Transcript Document

Applied Math Series: Mathematics and Model Rocketry
It Doesn't Take a
Rocket Scientist to
Do Rocket Science
Brian Cheek
Centerville High School
Applied Math with Mr. Cheek
Introduction
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Why are we doing this?
To explore how math can be
applied to things that happen in the
real world
 To help you understand how to use
technology to make the job easier
 To convince you that math can
actually be useful – and maybe
even fun!
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The Basic Process
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We’ll be going through a 10-step
unit during your problem-solving
time about model rocketry
And the 10 steps are…
Applied Math with Mr. Cheek
The Basic Process
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Basic concepts: setting up a
spreadsheet
The three basic forces that act on
a rocket
Thrust and gravity
Air resistance
Newton’s 2nd Law of Motion
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The Basic Process
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Finding acceleration
Finding velocity from acceleration
Finding altitude from velocity
Putting it all together
Launching a model rocket!
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Basic Concepts:
setting up a spreadsheet
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Enter all the constants – they
describe facts about your rocket,
motor, the air, etc.
Set up column titles – they are
the categories that you’ll teach the
spread sheet to compute
Set up the time increments –
we’ll be computing what a rocket
does every tenth of a second!
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Basic Concepts:
setting up a spreadsheet
Here’s an example
Motor
C6-5
Burn time
1.86
Air Density 1.22
Coast time
4.28
Rocket (loaded)
Prop. Mass
0.0108
Rocket (unloaded)
Casing mass
0.0133
Gravity
-9.81
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Rocket Mongoose
Area
Diameter 0.0248
Mass
0.0398
Drag coef.
0.75
Time
Thrust
Gravity
Drag
Total Force
Mass
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Accel. Velocity Altitude
Basic Concepts
1. Lift-off
2. Motor thrust –
acceleration
3. Motor burnout – coast
phase
4. Tracking smoke
5. Ejection charge at apogee
6. Recovery system
deployed
7. Rocket slowly descends
8. Rocket recovery
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Mass
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The problem: mass changes
during flight - fuel is burned over
time, so the rocket gets lighter
The solution: take the average.
Find mass of pre-launch rocket
 Find mass of rocket when fuel is all
burned out
 Add these together, divide by two
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Mass (continued)
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Use this average until motor
burnout time
After motor burnout, use the value
for the mass of the rocket when
fuel is all burned out
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The Three Forces that
Act on a Rocket
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Motor Thrust
Gravity (weight)
Air Resistance (drag)
Applied Math with Mr. Cheek
The Three Forces that
Act on a Rocket
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Motor Thrust
Thrust = “how hard the rocket
motor is pushing the rocket
upward”
 Measured in Newtons
 One pound = 4.45 N
 We read average thrust right off
the outside of the motor
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Applied Math with Mr. Cheek
The Three Forces that
Act on a Rocket
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Gravity (weight)
Force with which gravity pulls you
down depends on your mass
 However, gravity causes all falling
objects to accelerate at the same
rate
 This rate is called the Gravitational
Constant = -9.81
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Applied Math with Mr. Cheek
The Three Forces that
Act on a Rocket
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Air resistance (drag)
Drag = “how hard the air is pushing
against you, trying to slow you
down”
 Depends on your size, shape, how
fast you are going, and how dense
the air is.
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Thrust
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Read from the motor casing
In our example, “C6-5”, the 6 gives
the average thrust of the motor
This motor pushes the rocket
upward with a force of 6 Newtons
Enter a “6” in all the cells in the
“Thrust” column until motor burnout
Enter a “0” in the rest of the Thrust
column
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Gravity
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The force with which gravity pulls
on an object is given by the
equation
F = mg
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m = the mass of the rocket (kg)
g = acceleration caused by gravity
(-9.81 m/sec2)
Applied Math with Mr. Cheek
Air Resistance (Drag)
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We get to “steal” a formula figured
out by experts in fluid mechanics
The formula is
Drag = 0.5CdAV2
 = Air density = 1.2 kg/m3
A = Cross-sectional area of rocket
V = velocity
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Total Net Force
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We have computed the forces due
to:
Thrust
 Gravity
 Drag
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The sum of those forces is the
Total Net Force on the rocket
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Newton’s 2nd Law
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Newton’s second law states that
sum of all forces acting on an
object is equal to the product of its
mass and its acceleration, i.e.
F = ma
Since we know F and m, we can
easily compute a
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Computing Acceleration
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Acceleration describes how much
an object’s velocity changes each
second
Simply take the computed force
acting on the rocket and divide it
by the computed mass of the
rocket
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Computing Velocity
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Velocity describes how much our
rocket’s altitude changes each
second
Current velocity = previous velocity
plus current acceleration
Since we are computing the
change in altitude every tenth of a
second, we need to multiply
current acceleration by 0.1
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Computing Altitude
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Current altitude = previous altitude
plus current velocity
Since we are computing the
change in altitude every tenth of a
second, we need to multiply
current velocity by 0.1
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You’ve done it!
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Now you can simply use the
spreadsheet to look up the
acceleration, velocity, and altitude
Acceleration is in m/sec2
Velocity is in m/sec
Altitude is in meters
Want to convert these to more
familiar units?
Applied Math with Mr. Cheek
Unit Conversion
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To change velocity from m/sec to
mph, multiply by 2.237
To change meters to feet, multiply
by 3.28
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