Transcript Document
Applied Math Series: Mathematics and Model Rocketry
It Doesn't Take a
Rocket Scientist to
Do Rocket Science
Brian Cheek
Centerville High School
Applied Math with Mr. Cheek
Introduction
Why are we doing this?
To explore how math can be
applied to things that happen in the
real world
To help you understand how to use
technology to make the job easier
To convince you that math can
actually be useful – and maybe
even fun!
Applied Math with Mr. Cheek
The Basic Process
We’ll be going through a 10-step
unit during your problem-solving
time about model rocketry
And the 10 steps are…
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The Basic Process
Basic concepts: setting up a
spreadsheet
The three basic forces that act on
a rocket
Thrust and gravity
Air resistance
Newton’s 2nd Law of Motion
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The Basic Process
Finding acceleration
Finding velocity from acceleration
Finding altitude from velocity
Putting it all together
Launching a model rocket!
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Basic Concepts:
setting up a spreadsheet
Enter all the constants – they
describe facts about your rocket,
motor, the air, etc.
Set up column titles – they are
the categories that you’ll teach the
spread sheet to compute
Set up the time increments –
we’ll be computing what a rocket
does every tenth of a second!
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Basic Concepts:
setting up a spreadsheet
Here’s an example
Motor
C6-5
Burn time
1.86
Air Density 1.22
Coast time
4.28
Rocket (loaded)
Prop. Mass
0.0108
Rocket (unloaded)
Casing mass
0.0133
Gravity
-9.81
Rocket Mongoose
Area
Diameter 0.0248
Mass
0.0398
Drag coef.
0.75
Time
Thrust
Gravity
Drag
Total Force
Mass
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Accel. Velocity Altitude
Basic Concepts
1. Lift-off
2. Motor thrust –
acceleration
3. Motor burnout – coast
phase
4. Tracking smoke
5. Ejection charge at apogee
6. Recovery system
deployed
7. Rocket slowly descends
8. Rocket recovery
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Mass
The problem: mass changes
during flight - fuel is burned over
time, so the rocket gets lighter
The solution: take the average.
Find mass of pre-launch rocket
Find mass of rocket when fuel is all
burned out
Add these together, divide by two
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Mass (continued)
Use this average until motor
burnout time
After motor burnout, use the value
for the mass of the rocket when
fuel is all burned out
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The Three Forces that
Act on a Rocket
Motor Thrust
Gravity (weight)
Air Resistance (drag)
Applied Math with Mr. Cheek
The Three Forces that
Act on a Rocket
Motor Thrust
Thrust = “how hard the rocket
motor is pushing the rocket
upward”
Measured in Newtons
One pound = 4.45 N
We read average thrust right off
the outside of the motor
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The Three Forces that
Act on a Rocket
Gravity (weight)
Force with which gravity pulls you
down depends on your mass
However, gravity causes all falling
objects to accelerate at the same
rate
This rate is called the Gravitational
Constant = -9.81
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The Three Forces that
Act on a Rocket
Air resistance (drag)
Drag = “how hard the air is pushing
against you, trying to slow you
down”
Depends on your size, shape, how
fast you are going, and how dense
the air is.
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Thrust
Read from the motor casing
In our example, “C6-5”, the 6 gives
the average thrust of the motor
This motor pushes the rocket
upward with a force of 6 Newtons
Enter a “6” in all the cells in the
“Thrust” column until motor burnout
Enter a “0” in the rest of the Thrust
column
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Gravity
The force with which gravity pulls
on an object is given by the
equation
F = mg
m = the mass of the rocket (kg)
g = acceleration caused by gravity
(-9.81 m/sec2)
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Air Resistance (Drag)
We get to “steal” a formula figured
out by experts in fluid mechanics
The formula is
Drag = 0.5CdAV2
= Air density = 1.2 kg/m3
A = Cross-sectional area of rocket
V = velocity
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Total Net Force
We have computed the forces due
to:
Thrust
Gravity
Drag
The sum of those forces is the
Total Net Force on the rocket
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Newton’s 2nd Law
Newton’s second law states that
sum of all forces acting on an
object is equal to the product of its
mass and its acceleration, i.e.
F = ma
Since we know F and m, we can
easily compute a
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Computing Acceleration
Acceleration describes how much
an object’s velocity changes each
second
Simply take the computed force
acting on the rocket and divide it
by the computed mass of the
rocket
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Computing Velocity
Velocity describes how much our
rocket’s altitude changes each
second
Current velocity = previous velocity
plus current acceleration
Since we are computing the
change in altitude every tenth of a
second, we need to multiply
current acceleration by 0.1
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Computing Altitude
Current altitude = previous altitude
plus current velocity
Since we are computing the
change in altitude every tenth of a
second, we need to multiply
current velocity by 0.1
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You’ve done it!
Now you can simply use the
spreadsheet to look up the
acceleration, velocity, and altitude
Acceleration is in m/sec2
Velocity is in m/sec
Altitude is in meters
Want to convert these to more
familiar units?
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Unit Conversion
To change velocity from m/sec to
mph, multiply by 2.237
To change meters to feet, multiply
by 3.28
Applied Math with Mr. Cheek