The Horizon Report 2010 New Media Consortium and …

Download Report

Transcript The Horizon Report 2010 New Media Consortium and …

The Horizon Report 2010
New Media Consortium and
EDUCAUSE Learning Initiative
URL: http://www.nmc.org/pdf/2010-Horizon-Report.pdf
Presented by: Dr. Pam Northrup
University of West Florida
Citation: Johnson, L., Levine, A., Smith, R., &
Stone, S. (2010). The 2010 Horizon Report.
Austin, TX:The New Media Consortium
Overview
Key Trends & Drivers
 Critical Challenges
 Technologies to Watch

Key Drivers Affecting Teaching,
Learning and Creative Inquiry

The abundance of resources and
relationships made easily accessible via the
Internet is increasingly challenging us to
revising our roles as educators in sensemaking, coaching and credentialing.
◦ Emerging certification programs from sources
other than the ‘gold standard’ of a
university/college.
Key Drivers Affecting Teaching,
Learning and Creative Inquiry

People expect to be able to work, learn and
study whenever and wherever they want.
◦ Implications for informal learning is profound.

The technologies we use are increasingly
cloud-based, and our notions of IT support
are decentralized.
◦ Implications for cost savings.
◦ Challenge of privacy and control
Key Drivers Affecting Teaching,
Learning and Creative Inquiry

The work of students is increasingly seen as
collaborative by nature, and there is more
cross-campus collaboration between
departments.
◦ New tools has made collaboration easier,
◦ View of world is more multidisciplinary
Challenges




The role of the Academy – and the way we
prepare students for their future is changing.
New scholarly forms of authoring, publishing
and researching continue to emerge by
appropriate metrics are far behind.
Digital media literacy continues to rise in
importance as a key skill in every profession
Institutions increasingly focus more narrowly
on key goals, as a result of shrinking budgets
in the present economic climate.
Technologies: On the Near-Term
Horizon (Next 12 months)

Mobile Computing
◦ Virtually all higher education
students carry some form of
mobile device
◦ Cellular networks are getting
better
◦ Much experimentation
See Hotseat as an example:
http://www.youtube.com/watch?v=Wz6TUhcGf6s
Technologies: On the Near-Term
Horizon (Next 12 months)
Open Content
◦ Began almost a
decade ago with MIT
◦ Represents response
to rising cost of
education, desire for
access to learning
(both formal and
informal)
◦ Available globally.
(The World is Open,
Curtis Bonk).
Technologies: Second Adoption
Horizon (2-3 years out)

Electronic books
◦ Available for nearly 4 decades
◦ Convenient and capable electronic devices
◦ Promise to reduce cost, save physical weight of
carrying around and contribute to greening the
environment.
Sophie 2.0 http://sophiecommons.blip.tv/

Simple Augmented Reality
◦ Made accessible to almost anyone
◦ Applications available for smart phones and laptops
Georgia Tech Mirror Worlds
http://www.augmentedenvironments.org/lab/2009/10/
Technologies: On the far-term
horizon (4-5 years out)

Gesture-based computing
◦ Devices that are controlled by natural movements of the
finger, hand, arm and body.
◦ Potential for gaming companies – consoles requiring no
handheld controller (controlled through body motions).
Virtual Autopsy Table
http://www.visualiseringscenter.se/1/1.0.1.0/230/2/

Visual data analysis
◦ Discovering patterns in large data sets via visual
interpretation.
◦ Models manipulated in real time
◦ Blend of statistics, data mining and visualization (making
easier to understand complex relationships)
Gapminder http://www.gapminder.org/