2013 Educating for Careers Conference
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Transcript 2013 Educating for Careers Conference
Top 10 Reasons to Play
The Stock Market Game™
Educating for Careers Conference
March 2013
Maria Suggett, SIFMA Foundation for Investor Education
Over 35 Years of Service
14+ million students since 1977 worldwide.
830,000+ students 2011-2012 (48% high school).
189,305 student portfolios 2011-2012.
21,450 teachers.
A meaningful and integrated way to build valuable
saving and investing knowledge and skills.
An opportunity to practice core academic skills
through an interdisciplinary project.
Our Mission
The Stock Market Game is a
comprehensive, engaging, real world
program that advances student
academic achievement in the core
disciplines and enhances
understanding of investment concepts
among learners of all ages.
How Does It Work?
Stock Market Game Basics
• Students teams invest a virtual $100,000 in
stocks, bonds and mutual funds
• Trading windows are generally 10-15
weeks
• Stock prices are “real time” pricing
• Portfolio cash accrues 5% interest
• 1% commission on all transactions
• Teams are ranked against the S&P500
10.
You need to know this
stuff, too!
Did you know?
• Students entering college are offered an
average of eight credit cards the first week of
school
• University administrators state they lose
more students to credit card debt than to
academic failure
-JumpStart
Did you know?
• Approximately 40,000,000 Americans, “the
unbanked”, are not using mainstream, insured
financial institutions. JumpStart
• 48% of credit card owners only pay their minimum
monthly payment each. JumpStart
• Roughly 38 percent of Americans live paycheck-topaycheck, while just 30 percent are economically
comfortable. (MoneyWatch July 2012)
• 66 percent don't expect to have enough money to
retire at age 65, versus 50 percent in 1997. (MoneyWatch
July 2012)
• 52 percent think investing is complicated. (MoneyWatch
July 2012)
9.
It works.
And here’s how we
know.
Jump$tart 2008 Results
Financial Literacy Survey
66%
62%
51%
48%
National HS
Average
National HS
Average with SMG
National College
Average
National College
Average with SMG
National Assessment of
Educational Progress
• Established by Congress in 1969
• Defined economic literacy
• Studied content delivery
Comparison by Ethnicity
NAEP Data by Ethnicity
170
165
160
155
150
145
140
135
130
125
120
White
SMG white
Black
SMG black
Hispanic
SMg
hispanic
Title I Test Results
NAEP Economic Test Results for Title I Student Population
142
140
138
136
134
132
130
128
126
Scale Score
Scale Score With SMG
Results by Full Year Courses
NAEP Results, Full Year Courses
180
170
160
150
140
130
120
SMG
AP
Business
Consumer
eco
General Eco
Gov't /Eco
Honors
IB
Other
Bottom Line
Students who played a stock
market game outperformed the
national average overall and in
every category measured, except
a full year of IB economics.
8.
It’s relevant.
Stock Market Game Resources
• CORE Lessons
• Other Publications (curriculum)
• Miscellaneous Teacher Resource Center materials
Current Events
• Local Newspapers
• Online news sources
• Television news sources
Online News and Research Sites
• Hoovers.com
• Yahoo! Finance (finance.yahoo.com)
• CBS Marketwatch (cbsmarketwatch.com)
• Business Week (www.businessweek.com/investor)
Stock Exchange Websites
• nasdaq.com
• nyse.com
• amex.com
Why Does SMG Work?
It is 21st Century Learning at its best:
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•
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Project-based
Collaborative, 24/7, learning elsewhere
Technology helps students push out boundaries
Kids solving problems, working together
Classroom walls span the globe
Shift of control from teacher at center to a network of
children helping one another learn
• Students learning to learn
• Each learner contributes by doing their share, that
contributes to confidence
7.
We have curriculum.
Teacher Support Center
Organized in three parts to provide:
• Online teacher training and technical
assistance
• Lesson plans and teaching resources
• Team management tools
• Up-to-date SMG program news
6.
There’s help if you
need it.
Understanding SMG
Weekly Webinars with Basic Information
about:
• Getting started
• Grouping students in teams
• Setting up folders
• Rules of the game
Manage Student Portfolios
•
•
•
•
•
View rankings and portfolios
Change passwords
Troubleshooting
Help Desk
Participation Certificates
5.
The Stock Market
Game program
supports your
curriculum.
Lesson Design
•
•
•
•
•
•
•
•
•
Teacher Background
Vocabulary
Performance Objectives
Materials
Springboard
Leveled activities
Assessment
Application
Enrichment
4.
You can finally get
the Math teacher to
join your team.
The SMG Teacher Team
• Subject specific teaching
• Parallel teaching: dividing up the project
• Team teaching: working across the
curriculum
Working with the Math Teacher
“Math Behind the Market”
• A McGraw-Hill sponsored publication designed
to practice mathematics concepts and skills.
• Activities organized in strands, linked to core
lessons.
• Four mathematical strands:
– Thinking Algebraically
– Interpreting Statistics
– Communicating Quantities Information
– Tackling Complex Problems
SMG’s “Math Behind the
Market” Strands
Thinking Algebraically
Communicating
Quantitatively
Interpreting
Statistics
Solving Complex
Problems
“Math Behind the Market” provides activities for each strand
above
8 Mathematical Standards of
Practice (Common Core)
• Make sense of problems and persevere in solving them
• Reason abstractly and quantitatively
• Construct viable arguments and critique the reasoning of
others
• Model with Math
• Use appropriate tools strategically
• Attend to precision
• Look for and make use of structure
• Look for and express regularity in repeated
reasoning
Questioning and Tasks in
Mathematics (Common Core)
• Helping students work together to make sense of
mathematics
• Helping students to rely more on themselves to
determine whether something is mathematically correct
• Helping students learn to reason mathematically
• Helping students learn to conjecture, invent, and solve
problems
• Helping students connect mathematics, its ideas, and
its applications to the real world
Connecting SMG Lessons 1-3
to the Common Core Content
Standards
Some Key Categories in High School:
•Number and QuantityReason quantitatively and use units to solve problems
•AlgebraSeeing and interpreting structure in expressions
Creating, solving and reasoning with equations and inequalities
•FunctionsConstruct, compare and interpret expressions for functions in terms of
the situation they model
Connecting SMG Lessons 1-3
to the Common Core Content
Standards
Some Key Categories in High School:
•Statistics and ProbabilityInterpreting categorical and quantitative data
Making inferences and justifying conclusions
Conditional probability and the rules of probability
Using probability to make decisions
3.
Students are eligible
for great prizes
(teachers, too!).
2.
Because there’s one
game left this year.
Ultimate Game
March 18 – May 24
Register Now!!
1.
You will be
superheroes.
Academy Team
New After School Version!
March 18 – May 24
http://afterschool.smgww.org
Questions & Answers
Register at
www.stockmarketgame.org
Maria Suggett
[email protected]