Ltd.
Exent
Institute
Telecom
Kaltura Ltd.
De Montfort
University
IT
KAL
DMU
Technology
RedBedlam
i2 Media
Kaltura Ltd.
RB
i2media
KAL
Technology Verification
i2 Media
RedBedlam
European Game
Developers
Federation
Exent
Technologies
Ltd.
Kaltura Ltd.
i2media
RB
EGDF
Exent
KAL
Use Case and Business Models
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CNG Highlights
The CNG project combines the use of InGame Graphical Insertion on
users’ local devices and the use of P2P traffic for UGC Video/Graphical
applications to facilitate and support community activities on MMOGs.
This innovative approach linked the highly interactive environment of
MMOGs (operating on their existing servers) with new CNG graphical
and community functionality.
The MMOG and Community activities are merged by the graphical
processing on end-users’ devices.
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In-game Graphical Insertion Technology (IGIT)
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In-game Graphical Insertion Technology
[1] The original resolution
of the game was modified to
enable an additional frame
around the game to hold the
in-frame objects.
[2] MSN messenger
window
[3] Web browser
[4] Another web browser
window
[5] MMOG specific chat to
enable the users in a
specific scene to cooperate.
[6] In-game 3D UGC.
[7] Two windows of a video
chat with casual friends or
cooperative players.
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CNG Innovations
InGame Graphical Insertion Technology (IGIT): new techniques of
replacing existing texture with a new one and adding new 3D and Video
elements; including:
InGame Asset Replacement and Asset Insertion
Inserting In-Frame Web Browser for hosting Web 2.0 applications.
Enhanced peer-to-peer (P2P) Video and Content delivery: new
application-layer mechanisms to allow users to diffuse their UserGenerated Content (UGC) over a P2P overlay without harming the
game experience (MMOG-friendly P2P); including:
Overlays for P2P User Generated Streaming Diffusion
MMOG-friendly P2P traffic
Efficient transmission of user-generated content over a P2P
overlay
New Business Models that capitalise on CNGs’ innovative approach.
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CNG System
MMOG Servers
CNG Server
CDN Server
CDN Server
www
P2P (UGC)
Game Content&Data
Client
Client
Client
Game Data
CNG Content
Game Content
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Thanks
Alex Shani
Project Coordinator
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