10.Technology Strategy
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Transcript 10.Technology Strategy
Technology Strategy
Competition for sustainability in
the era of information economy
Vision of corporation
3M
Microsoft
GE
FedEx
Oracle
Sheseto
Xerox
Align technology with business
The
The
The
The
The
The
price-quality tradeoff
profit-share tradeoff
growth-position tradeoff
pioneer-harvest tradeoff
consistency-diversity tradeoff
enactment-response tradeoff
Clarify the core competence
Distinguished, non-imitable, substantial,
marketable
Complementary technology
Critical technology
Externally acquired technology
Fundamental needed technology
Mature technology
Integration considerations
Integration for technology exploitation
Integration for order fulfillment
Integration
relevance vs. difficulty
Investment vs. controllability
Generic vs. specific
Modular design vs. integral design
Competitive advantage
Absolute advantage
Relative advantage
Critical to technology exploitation &
integration arrangement
Clustering the position
Relative market power vs. absolute
advantage vs. technology maturity
The strategic guide to
information economy
System products
Standard competition
Rights management
Policy
System products
Complementary products
Different manufacturers
Strategy for complementors as well as competitors
Compatibility as strategic choice
Standards and interconnection
Hardware/software
Client/server
Viewer/content
Product lines
High fixed cost, low incremental cost
Leaders to value based pricing
Lower quality may be more expensive
Proliferation strategy
How Standards Change the
Game
Expanded network externalities
Make network larger, increase value
Reduced uncertainty
Share info with larger network
Attracts more users
No need to wait
In war, neither side may win
Reduced consumer lock-in
Netscape’s “Open Standards Guarantee”
Change Game
Competition for the market v. competition in
the market
Competition on price v features
Commoditized products?
Competition to offer proprietary extensions
Buy into an open standard, that becomes closed?
Extending a standard
Component v systems competition
With interconnection, can compete on components
Who wins? Who loses?
Consumers
Complementors
Generally better off
But variety may decrease
Generally better off
May serve the brokering role (DVD)
Incumbents
May be a threat
Strategies
Deny backward compatibility
Introduce its own standard
Ally itself with new technology
Innovators
Technology innovators collectively welcome standards
If the group benefits, there should be some way to make members benefit
Negotiation costs, opportunistic behavior
Formal Standard Setting
Essential patents must be licensed on “fair,
reasonable and non-discriminatory” terms
What is your goal?
ITU, ANSI and ISO
National or international?
Protecting your interests?
What are others goals?
Do they really want a standard?
Tactics in
Formal Standard Setting
Don’t automatically participate
Keep up momentum
Definition of reasonable
Search carefully for blocking patents
Second sourcing, licensing, hybrids, etc.
Beware of vague promises
Trading technologies and votes
Be creative about deals
Continue R&D while negotiating
Look for logrolling
If you do, you have to license
Patents held by non-participants
Preemptively build installed base
Building Alliances
Assembling allies
Pivotal customers should get special deals
But don’t give your first customers too big an
advantage
Offer temporary price break
Who bears risk of failure?
Usually ends up with large firms
But bankruptcy favors small firms
Government is even better!
Smart cards in Europe
Managing Open Standards
Standard is in danger if it lacks a sponsor
Interconnection—searching a migration
route
Lessons of Unix
Extension of TLC
Negotiating a truce
Do the benefit cost calculation
How to divide a larger pie?
The standards game
Player B
Player
A
openness
Play in the Willing
backyard to fight
Wants
standard
Willing
to fight
Attempt to
block
openness
Wants
standard
War
Attempt to Voluntary
block
standard
Lessons from standards
competition
Commoditize technology and complements
Competition requires allies
How does your standard affect competition?
Standards benefit consumers and suppliers, at
expense of incumbents and sellers
Formal standard setting adds credibility
Find natural allies
Before a battle, try to negotiate a truce
Try to retain control over technology, even when
establishing an open standard
Rights Management
The characteristics of information
The structure of cost
Low reproduction cost is two-edged sword
Cheap for owners (high profit margin)
But also cheap for copiers
Maximize value of IP, not protection
Examples
Library industry
Video industry
Information & cost
Anything that can be digitized
Text, images, videos, music, etc.
Unique demand characteristics
Expensive to produce, cheap to reproduce
High fixed cost, low marginal cost
Not only fixed, but sunk
No significant capacity constraints
Particular market structures
Monopoly
Cost leadership
Product differentiation (versioning)
Policy
Understand environment
IP regime
Price discrimination
Illegal if it “effectively lessens competition”
Legal arguments that work
Can set lower prices resulting from lower costs
Set differential prices to meet competition
Pricing only questionable if it “lessens competition”
Competition policy
Regulation
Antitrust
Tactics for Lock-In and
Switching Costs
Systems lock-in: durable complements
Hardware, software, and wetware
Individual, organizational, and societal
Deeply digging the Network Effects
Example: Stereos and LPs, Costly switch to CDs
Value depends on number of users
Positive feedback
Indirect network effects
Expectations management, preemption
Compatibility
Backwards & forwards
Classification of Lock-In
Durable purchases and replacement:
declines with time
Brand-specific training: rises with time
Information and data: rises with time
Specialized suppliers: may rise
Search costs: learn about alternatives
Loyalty programs: rebuild cumulative usage
Contractual commitments: damages
Follow the Lock-in cycle
Brand Selection
Sampling
Lock-In
Entrenchment
Implications for strategy
Protects competition as a process
Monopoly isn’t illegal, but attempt to
monopolize is
Monopoly may be inhibited from using
strategies that are legal for other firms
But even small firms may be accused of
antitrust violations
Role of treble damages
Information economy is
different, but not so different!
Key concepts
Versioning
Lock-in
Systems competition
Network effects
Beyond technology
competition—experience
Absorption
Passive
participation
Entertainment
Aesthetics
Education
Escapism
Immersion
Active
participation
Upgrading the technology
value
high
high
Differentiation
Add-on service
Fabrication
Relevance of demand
Demonstration
of experience
Raw materials
low
low
low
Pricing
high
Extended readings
Porter, Michael (1996), “What is Strategy?” Harvard
Business Review, Nov.-Dec.
Iansiti, Marco and Jonathan West (1997),
Technology Integration: Turning Great Research into
Great Products,” Harvard Business Review, MayJune.
Shapiro, Carl and Hal R. Varian (1998), Information
Rule, Harvard Business School Press, Boston.
Pine II, B. Joseph, James h. Gilmore (1999), The
Experience Economy, Harvard Business School Press,
Boston.