Transcript Slides
Distributed Systems
CS 15-440
Fault Tolerance- Part II
Lecture 23, Nov 19, 2014
Mohammad Hammoud
1
Today…
Last Session:
Quiz 2
Today’s Session:
Fault Tolerance – Part II
Reliable communication
Announcements:
Project 4 is due on Dec 3rd by midnight
PS5 will be posted by tonight. It is due on Dec 4th by midnight
2
Objectives
Discussion on Fault Tolerance
Recovery from
failures
General
background on
fault tolerance
Process
resilience,
failure detection
and reliable
communication
Atomicity and
distributed
commit
protocols
Reliable Communication
Fault tolerance in distributed
concentrates on faulty processes
P1
However,
we
also
communication failures
P0
systems
typically
to
consider
need
We will focus on two types of reliable communication:
Reliable request-reply communication (e.g., RPC)
Reliable group communication (e.g., multicasting schemes)
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Reliable Communication
Reliable Communication
Reliable Request-Reply
Communication
Reliable Group
Communication
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Request-Reply Communication
The request-reply (RR) communication is designed to support the
roles and message exchanges in typical client-server interactions
Client
Server
Request Message
doOperation
•
•
(wait)
•
•
(continuation)
getRequest
select operation
execute operation
Reply Message
sendReply
This sort of communication is mainly based on a trio of
communication primitives, doOperation, getRequest and sendReply
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Timeout Mechanisms
Request-reply communication may suffer from crash, omission,
timing, and byzantine failures
To allow for occasions where a request or a reply message is not
delivered (e.g., lost), doOperation uses a timeout mechanism
There are various options as to what doOperation can do
after a timeout:
Return immediately with an indication to the client that the request
has failed
Send the request message repeatedly until either a reply is received or
the server is assumed to have failed
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Idempotent Operations
In cases when the request message is retransmitted, the
server may receive it more than once
This can cause the server executing an operation more than
once for the same request
Not every operation can be executed more than once and
obtain the same results each time
Operations that can be executed repeatedly with the
same effect are called idempotent operations
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Duplicate Filtering
To avoid problems with non-idempotent operations, the server
should recognize successive messages from the same client
and filter out duplicates
If the server has already sent the reply when it receives a
“duplicate” request, it can either:
Re-execute the operation again to obtain the result (only for
idempotent operations)
Or do not re-execute the operation if it has chosen to retain the
outcome of the first and only execution
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Keeping History
Servers can maintain the execution outcomes of requests in
what is called the history
More precisely, the term ‘history’ is used to refer to a structure
that contains records of (reply) messages that have been
transmitted
Fields of a history record:
Request ID
Message
Client ID
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Managing History
The server can interpret each request from a client as an ACK
of its previous reply
Thus, the history needs contain ONLY the last reply message
sent to each client
But, if the number of clients is large, memory cost might
become a problem
Messages in a history are normally discarded after a limited
period of time
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In Summary…
RR protocol can be implemented in different ways to provide
different delivery guarantees. The main choices are:
1.
Retry request message (client side): Controls whether to retransmit
the request message until either a reply is received or the server is
assumed to have failed
2.
Duplicate filtering (server side): Controls when retransmissions are
used and whether to filter out duplicate requests at the server
3.
Retransmission of results (server side): Controls whether to keep a
history of result messages to enable lost results to be retransmitted
without re-executing the operations at the server
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Request-Reply Call Semantics
Combinations of request-reply protocols lead to a variety of possible
semantics for the reliability of remote invocations
Fault Tolerance Measure
Retransmit
Request
Message
Duplicate
Filtering
Re-execute
Procedure or
Retransmit Reply
Call Semantics
(Pertaining to
Call Semantics
Remote
Procedures)
No
N/A
N/A
Maybe
Yes
No
Re-execute
Procedure
At-least-once
Yes
Yes
Retransmit Reply
At-most-once
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Reliable Communication
Reliable Communication
Reliable Request-Reply
Communication
Reliable Group
Communication
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Reliable Group Communication
As we considered reliable request-reply communication,
we need also to consider reliable multicasting services
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2
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3
6
4
5
E.g., Election algorithms use multicasting schemes
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Reliable Group Communication
A Basic Reliable-Multicasting Scheme
Atomic Multicasting
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Reliable Group Communication
A Basic Reliable-Multicasting Scheme
Atomic Multicasting
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Reliable Multicasting
Reliable multicasting indicates that a message that is sent to a
group of processes should be delivered to each member of
that group
A distinction should be made between:
Reliable communication in the presence of faulty processes
Reliable communication when processes are assumed
operate correctly
to
In the presence of faulty processes, multicasting is considered to
be reliable when it can be guaranteed that all non-faulty group
members receive the message
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Basic Reliable Multicasting Questions
What happens if during multicasting a process P joins or
leaves a group?
Should the sent message be delivered?
Should P (if joining) also receive the message?
What happens if the (sending) process crashes during
multicasting?
What about message ordering?
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A Simple Case: Reliable Multicasting
with Feedback Messages
Consider the case when a single sender S wants to
multicast a message to multiple receivers
An S’s multi-casted message may be lost part way and
delivered to some, but not to all, of the intended receivers
Assume that messages are received in the same order as
they are sent
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Reliable Multicasting with Feedback
Messages
Sender
History
Buffer
Receiver
Receiver
Receiver
Receiver
M25
Last = 24
Last = 24
Last = 23
Last = 24
Network
Sender
Receiver
Last = 24
Receiver
Last = 24
M25
ACK25
Receiver
Last = 23
M25
ACK25
Receiver
Last = 24
M25
Missed 24
M25
ACK25
An extensive and detailed survey of total-order broadcasts can be found
21 in Defago et al. (2004)
Reliable Group Communication
A Basic Reliable-Multicasting Scheme
Atomic Multicasting
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Atomic Multicast
C1: What is often needed in a distributed system is the guarantee
that a message is delivered to either all processes or none at all
C2: It is also generally required that all messages are delivered in
the same order to all processes
Satisfying C1 and C2 results in what we call atomic multicast
Atomic multicast:
Ensures that non-faulty processes maintain a consistent view
Forces reconciliation when a process recovers and rejoins the group
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Virtual Synchrony
A multicast message m is uniquely associated with a list of
processes to which it should be delivered
This delivery list corresponds to a group view (G)
In principle, the delivery of m is allowed to fail:
When a group-membership-change is the result of the sender
of m crashing
Accordingly, m may either be delivered to all remaining processes, or
ignored by each of them
Or when a group-membership-change is the result of a receiver
of m crashing
Accordingly, m may be ignored by every other receiver-- which corresponds
to the situation that the sender of m crashed before m was sent
A reliable multicast with this property is said to be “virtually synchronous”
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The Principle of Virtual Synchrony
Reliable multicast by multiple
point-to-point messages
P3 crashes
P3 rejoins
P1
P2
P3
P4
G = {P1, P2, P3, P4}
G = {P1, P2, P4}
G = {P1, P2, P3, P4}
Partial multicast from P3 is discarded
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Time
Message Ordering
Four different virtually synchronous multicast orderings
are distinguished:
1. Unordered multicasts
2. FIFO-ordered multicasts
3. Causally-ordered multicasts
4. Totally-ordered multicasts
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1. Unordered multicasts
A reliable, unordered multicast is a virtually synchronous multicast in
which no guarantees are given concerning the order in which
received messages are delivered by different processes
Process P1
Process P2
Process P3
Sends m1
Receives m1
Receives m2
Sends m2
Receives m2
Receives m1
Three communicating processes in the same group
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2. FIFO-Ordered Multicasts
With FIFO-Ordered multicasts, the communication layer is forced to
deliver incoming messages from the same process in the same
order as they have been sent
Process P1
Process P2
Process P3
Process P4
Sends m1
Receives m1 Receives m3 Sends m3
Sends m2
Receives m3 Receives m1 Sends m4
Receives m2 Receives m2
Receives m4 Receives m4
Four processes in the same group with two different senders.
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3-4. Causally-Ordered and
Total-Ordered Multicasts
Causally-ordered multicasts preserve potential causality
between different messages
If message m1 causally precedes another message m2,
regardless of whether they were multicast by the same sender or
not, the communication layer at each receiver will always deliver
m1 before m2
Total-ordered multicasts require that when messages are
delivered, they are delivered in the same order to all group
members (regardless of whether message delivery is
unordered, FIFO-ordered, or causally-ordered)
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Virtually Synchronous Reliable
Multicasting
A virtually synchronous reliable multicasting that offers total-ordered
delivery of messages is what we refer to as atomic multicasting
Multicast
Basic Message Ordering
Total-Ordered Delivery?
Reliable multicast
None
No
FIFO multicast
FIFO-ordered delivery
No
Causal multicast
Causal-ordered delivery
No
Atomic multicast
None
Yes
FIFO atomic multicast
FIFO-ordered delivery
Yes
Causal atomic multicast
Causal-ordered delivery
Yes
Six different versions of virtually synchronous reliable multicasting
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Distributed Commit
Atomic multicasting problem is an example of a more general
problem, known as distributed commit
The distributed commit problem involves having an operation being
performed by each member of a process group, or none at all
With reliable multicasting, the operation is the delivery of a message
With distributed transactions, the operation may be the commit of a
transaction at a single site that takes part in the transaction
Distributed commit is often
coordinator and participants
established
by
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means
of
a
One-Phase Commit Protocol
In a simple scheme, a coordinator can tell all participants
whether or not to (locally) perform the operation in question
This scheme is referred to as a one-phase commit protocol
The one-phase commit protocol has a main drawback that if
one of the participants cannot actually perform the operation,
there is no way to tell the coordinator
In practice, more sophisticated schemes are needed
The most common utilized one is the two-phase commit protocol
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Two-Phase Commit Protocol
Assuming that no failures occur, the two-phase commit protocol
(2PC) consists of the following two phases, each consisting of
two steps:
Phase I: Voting Phase
Step 1
Step 2
•
The coordinator sends a VOTE_REQUEST message to all
participants.
•
When a participant receives a VOTE_REQUEST message, it
returns either a VOTE_COMMIT message to the coordinator
telling the that
indicating
coordinator
it is prepared
that it to
is prepared
locally commit
to locally
its part
commit
of theits
part of the transaction,
transaction,
or otherwise
or aotherwise
VOTE_ABORT
a VOTE_ABORT
message.
message
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Two-Phase Commit Protocol
Phase II: Decision Phase
•
The coordinator collects all votes from the participants.
•
If all participants have voted to commit the transaction, then so
will the coordinator. In that case, it sends a GLOBAL_COMMIT
message to all participants.
•
However, if one participant had voted to abort the transaction,
the coordinator will also decide to abort the transaction and
multicasts a GLOBAL_ABORT message.
•
Each participant that voted for a commit waits for the final
reaction by the coordinator.
•
If a participant receives a GLOBAL_COMMIT message, it
locally commits the transaction.
•
Otherwise, when receiving a GLOBAL_ABORT message, the
transaction is locally aborted as well.
Step 1
Step 2
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2PC Finite State Machines
Vote-request
Vote-abort
Commit
Vote-request
Vote-abort
Global-abort
ABORT
INIT
INIT
Vote-request
Vote-commit
WAIT
Vote-commit
Global-commit
COMMIT
The finite state machine for the
coordinator in 2PC
Global-abort
ACK
ABORT
WAIT
Global-commit
ACK
COMMIT
The finite state machine for a
participant in 2PC
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2PC Algorithm
Actions by coordinator:
write START_2PC to local log;
multicast VOTE_REQUEST to all participants;
while not all votes have been collected{
wait for any incoming vote;
if timeout{
write GLOBAL_ABORT to local log;
multicast GLOBAL_ABORT to all participants;
exit;
}
record vote;
}
If all participants sent VOTE_COMMIT and coordinator votes COMMIT{
write GLOBAL_COMMIT to local log;
multicast GLOBAL_COMMIT to all participants;
}else{
write GLOBAL_ABORT to local log;
multicast GLOBAL_ABORT to all participants;
}
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Two-Phase Commit Protocol
Actions by participants:
write INIT to local log;
Wait for VOTE_REQUEST from coordinator;
If timeout{
write VOTE_ABORT to local log;
exit;
}
If participant votes COMMIT{
write VOTE_COMMIT to local log;
send VOTE_COMMIT to coordinator;
wait for DECISION from coordinator;
if timeout{
multicast DECISION_RQUEST to other participants;
wait until DECISION is received; /*remain blocked*/
write DECISION to local log;
}
if DECISION == GLOBAL_COMMIT { write GLOBAL_COMMIT to local log;}
else if DECISION == GLOBAL_ABORT {write GLOBAL_ABORT to local log};
}else{
write VOTE_ABORT to local log;
send VOTE_ABORT to coordinator;
}
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Two-Phase Commit Protocol
Actions for handling decision requests:
/*executed by separate thread*/
while true{
wait until any incoming DECISION_REQUEST is received; /*remain blocked*/
read most recently recorded STATE from the local log;
if STATE == GLOBAL_COMMIT
send GLOBAL_COMMIT to requesting participant;
else if STATE == INIT or STATE == GLOBAL_ABORT
send GLOBAL_ABORT to requesting participant;
else
skip; /*participant remains blocked*/
}
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Objectives
Discussion on Fault Tolerance
Recovery from
failures
General
background on
fault tolerance
Process
resilience,
failure detection
and reliable
communication
Atomicity and
distributed
commit
protocols
Recovery
So far, we have mainly concentrated on algorithms that allow us to
tolerate faults
However, once a failure has occurred, it is essential that the process
where the failure has happened can recover to a correct state
In what follows we focus on:
What it actually means to recover to a correct state
When and how the state of a distributed system can be recorded and
recovered, by means of checkpointing and message logging
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Recovery
Error Recovery
Checkpointing
Message Logging
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Recovery
Error Recovery
Checkpointing
Message Logging
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Error Recovery
Once a failure has occurred, it is essential that the process where
the failure has happened can recover to a correct state
Fundamental to fault tolerance is the recovery from an error
The idea of error recovery is to replace an erroneous state with an
error-free state
There are essentially two forms of error recovery:
1. Backward recovery
2. Forward recovery
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Backward Recovery
In backward recovery, the main issue is to bring the system from its
present erroneous state “back” to a previously correct state
It is necessary to record the system’s state from time to time onto a
stable storage, and to restore such a recorded state when things
go wrong
Each time (part of) the system’s present state is recorded, a
checkpoint is said to be made
Some problems with backward recovery:
Restoring a system or a process to a previous state is generally
expensive (in terms of performance)
Some states can never be rolled back (e.g., typing in UNIX rm –fr *)
Forward Recovery
When the system detects that it has made an error, forward
recovery reverts the system state to error time and corrects it,
to be able to move forward
Forward recovery is typically faster than backward recovery
but requires that it has to be known in advance which errors
may occur
Some systems make use of both forward and backward
recovery for different errors or different parts of one error
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Recovery
Error Recovery
Checkpointing
Message Logging
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Why Checkpointing?
In fault-tolerant distributed systems, backward recovery
requires that systems “regularly” save their states onto
stable storages
This process is referred to as checkpointing
Checkpointing consists of storing a “distributed
snapshot” of the current application state, and later on,
use it for restarting the execution in case of a failure
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Recovery Line
In capturing a distributed snapshot, if a process P has recorded the
receipt of a message, m, then there should be also a process Q that
has recorded the sending of m
We are able to identify both, senders and receivers.
Initial state
A snapshot
A recovery line
Not a recovery line
P
m
Q
Message sent from
Q to P
They jointly form a distributed
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snapshot
A failure
Checkpointing
Checkpointing can be of two types:
1. Independent Checkpointing: each process simply records its
local state from time to time in an uncoordinated fashion
2. Coordinated Checkpointing: all processes synchronize to
jointly write their states to local stable storages
Which algorithm among the ones we’ve studied can be
used to implement coordinated checkpointing?
A simple solution is to use 2PC
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Domino Effect
Independent checkpointing may make it difficult to find a recovery line,
leading potentially to a domino effect resulting from cascaded rollbacks
Not a Recovery Line
Not a Recovery Line
Rollback
Not a Recovery Line
P
A failure
Q
With coordinated checkpointing, the saved state is automatically globally
consistent, hence, domino effect is inherently avoided
50
Recovery
Error Recovery
Checkpointing
Message Logging
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Why Message Logging?
Considering that checkpointing is an expensive operation,
techniques have been sought to reduce the number of checkpoints,
but still enable recovery
An important technique in distributed systems is message logging
The basic idea is that if transmission of messages can be replayed,
we can still reach a globally consistent state, yet without having to
restore that state from stable storage
In practice, the combination of having fewer checkpoints and
message logging is more efficient than having to take
many checkpoints
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Message Logging
Message logging can be of two types:
1. Sender-based logging: A process can log its messages before
sending them off
2. Receiver-based logging: A receiving process can first log an
incoming message before delivering it to the application
When a sending or a receiving process crashes, it can restore the
most recently checkpointed state, and from there on “replay” the
logged messages (Is it fine for non-deterministic behaviors?)
53
Replay of Messages and
Orphan Processes
Caveat: Incorrect replay of messages after recovery can lead to
orphan processes
Q crashes
Q recovers
M1 is replayed
M3 becomes an
orphan
P
M1
M1
Q
M2
M3
M2
M3
R
M2 can never be replayed
Logged Message
Unlogged Message
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Objectives
Discussion on Fault Tolerance
Recovery from
failures
General
background on
fault tolerance
Process
resilience,
failure detection
and reliable
communication
Atomicity and
distributed
commit
protocols
All Covered!
Next Class
Distributed File Systems-Part I
Thank You!
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