Transcript Soundx

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Sound rarely draws a great deal of
attention from audience members
even though it is crucial to our
experience of televisual media
◦ It just ‘is’
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However, it is crucial to the realism,
emotional impact, and meaning of the
narrative

Diegetic sound is all audio that is part of the
story—at least one character is able to hear it
◦ Objective: available to all characters
◦ Subjective: internal to a few or only one character
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Nondiegetic sound is the sound that the
audience can hear but the characters cannot
◦ Orchestration
◦ Voice-over from heterodiegetic narrator
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Perhaps the most compelling impact
of sound is its role in generating
emotion
 Voice
 Music
 Tempo/Timbre/Volume
 Sound effects
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Radio commercials
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09/audiolibrary.cfm
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Though we rarely pay much attention, we are
used to a vast array of sounds in our
environment
◦ Their absence or inappropriateness will lessen the
feeling of realism generated by a film, TV show, or
even videogame

Offscreen sounds and noises, etc. provide an
imaginary environment appropriate to certain
characters, actions, etc.
◦ Sells the setting
◦ Provides information unavailable visually
◦ The co-occurrence of sounds and visual
action hides the construction of both from
view
 Sounds sell visual effects
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Star Wars
◦ http://www.youtube.com/watch?v=i0WJ-8B6aUM
◦ Lightsabre (Ben Burtt)
◦ Sounds
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Wall-E (Ben Burtt)
◦ http://www.youtube.com/watch?v=6ghwbcgby6E&f
eature=related
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The meaning of certain actions or
phenomena is unclear without sound
◦ Music, etc. that has prior meaning may ‘explain’
onscreen action
 2001: A Space Odyssey
 http://www.youtube.com/user/hetfield1984#p/u
◦ The juxtaposition of incompatible sound and
video may indicate irony, satire, etc.
 Dr. Strangelove
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Sound may be the main source of
enjoyment
◦ Video complements the sound rather than
vice versa
 Musicals
 Music videos
 Sound
effects, narration, dialogue,
orchestration carry over from shot
to shot or even scene to scene
 The musical score or signature
sounds may be reintroduced from
episode to episode or throughout
a series of independent but linked
episodes
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Recorded during production
◦ Mostly dialogue
 Boom microphone v. Lavalier v. closemiking
◦ Especially difficult on location (ambient
sounds)
Megan Silverstein:
http://www.domgee.com/findresume.html
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http://www.youtube.com/watch?v=y15eNbH
g8Uc
Production Sound Designer
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Dubbing
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Automatic Dialogue Replacement (ADR) or
‘looping’
◦ http://www.youtube.com/watch?v=YSm9DDxQv8E&feature
=related
◦ http://www.youtube.com/watch?v=NwZwTP52aIc&feature=
related
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Sound Effects
◦ Gathering sounds
 http://www.youtube.com/watch?v=XCpFtGCAgfI
◦ Prerecorded/libraries
◦ Foley process
◦ Specially constructed
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Music
◦ Orchestration
◦ Popular music
 Brings important meaning/allusions with it
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Postproduction mixing
◦ http://www.youtube.com/watch?v=6C1rNqdblMs&f
eature=related