Transcript Web 2.0

Digital media trends - Does the
ICT remain ICT?
Tiit Tammiste
EMT CIO
2 kuupäev ja presentatsiooni pealkiri
Does the ICT remain ICT?
Telecommuni
cations
Media and
entertaiment
Multimedia
industry
IP everywhere
Content services
ICT
IT
Same services –
Different terminals
3 kuupäev ja presentatsiooni pealkiri
A Trillion Dollars a Year by 2012
Media and
entertainment
Network
services
Handsets and
consumer electronics
Corporate applications
and services
Web 2.0 communities
and services
Software products
and services
Mobile platforms,
operating systems
Network
operators
Handset
manufacturers
Web
powerhouses
IT
megavendors
Consumer
electronics
Platform
vendors
4 kuupäev ja presentatsiooni pealkiri
Our Industries Are Converging
In so many different ways…
Voice and
Data Network
Web and
Communications
Convergence
Fixed and
Mobile Network
Media and
Web Convergence
Web Service
Convergence
and Mashups
Media and
Communications
Convergence
Device
Convergence
But what do users really want…
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The converged lifestyle…
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Communications 2.0
Delivering the Converged Lifestyle
Telco
Media
Hosting
Screens
Services
Service Delivery
Create
Manage
Experience
Platform
Services
Experience
Any Content, Any Network, Any Screen
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Any Content, Any Network, Any Screen
Multi-screen Baseball Experiences
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Enterprise Web 2.0 Is Unavoidable
Demographics
• Digital natives
• Architecture of
participation
• New personal
computing behaviors
• Blending of work
and leisure
• Unified
communications
• Grass-roots
behavior
• Control over
computing
• Workplace
expectations
• Workplace
behaviors
• Worker
capabilities
Consumerization
• Free technology
• Personal computing
technology
• Long-tail economics
• Global-class computing
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Web 2.0
• Community
– Architecture of participation
– Collective intelligence
– User-created content
• Technology
– Web platforms
– Rich Internet Applications
• Business models
–
–
–
–
Micropayments
Revenue sharing
Long-tail economics
Mashup syndication
Social Software
• Social Networking
– Locating interesting people and content
– Social profiles
– Social network analysis
• Social Collaboration
–
–
–
–
–
Working with interesting people and content
Wikis and blogs
Instant messaging
Virtual worlds
Collaborative office
• Social Publishing
– Sharing interesting content
– Social tagging
– Social validation
Enterprise Web 2.0 (EW2.0) covers Web 2.0 technologies as applied to the
enterprise.
Enterprise 2.0 (E2.0) concentrates more on social software technologies
employed to enhance internal enterprise operations. E2.0 depends on
freeform environments to promote beneficial emergence.
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Characteristics of E2.0
• People
–
–
–
–
–
–
–
Social and informal
Messy (disorganized)
Intuitive (inexplicit)
Unmethodical and in-exhaustive
Wasteful
Inconsistent
Who-not-what rule takes precedence
(emotions-relationships-trust)
• Patterns, processes, affinities,
skills, interests and social
order(s) emerge and evolve
E2.0 leverages how
people work by mirroring
•
•
•
•
Freeform simplicity
Informal
Socially enabled
Participative
A person who cannot live in society, or does
not need to because he is self-sufficient, is
either a beast or a god. (Aristotle)
We have been developing social processes
for 2,000,000 years (12,000 years since the
development of agriculture). Why try to
reengineer social processes? (Austin)
Complexity is in the social network. Vendors
try to put complexity in software. Social
software should keep the complexity in the
social network. (Mayfield)
In a world where we can organize information
any way we want, nothing needs to be
categorized … everything can live in a state
of limbo in the miscellaneous category until
we need it and then, and only then, does it
need to be grouped, filtered, sorted for our
immediate consumption. (Weinberger)
Photo © 2005 TMAustin
11 kuupäev ja presentatsiooni pealkiri
Rebalancing Focus — Deconstructing Collaboration
and Enterprise 2.0
Communication
Social
Process
Coordination
Collaboration
Mode
Primary
Role
Examples
Communicate
Broadcast,
notify
Body
language, email, texting
Coordinate
Projects,
activities
Informal
predominant
Community
Support
Persistent
expertise,
interest,
affinity
Peer help,
pro-social,
virtual
Social
Relationship
Support
Opt-in,
lubricate
interpersonal
interactions
Improving
working
relationships
Focus
Low
High
Traditional
Communities
Enterprises
overload
communicati
on channels
with all forms
of
collaboration
— parse
activity into
modes and
support more
specifically.
Enterprise 2.0
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Customer Challenges with communication
Environment: chaotic, cost-conscious, fragmented, and demanding
Communication Overload
How can I prioritize and react to the sheer volume of
communications and be more productive?
Global/Distributed Customers, Partners and Teams
How can I get a global organization to act in concert across
boundaries?
High Cost of Communications
How can I leverage existing enterprise infrastructure and the
Internet to lower communications costs?
Disparate, Complex Networks
How can I integrate my communications and PC
networking infrastructures?
13 kuupäev ja presentatsiooni pealkiri
Who's the Future?
Digital Native
Source: Neopets
Digital Immigrant
Source: Second Life
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How Will the Digital Natives Want to Shop?
Digital
Native
Digital
Immigrant
Want to shop in their world
or context
New sales channels
Want continuity between
offline/online and all channels
Full multichannel
experience
Expect immediate access to all
information
Full transparency to retail
information, in real time
Want to shop socially
Collaboration and word of
mouth
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Like.com — Visual Search
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Retail Mobile Commerce: mPoria Example
Go! Mobile
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Shopping in "Other" Worlds:The Sims 2 H&M Fashion Stuff
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Social Shopping
5% of traffic from
MySpace — at least
double the traffic from
MSN and Yahoo Search
combined
— BizReport, March 2007
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Mobile Web Trends
• Multiple platforms
• Technical
fragmentation
• Handset
browsing habits
will grow slowly
• Proliferation, new
device categories
Users
• Limited midlife
updates
Mobile
Devices
Platforms and
Technology
• Increasing
technical
sophistication
means mobile
devices are better
Web citizens
• Falling prices
• Web providers
will lead mobile
innovation
• Content
adaptation will
be important
• Ecosystem
battles
Content and
Services
Business
Infrastructure
Operators
and Networks
• The mobile Web will
be broadly affordable
• Capacity will be
adequate
• M-payment
disappointments
• Location services will be
key
• Personalization will be
more important than
searching
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Mobile Application Adoption
“At what stage is your company in the adoption of these mobile
applications?”
In production/upgrade underway/initial rollout
71%
Wireless email
Content/information for employees
23%
25%
20%
Field service applications
27%
18%
Customer facing applications
Instant messaging
SMS alerts
Inventory management
14%
43%
Sales force applications
Logistics applications
16%
69%
Personalized contacts and calendar
23%
Evaluating/piloting
15%
27%
31%
41%
30%
17%
20%
Adoption
shifts to LOB
applications
16%
13%
Base: 404 executives at North American and European enterprises
Source: Forrester's Business Technographics® March 2006 North American And European Enterprise Network And
Telecommunications Surveys
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Business wants connected mobile solutions
245 Million converged mobile devices by 2010
34.1%
Converged
Mobile Phones
YOY % shipping growth
30
18.6%
Mobile PCs
20
5.8%
10
Mobile Phones
0
SOURCE: Gartner Dataquest, and IDC 2006
3.9%
Desktop PCs
2006-2010
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Mobile Carriers: Searching for a Role in a
Multichannel World
New
Businesses
Mobile
Wireless
Broadband
DSL
Cable
Fiber
…..
Consumers
don't really
care about
the bearer
Traditional
Businesses
Innovative
Businesses
TV
M2M
Wireless email
Payments
Advertising-funded
services
Media sales
Corporate
apps.
Web 2.0
Mobile
Voice and New roles for
cellular?
Data
Blue Oceans
Redefine the market
Red Oceans
Fierce competition
Pink Oceans
Strong competition
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Portal Fabric: Users Become the Center of
Their Own 'Portal Universe'
Banking Portal
Megaportal
Government Portal
Work Portal
Today
• Portals aggregate
and eliminate
stovepipes of
content and data,
but often a new level
of stovepipes is
created in a multiple
portal environment.
Tomorrow
• Portals will be
aggregated and this
level of stovepipes
will disappear.
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Applications for the Real World Web
Smart Objects and Packaging
Know identity, location, owner,
history, safety, environment …
Behavior-based Pricing Models
Usage, risk
Remote Sensing
Tracking, control, compliance
monitoring, healthcare
Machine to Machine
Local distributed decisions and actions
Augmented Reality
Context-based
information at point
of decision/action
Sociable Products
Recognize owner,
sensitive to context
Unifying Digital and Physical Worlds