Transcript chapterw5i
Chapter 4: Interprocess Communication
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Introduction
The API for the Internet protocols
External data representation and marshalling
Client-Server communication
Group communication
Case study: interprocess communication in Java
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Introduction
• Internet and WWW have emerged as global
media for communication and changing the
way we conduct science, engineering, and
commerce.
• They also changing the way we learn, live,
enjoy, communicate, interact, engage, etc. It
appears like the modern life activities are
getting completely centered around the
Internet.
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Internet Applications Serving Local and
Remote Users
PC client
Internet
Server
Local Area Network
PDA
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The characteristics of interprocess communication
• Synchronous and asynchronous
– a queue associated with message destination, Sending process add
message to remote queue, Receiving process remove message from local
queue
– Synchronous: send and receive are blocking operations
– asynchronous: send is unblocking, receive could be blocking or
unblocking (receive notification by polling or interrupt)
• Message destination
– Internet address + local port
– service name: help by name service at run time
– location independent identifiers, e.g. in Mach
• Reliability
– validity: messages are guaranteed to be delivered despite a reasonable
number of packets being dropped or lost
– Integrity: messages arrive uncorrupted and without duplication
• Ordering
– the messages be delivered in sender order
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Process p
Process q
send m
receive
Message
(sequence of bytes)
Communication channel
Outgoing message buffer
• A communication channel can be
described in terms of four
attributes
• Performance – dictated by the
network latency and bandwidth
• Reliability
– Validity - a message put in the
outgoing buffer is eventually
delivered to the incoming
message buffer
– Integrity – the message received
is identical to the one sent, and
no messages are delivered twice
Incoming message buffer
• Ordering
– A channel is ordered if messages
are delivered in the order in
which they were sent
• Synchronicity
– Synchronous – each message
transmitted over a channel is
received within a known
bounded time
– Asynchronous – message
transmission time is unbounded
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The Internet protocol
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Every computer on the Internet has
a unique identifier, its Internet
address (IP address)
The Internet protocol (IP) routes
packets from one computer to
another
– A router is a special-purpose
computer which acts as an
intermediary between a pair of
communicating computers
The Internet is a packet-switching
network. Packets sent between two
computers do not necessarily follow
the same path.
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An IP packet includes:
– The identity of the sender machine –
i.e. it’s IP address
– The identity of the machine to which
the packet should be delivered
– The packet contents – application
data
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The maximum size permitted for an
IP packet is 64Kb
– In practice, this is too much for many
networks to deliver in one chunk and
the IP packet must be broken down
into fragments
– The IP protocol takes care of
disassembling a packet into
fragments and subsequently
reassembling the IP packet
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IP as a basis for a communication
channel
• Performance
– Depends on the underlying networks used
• Reliability
– No validity guarantees
• Where an incoming message buffer is full (at the destination computer or any
intermediate router), the packet will be dropped
– No integrity guarantees
• Packets may be corrupted as they travel through the network; any packet may
arrive more than once at the destination
• Ordering
– No ordering guarantees – a sequence of packets may take different routes,
incurring different transmission times
• Synchronicity
– Over a public network (e.g. the Internet) , asynchronous
– For a closed network, synchronous is possible
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Chapter 4: Interprocess Communication
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Introduction
The API for the Internet protocols
External data representation and marshalling
Client-Server communication
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Elements of C-S Computing
a client, a server, and network
Client
Client machine
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Network
Server
Server machine
Processes follow protocol that defined a set of rules that must be observed by
participants:
– How the data is exchange is encoded?
– How are events (sending, receiving) are synchronized (ordered) so that
participants can send and receive in a coordinated manner?
Face-to-face communication, humans beings follow unspoken protocol based on
eye contact, body language, gesture.
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Client/sever model
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Client asks (request) – server provides (response)
Typically: single server - multiple clients
The server does not need to know anything about the client
– even that it exists
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The client should always know something about the server
– at least where it is located
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Networking Basics
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Physical/Link Layer
– Functionality for the transmission
of signals, representing a stream of
data from one computer to another.
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Internet/Network Layer
– IP (Internet Protocols) – a packet
of data to be addressed to a remote
computer and delivered.
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Transport Layer
– Functionalities for delivering data
packets to a specific process on a
remote computer.
– TCP (Transmission Control
Protocol)
– UDP (User Datagram Protocol)
– Programming Interface:
• Sockets
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• TCP/IP Stack
Applications Layer
Application
(http,ftp,telnet,…)
Transport
(TCP, UDP,..)
Internet/Network
(IP,..)
Physical/Link
(device driver,..)
– Message exchange between
standard or user applications:
• HTTP, FTP, Telnet
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Networking Basics
• TCP (Transmission
Control Protocol) is a
connection-oriented
communication protocol
that provides a reliable
flow of data between two
computers.
• Example applications:
– HTTP
– FTP
– Telnet
• TCP/IP Stack
Application
(http,ftp,telnet,…)
Transport
(TCP, UDP,..)
Internet/Network
(IP,..)
Physical/Link
(device driver,..)
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Networking Basics
• UDP (User Datagram Protocol)
is a connectionless
communication protocol that
sends independent packets of
data, called datagrams, from
one computer to another with
no guarantees about arrival or
order of arrival.
• Similar to sending multiple
emails/letters to a friends, each
containing part of a message.
• Example applications:
– Clock server
– Ping
• TCP/IP Stack
Application
(http,ftp,telnet,…)
Transport
(TCP, UDP,..)
Network
(IP,..)
Link
(device driver,..)
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Network Layering
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Application
Application
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Presentation
Presentation
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Session
Session
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Transport
Transport
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Network
Network
Network
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Data link
Data link
Data link
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Physical
Physical
Physical
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Network Layering
• Why layering?
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Application
Application
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Presentation
Presentation
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Session
Session
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Transport
Transport
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Network
Network
Network
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Data link
Data link
Data link
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Physical
Physical
Physical
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Layering Makes it Easier
• Application programmer
– Doesn’t need to send IP packets
– Doesn’t need to send Ethernet frames
– Doesn’t need to know how TCP implements
reliability
• Only need a way to pass the data down
– Socket is the API to access transport layer
functions
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What Lower Layer Need to
Know?
• We pass the data down. What else does the
lower layer need to know?
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What Lower Layer Need to
Know?
• We pass the data down. What else does the
lower layer need to know?
• How to identify the destination process?
– Where to send the data? (Addressing)
– What process gets the data when it is there?
(Multiplexing)
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Identify the Destination
• Addressing
– IP address
– hostname (resolve to IP address via DNS)
• Multiplexing
– port
Server socket address
Client socket address
208.216.181.15:80
128.2.194.242:3479
Client
FTP Server
(port 21)
HTTP Server
Connection socket pair
(port 80)
(128.2.194.242:3479, 208.216.181.15:80)
Client host address
128.2.194.242
Server host address
208.216.181.15 19
Understanding Ports
• The TCP and UDP
protocols use ports to
map incoming data to
a particular process
running on a
app
app
computer.
port
port
server
P
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r
t
app
app
port
port
TCP
Client
TCP or UDP
Packet
Data
port#
data
Understanding Ports
• Port is represented by a positive (16-bit) integer
value
• Some ports have been reserved to support
common/well known services:
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ftp 21
telnet 23
smtp 25
login 513
http 80
• User level process/services generally use port
number value >= 1024
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Ports
• A port serves as a message
source or destination
Web browser
– With the Internet protocols,
messages are sent to (Internet
address, port) pairs
• A local port can be bound to
no more than one process
• Processes may use multiple
ports
Port
Agreed
(destination)
port
Web browser
Web server
Mail server
Internet
address
138.37.94.248
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Chapter 3: Interprocess Communication
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Introduction
The API for the Internet protocols
External data representation and marshalling
Client-Server communication
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Sockets
• How to use sockets
– Setup socket
• Where is the remote machine (IP address, hostname)
• What service gets the data (port)
– Send and Receive
• Designed just like any other I/O in unix
• send -- write
• recv -- read
– Close the socket
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Sockets
• Sockets provide an interface for programming networks at
the transport layer.
• Network communication using Sockets is very much
similar to performing file I/O
– In fact, socket handle is treated like file handle.
– The streams used in file I/O operation are also applicable to
socket-based I/O
• Socket-based communication is programming language
independent.
– That means, a socket program written in Java language can also
communicate to a program written in Java or non-Java socket
program.
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The Socket API
• A socket API provides a programming
construct termed a socket. A process
wishing to communicate with another
process must create an instance, or
instantiate, such a construct.
• The two processes then issue operations
provided by the API to send and receive
data.
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The conceptual model of the socket API
Process A
Process B
a socket
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Sockets
browser
• A socket is a programming
abstraction which provides an
endpoint for communication
• The receiver process’ socket must
be bound to a local port and the
Internet address of the computer
on which the receiver runs
• Messages sent to a particular
Internet address and port number
can be received only by a process
whose socket is bound to that
Internet address and port number
• A socket is associated with a
transport protocol – either TCP or
UDP
Socket bound to
(138.37.94.248, 80)
Port
80
Web server
138.37.94.248
browser
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Socket types
• Datagram socket – using UDP
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Not sequenced
Not reliable
Not unduplicated
Connectionless
Border preserving
• Stream socket – using TCP
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Sequenced
Reliable
Unduplicated
Connection-oriented
Not border preserving
• Raw and others
(extracurricular)
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Socket Communication
• A server (program) runs on a specific
computer and has a socket that is bound to a
specific port. The server waits and listens to
the socket for a client to make a connection
request.
port
server
Connection request
Client
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Socket Communication
• If everything goes well, the server accepts the connection.
Upon acceptance, the server gets a new socket bounds to a
different port. It needs a new socket (consequently a
different port number) so that it can continue to listen to
the original socket for connection requests while serving
the connected client.
port
port
port
server
Client
Connection
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Sockets and Java Socket Classes
• A socket is an endpoint of a two-way
communication link between two programs
running on the network.
• A socket is bound to a port number so that
the TCP layer can identify the application
that data destined to be sent.
• Java’s .net package provides two classes:
– Socket – for implementing a client
– ServerSocket – for implementing a server
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