Transcript Slide 1
by Janez SIRŠE, M.Sc.
CEI COOPERATION ACTIVITY:
“MEASURING THE ECONOMIC IMPORTANCE OF TOURISM IN CEI
MEMBER STATES (focused on TORUISM SATELLITE ACCOUNTS)
Dolenjske Toplice, 17.-18. October 2007
INTERNATIONAL TOURISM INSTITUTE
ECONOMIC IMPACTS
OF SLOVENIAN GAMING INDUSTRY USING
TSA METHODOLOGY
Janez Sirše M. Sc. is Director of International Tourism Institute
in Ljubljana and Senior Lecturer at the Faculty of Economy in
Ljubljana.
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INTERNATIONAL TOURISM INSTITUTE
The paper summarises the findings of the project: Janez Sirše,
Tina Vidjen, Janja Kalin, Dušan Luin: “Comprehensive
Evaluation of the Economic Impacts of Gaming in Slovenia
Using the TSA – Tourism Satellite Account Method”, Ljubljana,
International Tourism Institute, 2006
The gaming tourist products account approximatelly 25% of
Slovenian tourism offer. Most of the revenues generated by
casinos are net inflows from abroad, since the bulk of guests
visiting Slovenia because of their interest in gambling are
represented by foreign visitors.
Gaming brings about both positive and negative impacts to
the local communities and the national economy and
therefore it can be assessed from different points of view.
For the purpose of our study, we study gaming as an
economic activity. We have used the method of Tourism
Satellite Accounts to assess the Slovenian gaming industry
from the point of view of its actual and potential significance
to local, regional and national economies, as well as for the
development of a comprehensive range of tourist products.
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INTERNATIONAL TOURISM INSTITUTE
THE PURPOSE OF THE STUDY
Recent worldwide trends of land-based casinos are heading
mostly into two directions:
• the offering of smaller casinos catering to the need of
local populations to satisfy their urge for gambling
• the development of gaming-and-entertainment tourist
resorts that offer more comprehensive experiences and
relaxation.
Such all-inclusive experiences in modern gaming-andentertainment resorts – designed to a certain theme and
expressing the typical offer of the location – comprise
entertainment programmes, wellness products, business
conventions, festivals, food and beverage, cultural events,
recreation, sports and other attractions.
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CASINOS DEVELOPMENT TRENDS
ECONOMIC IMPACTS OF CASINOS
INTERNATIONAL TOURISM INSTITUTE
The positive and negative impacts of gaming can be divided into the
following categories:
• Casinos operating mostly in the domestic market: They represent
mainly a tool for the re-distribution and the charging of additional taxes
on the income of domestic subjects. Casinos of this type, by rule, induce
a downward development spiral.
• Casinos attracting guests from foreign economies: The income and
profits spent come from foreign economies, thus generating net inflows
of foreign money. In addition to that, gaming guests buy other tourist
services, as well. The more structured the gaming tourist product, the
stronger the effects of the multiplier of gaming-guest spending.
To absorb positive multiplier effects of spendings in casinos local,
regional or national economies has to have an adequate size and
structure. They need to be involved in development plans and
investments in gaming at the right time.
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INTERNATIONAL TOURISM INSTITUTE
GAMING INDUSTRY IN SLOVENIA
IN 2004
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INTERNATIONAL TOURISM INSTITUTE
TSA FOR GAMING INDUSTRY IN
SLOVENIA for 2000 & 2003
Gaming visitors are tourists travelling to a location that is not their usual environment,
where spending on games of chance is their main motive for travel.
Gaming tourist consumption includes visitor spending on services offered by gaming
companies: visitor spending on gaming services, including entrance tickets and tips,
as well as spending on other services offered by casino companies: accommodation,
food and beverage, transport, travel agency services, retail, events and conventions.
Gaming tourist offer includes gaming, business, convention, cultural, festival, sports,
wellness and other services. The gaming TSA therefore uses the same classification of
products (typical, connected and specific) as proposed by the TSA framework and the
system of national TSAs for Slovenia. The only difference in the classification of
products and services on the basis of the list recommended by the WTO (TSA/TCP) is
that the gambling and betting activities have been separated from recreational and
other leisure activities. In addition to the activity of casinos, we have also analysed a
series of other economic activities supplying products and services to casino visitors.
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TSA FOR GAMING INDUSTRY IN
SLOVENIA - AGREGATES
INTERNATIONAL TOURISM INSTITUTE
Gaming consumption
includes all the expenses paid by visitors for gaming services, including entrance
tickets to casinos and tips.
Gaming tourism consumption
includes all the expenses paid by visitors for gaming services and other services
offered by gaming companies in Slovenia (in addition to gaming services also
expenses for accommodation, food and beverage, travel agencies and tour
operators owned by Slovenian gaming companies).
Internal gaming tourism consumption
comprises all expenses paid by (or commissioned by) gaming visitors during their
travel and stay outside their place of residence or their usual environment (with
reference to trips). Internal gaming tourism consumption is the total spending in
the country by domestic gaming visitors and foreign gaming visitors in the same
country.
Gaming value added
is the value generated by gaming and other activities in the economy and the
result of gaming tourism consumption.
Gaming gross domestic product
is the sum of value added (at basic prices), generated by gaming and other
activities as the result of gaming tourism consumption and net taxes on products
and import duties included in the price.
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INTERNATIONAL TOURISM INSTITUTE
TSA FOR GAMING INDUSTRY IN
SLOVENIA – CONSUPTION (mio EUR)
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INTERNATIONAL TOURISM INSTITUTE
TSA FOR GAMING INDUSTRY IN
SLOVENIA – AGREGATES
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INTERNATIONAL TOURISM INSTITUTE
TSA FOR GAMING INDUSTRY IN
SLOVENIA – TAXES
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TSA FOR GAMING INDUSTRY IN
SLOVENIA – MULTIPLIER 1&2
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TSA FOR GAMING INDUSTRY IN
SLOVENIA – MULTIPLIER 3
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TSA FOR GAMING INDUSTRY IN
SLOVENIA – SECTORAL COMPARISON
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Application of TSA methodology to the gaming industry is a considerable
improvement to the collection and evaluation of tourist consumption and
production within national TSAs.
The results have confirmed that the gaming industry is extremely important to
the Slovenian tourism industry in particular and to the national economy
The value-added multiplier of the gaming industry is 2.1. The importance of
gaming, offering a comprehensive tourism product in addition to mere
gambling, including accommodation, cuisine, wellness services, convention
programmes and entertainment centres, while encompassing the wider
offerings of the local environment, is growing exponentially.
By comparison to the economic activities selected among the most efficient
businesses in Slovenia, the gaming industry holds the top position in terms
of value added by production, as well as in terms of productivity, its share in
exports (consumption by foreign visitors) and payment of taxes.
It should be pointed out that 85% of the gaming value added and taxes paid
stem from the consumption by foreign visitors.
Slovenia has few strategic advantages that can be successfully exploited. One
of them is certainly the tourism industry, which includes gaming.
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CONCLUSIONS
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