Blackjack: A Beatable Game - California Lutheran University
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Transcript Blackjack: A Beatable Game - California Lutheran University
Blackjack: A Beatable Game
David Parker
Advisor: Dr. Wyels
California Lutheran University ‘05
Why is Blackjack Beatable?
Only game in a casino where the probabilities
change from game to game.
If a player can take full advantage of favorable
probabilities, they might be able to win more money
then the dealer over a period of time.
Rules of Blackjack
Player(s) vs. Dealer
Object: Closest to 21 without going over
Card Values
Face Cards = 10
Aces = 1 or 11 (Player’s choice)
2,3,4,5,6,7,8,9,10 = Numerical value of card
drawn.
Rules of Blackjack
Player
Dealer
S = Stand
Basic Strategy
H = Hit
P = Split Pair
Dealer Card Up
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
3
H
H
H
H
D
D
D
H
S
S
S
S
S
S
S
S
S
4
H
H
H
H
D
D
D
S
S
S
S
S
S
S
S
S
S
5
H
H
H
H
D
D
D
S
S
S
S
S
S
S
S
S
S
6
H
H
H
H
D
D
D
S
S
S
S
S
S
S
S
S
S
7
H
H
H
H
D
D
D
S
S
S
S
S
S
S
S
S
S
8
H
H
H
H
H
D
D
H
H
H
H
H
S
S
S
S
S
9
H
H
H
H
H
D
D
H
H
H
H
H
S
S
S
S
S
10
H
H
H
H
H
H
D
H
H
H
H
S
S
S
S
S
S
A
H
H
H
H
H
H
H
H
H
H
H
H
S
S
S
S
S
Player
Player
Dealer Card Up
2
H
H
H
H
H
D
D
H
S
S
S
S
S
S
S
S
S
D = Double Down
2-2
3-3
4-4
5-5
6-6
7-7
8-8
9-9
10-10
A-A
A2
A3
A4
A5
A6
A7
A8
A9
A10
2
P
P
H
D
H
P
P
P
S
P
H
H
H
H
H
S
S
S
S
3
P
P
H
D
P
P
P
P
S
P
H
H
H
H
D
D
S
S
S
4
P
P
H
D
P
P
P
P
S
P
H
H
D
D
D
D
S
S
S
5
P
P
H
D
P
P
P
P
S
P
D
D
D
D
D
D
S
S
S
6
P
P
H
D
P
P
P
P
S
P
D
D
D
D
D
D
S
S
S
7
P
P
H
D
P
P
P
P
S
P
H
H
H
H
H
S
S
S
S
8
H
H
H
D
H
H
P
P
S
P
H
H
H
H
H
S
S
S
S
9
H
H
H
D
H
H
P
P
S
P
H
H
H
H
H
H
S
S
S
10
H
H
H
H
H
H
P
S
S
P
H
H
H
H
H
H
S
S
S
A
H
H
H
H
H
H
P
S
S
P
H
H
H
H
H
S
S
S
S
How to Count Cards
Dr. Edward Thorp (1962)
High cards are good for the player.
Card Counting
Cards 2,3,4,5,6 are worth +1
Cards 10,J,Q,K,A are worth -1
Cards 7,8,9 are neutral and are worth 0
Player keeps a running total of cards played in their
head. Once the deck is reshuffled the count is reset
to zero.
The Truecount
Julian H. Braun (1964)
A high count becomes more beneficial to the player as
the number of cards played increases.
A truecount of +8 after 8 cards have been played:
20
0.456
44
A truecount of +8 after 44 cards have been played:
8
1.00
8
Truecount (Cont.)
Player still keeps track of count.
Player keeps track of total number of cards
played.
Complete Count = Count divided by the
number of decks have not been completely
exhausted.
Truecount = Floor (Complete Count).
Maple Simulation
Dealer Card Up
Player Cards
Final Player Cards
Outcome
Count
Probability of winning at
count
Number of Cards Played
Truecount
Probability of Winning at
Truecount
45%
≤-5
-4
50.68%
-3
-2
-1
Player
0
1
True Count
Dealer
2
3
4
45.51%
49.53%
45.91%
49.34%
46.83%
48.67%
47.28%
47.86%
47.50%
47.64%
47.81%
47.94%
47.97%
47.18%
49.17%
49.99%
50%
45.67%
44.51%
43.75%
42.21%
55%
52.23%
Winning Pecentage
1 Deck Shoe
500 trials of 20,000 hands
40%
35%
≥5
Count vs. Truecount (Player's Edge)
6 Deck Shoe
0.06
0.04
y = -2E-06x 3 - 0.0002x 2
+ 0.0082x - 0.0132
0.02
Count
0
-10
-8
-6
-4
-2
-0.02 0
-0.04
-0.06
-0.08
-0.1
-0.12
Edge
Count
Truecount
2
4
6
8
3
10
y = -1E-05x - 5E-05x 2 +
0.0036x - 0.0172
Betting Strategies
Thorp – Bet Count
Braun – Bet Truecount
Hi-Low
When the truecount is in the player’s favor (>2), bet
20 chips, otherwise bet 1 chip.
MIT Team
Pick a betting unit.
When there is a favorable truecount (>2), bet the
[truecount x (betting unit)].
Otherwise bet half the betting unit.
Maple Simulation
Dealer Card Up
Player Cards
Final Player Cards
Outcome
Count
Probability of winning at
count
Number of Cards Played
Truecount
Probability of Winning at
Truecount
Betting Consistently
Thorp
Braun
Hi-Low
MIT Blackjack Team
Amount Bet
Amount Won/Lost
Total amount Won/Lost
Maple Simulation (Cont.)
Study was conducted with the same rules as if we
were playing at a 5 dollar minimum Las Vegas
blackjack table.
6 deck shoe.
Single player vs. dealer.
Trials of 500 hands
500 hands takes between 7.5 – 10 human hours to play.
Normal Distributions
10,000 trials of 500 hands
-10.41
0.55
-5.87
-7.59
-400
-300
Not Counting
-200
-100
6.09
0
100
200
Number of Chips Won
Thorp
Braun
MIT Blackjack Team
300
400
Hi-Low
Max Wins and Losses
10,000 Trials of 500 Hands
1000
Hi - Low
800
Thorp
600
Chips
400
200
MIT Team
Not Counting
Braun
-96
-240.5
0
-200
-400
-600
-800
-1000
-859.5
-366
-746.5
Max Amount Won
10,000 Trials of 500 Hands
MIT Team
HI - Low
Braun
Thorp
Not Counting
0
20
40
60
80
Chips
95% Confidence Intervals
100
120
Conclusions
Normal Distributions
6.09
-400
-300
Not Counting
-200
-100
0
100
200
Number of Chips Won
Thorp
Braun
MIT Blackjack Team
300
400
Hi-Low
Conclusions
Hi-Low strategy wins the most money.
Chances of getting caught are high.
High Standard Deviation.
Need to buy 860 Chips.
Normal Distributions
0.55
-400
-300
Not Counting
-200
-100
0
100
200
Number of Chips Won
Thorp
Braun
MIT Blackjack Team
300
400
Hi-Low
Conclusions
Hi-Low strategy wins the most money.
Chances of getting caught are high.
High Standard Deviation.
860 Chips to Play.
MIT Strategy is the only other strategy in
which the player wins money
Proven to work.
Good Standard Deviation.
366 Chips to Play.
Conclusions
Not many chips (0.55) earned for number of
hours spent playing (7-10 hours).
Dealers are taught the betting strategies to
spot card counters.
Casinos take measures to improve their odds.
Not allowing the player to double down with
certain hands.
Dealer has to hit on 17.
Reshuffling with cards left in the shoe.
However….
100
Single Deck Blackjack
80
49.53%
60
45.51%
49.34%
45.91%
48.67%
46.83%
47.86%
47.28%
47.64%
47.50%
47.94%
47.81%
47.97%
49.17%
47.18%
49.99%
45.67%
44.51%
45%
43.75%
50%
42.21%
Winning Pecentage
55%
50.68%
52.23%
1 Deck Shoe
500 trials of 20,000 hands
40%
47.94
47.81
40
20
35%
≤-5
-4
-3
-2
-1
0
1
True Count
Player
Dealer
2
3
4
≥5
0
Player
Dealer
• Player has a 0.13% edge on the dealer!
• 0.0013*500 = 0.65
• Better than all 6-deck strategies with the
exception of the Hi-Low Method.
• Recommendation: learn basic strategy and find
a 1-deck game that reshuffles after every hand!
Further Studies
Rules Variations
Player is allowed to re-split aces.
Blackjack pays 6-5 instead of 2-1.
Play at numerous tables.
Increase the number of players.
Various other card counting strategies.
Write an NSF grant to obtain funding to test
findings in a Casino setting.
References
• Baldwin, Roger, Wilbert Cantey, Herbert Maisel, and James McDermott.
"The
Optimum Strategy to Blackjack." Journal of the American
Statistical Association 51.275 (1956): 429-439.
• Manson, A.R., A.J. Barr, and J.H. Goodnight. "Optimum Zero-Memory
Strategy and Exact Probabilities for 4-deck Blackjack." The
American Statistician May 1975: 84-88.
• Mezrich, Ben. Bringing Down the House. 1st ed. New York: Free Press,
2003.
• Millman, Martin. "A Statistical Analysis of Casino Blackjack." The
American Mathematical Monthly Aug - Sep 1983: 431-436.
• Tamhane, Ajit, and Dorothy Dunlop. Statistics and Data Analysis. Upper
Saddle River: Prentice Hall, 2000.
• Thorp, Edward. "A Favorable Strategy for twenty-one." Proc Natl Acad
Sci Jan 1961: 110–112.
• Thorp, Edward. Beat the Dealer. 2nd ed. New York: Random House, 1966.
• Thorp, Edward. The Mathematics of Gambling. 1st ed. New York:
Gambling Times, 1985.
• Larsen, Richard, and Morris Marx. An Introduction to Mathematical Statistics
and its Applications. 2nd ed. Eaglewood Cliffs: Prentice Hall, 2000.
Special Thanks!
Dr. Cindy Wyels – California Lutheran University.
Dr. Karrolyne Fogel – California Lutheran University.
Dr. David Kim – Manhattan College.
Larry Coaly – California Lutheran University.
Bryan Parker – University of California Los Angeles.