Transcript Soundx
Sound rarely draws a great deal of
attention from audience members
even though it is crucial to our
experience of televisual media
◦ It just ‘is’
However, it is crucial to the realism,
emotional impact, and meaning of the
narrative
Diegetic sound is all audio that is part of the
story—at least one character is able to hear it
◦ Objective: available to all characters
◦ Subjective: internal to a few or only one character
Nondiegetic sound is the sound that the
audience can hear but the characters cannot
◦ Orchestration
◦ Voice-over from heterodiegetic narrator
Perhaps the most compelling impact
of sound is its role in generating
emotion
Voice
Music
Tempo/Timbre/Volume
Sound effects
Radio commercials
http://www.babble-onrecording.com/samples.html
http://www.clioawards.com/winners/
http://www.radiomercuryawards.com/rma20
09/audiolibrary.cfm
Though we rarely pay much attention, we are
used to a vast array of sounds in our
environment
◦ Their absence or inappropriateness will lessen the
feeling of realism generated by a film, TV show, or
even videogame
Offscreen sounds and noises, etc. provide an
imaginary environment appropriate to certain
characters, actions, etc.
◦ Sells the setting
◦ Provides information unavailable visually
◦ The co-occurrence of sounds and visual
action hides the construction of both from
view
Sounds sell visual effects
Star Wars
◦ http://www.youtube.com/watch?v=i0WJ-8B6aUM
◦ Lightsabre (Ben Burtt)
◦ Sounds
Wall-E (Ben Burtt)
◦ http://www.youtube.com/watch?v=6ghwbcgby6E&f
eature=related
The meaning of certain actions or
phenomena is unclear without sound
◦ Music, etc. that has prior meaning may ‘explain’
onscreen action
2001: A Space Odyssey
http://www.youtube.com/user/hetfield1984#p/u
◦ The juxtaposition of incompatible sound and
video may indicate irony, satire, etc.
Dr. Strangelove
Sound may be the main source of
enjoyment
◦ Video complements the sound rather than
vice versa
Musicals
Music videos
Sound
effects, narration, dialogue,
orchestration carry over from shot
to shot or even scene to scene
The musical score or signature
sounds may be reintroduced from
episode to episode or throughout
a series of independent but linked
episodes
Recorded during production
◦ Mostly dialogue
Boom microphone v. Lavalier v. closemiking
◦ Especially difficult on location (ambient
sounds)
Megan Silverstein:
http://www.domgee.com/findresume.html
http://www.youtube.com/watch?v=y15eNbH
g8Uc
Production Sound Designer
Dubbing
Automatic Dialogue Replacement (ADR) or
‘looping’
◦ http://www.youtube.com/watch?v=YSm9DDxQv8E&feature
=related
◦ http://www.youtube.com/watch?v=NwZwTP52aIc&feature=
related
Sound Effects
◦ Gathering sounds
http://www.youtube.com/watch?v=XCpFtGCAgfI
◦ Prerecorded/libraries
◦ Foley process
◦ Specially constructed
Music
◦ Orchestration
◦ Popular music
Brings important meaning/allusions with it
Postproduction mixing
◦ http://www.youtube.com/watch?v=6C1rNqdblMs&f
eature=related