Transcript CS 306

CS 306
FIVE THINGS YOU NEED TO KNOW
ABOUT TECNOLOGICAL CHANGE
CS 306
The human dilemma is as it has always
been, and it is a delusion to believe that the
technological changes of our era have
rendered irrelevant the wisdom of the ages
and the sages.
… all technological change is a tradeoff…
A Faustain bargain
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First Idea
• Giveth and taketh away
• Advantages and disadvantages
• Examples:
Automobile
Air Craft/plane
Medical Tech
Banks
Cell phone
Idea number one, then is that culture always pays a
price technology.
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Second Idea
Second Idea is about the distribution.
• Advantages and disadvantages of
new technologies are never
distributed evenly among population.
• There are always winners and losers
in technological change.
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Second Idea
• Who specifically benefits from the
development of a new technology?
Which group,
what type of person,
what kind of industry will be
favored?
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Second Idea
And, of course, which groups of people
will thereby be harmed?
Winners:
Big businesses and Big Company:
Multi-national coporations…
• Name it… large-scale organizations
like: military, Govt (tax collection),
bank, Medical science (researchers) etc.
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Second Idea
And…
Steel workers,
Vegetable store owner,
Automobile mechanic
Bakers, bricklayers, dentists??
… lives the computer now instrudes?
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Second Idea
Intrusion:
Junk mail from advertising company
Name it…
MS always encourages (losers p.4) to
“be enthusiastic” and use or upgrade
their new products…
What interests you represent?
To whom are you hoping to give power?
From whom will you be witholding
power?
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Third Idea
Embedded in every technology there
is a powerful idea, sometimes two or
three powerful ideas.
• Hidden
• Abstract nature
“The medium is the message.”
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Third Idea
The consequences of technological
change are always vast, often
unpredictable and largely irreversible.
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Fourth Idea
Technological change is not additive; it is
ecological.
• Capitalism
• Risk takers
• Invention
• Innovation
Now, is it up Bill Gate?
Capitalists are, in a word, radicals.
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Fifth Idea
The media - which is that tend to become mythic.
“Myth” refers to a common tendency to think of
our technology creations as if they were Godgiven, as if they were a part of the natural order of
things.
Example:
Car, truck, stop lights/signs, VT… always have
been there.
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Slouching Toward the Ordinary
Current Trends in Computer-Mediated Communication
Susan C. Herring
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Slouching Toward the Ordinary
Current Trends in Computer-Mediated Communication
It has become a truism that Computer-Mediated
Communication (CMC) systems, and is slouching toward
the ordinary.
ICQ – (‘ I Seek You’)
IM – Instant Messaging
Web logs - (blogs)
IRC – Internet Relay Chat required client, such as ICQ
required ICQ client etc..
ISP – Internet Service Provider
“Keller App”, the default mode of CMC for most users.
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Slouching Toward the Ordinary
Current Trends in Computer-Mediated Communication
Social Issues
Social and technologies Issues:
Name it..
CS 306
Slouching Toward the Ordinary
Current Trends in Computer-Mediated Communication
Now Technologies
Social and technologies Issues:
Name it..
Such as P2P etc..
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On the Nature of Computing
Computing is its own virtual world, bound only by its practitioners’
imaginations and creativity
-Jon Crowcroft
Examples of the Virtual:
• Virtualization. Within the discipline of CS
- Such VM, RAM Disk
- API to all I/O Devices….
• Virtual communities
• Entertainment
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Technologies
The media tend to become mythic.
“Myth” refers to a common tendency to
think of our technology creations as if
they were God-given, as if they were a
part of the natural order of things.
Example:
Car, truck, stop lights/signs, VT… always
have been there.
CS 306
Issues
Social and technologies Issues:
Name it..
CS 306
On the Nature of Computing
Computing is its own virtual world, bound only by its practitioners’
imaginations and creativity.
Examples of the Virtual:
• Virtualization
• Virtual communities
• Entertainment