Transcript ppt
EE 122: Network
Applications
Kevin Lai
Aug 28, 2002
Network Functionality
Network functionality is only useful if it benefits users
- also applies to any computer system, but easier to forget in
networking
- e.g., Is it worth it to upgrade a 56Kb/s modem link in your
network to 100Mb/s Ethernet? Only if it significantly improves
user experience
Generalization of Amdahl’s Law from computer architecture
Speedupoverall
execution _ timeold
1
fractionenhanced
execution _ timenew (1 fraction
)
enhanced
speedupenhanced
- Also applies to metrics other than time
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Network Applications
how networks affect users
- buy stock in networking companies, work for networking
companies
- use network applications
need to understand application requirements
- to build useful networks
- to understand why networks are built the way they are
- to understand why some ideas failed
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3
Different Network Applications
telephony (making a phone call)
sending email
web browsing
- buying something
- reading news
sending instant messages
file sharing
playing a distributed game
watching/listening to streaming media
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Requirements of the Network
throughput
latency
cost
- compatibility with existing equipment usually lowers
cost
qualifications
- distribution: mean, worst-case
- in small bursts / all the time
ease of programmability
routing
- unicast, multicast, broadcast
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Web Browsing Network
Requirements
Transfer 1KB-100KB files
- e.g., HTML file, JPEG image
Depends on size of content at sites visited
News oriented sizes (e.g., www.nytimes.com)
- Average throughput 32Kb/s – 1Mb/s
- Average latency 100 – 250ms
- Average loss < 10%
Flat rate $20-$50/month
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Telephony Network Requirements
Stream data at 9.6Kb/s – 128Kb/s
- an encoded audio signal
Wired
-
Worst case throughput 64Kb/s – 128Kb/s
Worst case latency 100ms – 125ms
Loss < 1%
$.01-$.10/minute
Mobile
-
Worst case throughput 9.6Kb/s – 128Kb/s
Worst case latency 100ms – 250ms
Loss < 10%
$.10-$1/minute
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File Sharing Requirements
Transfer 3MB – 600MB file
- MP3 audio file, MPEG video file
Inbound throughput 128Kb/s – 10Mb/s
Outbound throughput 128Kb/s – ? Mb/s
Flat rate $20-$50/month
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Distributed Game Requirements
e.g., WarCraft III, Quake III, EverQuest
- unlimited number of players
stream data about player’s state
- e.g., location in the world, appearance, items carried,
units controlled, etc.
Throughput 128Kb/s – ? Mb/s
Latency 0ms – 250ms
Flat rate $20-$50/month
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Comparing Applications
Research community consistently failed to predict
next popular application
-
predicted: telnet
predicted: ftp
predicted: IP telephony
predicted: streaming
predicted: streaming
actually: email
actually: WWW
actually: instant messaging
actually: file sharing
maybe: distributed gaming
Otherwise, little uniformity in application
requirements
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10
Designing for Requirements
Given different application requirements, how to
design network that can run different applications
well?
- define network service model
- implement service model on physical technology
- satisfy service model when multiple applications and
users are sharing network
- replace obsolete service model
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11
Network Service Model
Specifies what the network does for an application
- leaves the rest to the application
Examples
- Establishes a circuit that “guarantees” 1Mb/s from one node
to another for $.10/s
• regardless of other traffic
- Deliver a packet from one node to another with a delay of at
most 100ms for $.10/Mb
- Deliver a packet with unknown delay for $.10/Mb, but less
delay than people paying $.05/Mb
- Deliver a packet with unknown delay, maybe
Which model satisfies which application?
What model do existing networks provide?
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Service Model Philosophies
More
Functionality
Less
Functionality
Provide functionality for existing popular application
- e.g., telephone network
- less work for application developers
• some functionality can only be provided by the network
- more expensive network
• per flow state
- not all applications may use functionality
- target applications may be replaced with new applications
Put only the most basic functionality in
- e.g., internet
- invert above properties
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Service Model Philosophies
More
Functionality
-Integrated
Services
-Asynchronous
Transfer Mode (ATM)
Less
Functionality
-Differentiated
Services
-Multicast
-Explicit Congestion
Notification (ECN)
-Best effort
delivery
-Ethernet
-Unicast
Simpler has predominated (so far)
Reduced Instruction Set Computing (RISC)
analogy
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Implementing service model
How to implement service model on physical
medium?
- e.g., Category 5 cabling, optical fiber, radio waves
- analog digital, digital analog
• encoding
- how to separate packets
• framing
- physical medium is subject to errors
• e.g., fading, multipath, microwave ovens, sun spots,
etc.
• service model may specify higher reliability than
physical medium provides
• reliability, error detection
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Sharing
Many users of same application using network
Users of different applications using network
How to do resource allocation?
- resources: bandwidth, memory, CPU cycles
Not all packets are created equal
- IP telephony packet must be delivered with low delay
- File sharing packet can be delayed
Not all users created equal
- some users pay more
- some users follow rules
• some do not for personal gain (selfish users)
• some do not just to be mean (malicious users)
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Replacing Network Model
Every service model developed so far has eventually
become obsolete
- service model optimizes for a particular application mix
- application mix changes
Network is much harder to upgrade than other systems
- bad news: 100’s M nodes full upgrade takes decades
- good news: use old network to bootstrap new network
• e.g., first Internet nodes used phone lines
How to implement new network service model on top of
existing network
- solution: overlay networks
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