Transcript Document
Theory and Methods
Learning Theory
Define: The more or less permanent
change in behaviour potentiality which
occurs as a result of repeated
practice.
•
•
The change could be permanent or
temporary
The behaviour does not necessarily have
to be observable (fMRI)
Learning Theory
Classical (Respondent) Conditioning
(or Pavlovian Conditioning)
Pavlov and Watson - conditioned reflex
method
Reflex - a biologically determined
behaviour that is always elicited by a
particular stimulus
Behaviour is called respondent behaviour
Learning Theory
Elements of classical conditioning
US (unconditioned stimulus)
UR (unconditioned response)
CS (conditioned stimulus)
It can be perceived and attended
Does not elicit UR itself
CR (conditioned response)
Occurs before UR
Smaller in magnitude than UR
Form of response may be different than UR
Schematic of Elements
1.2
1.2
1
1
0.8
0.8
0.6
0.6
UR
0.4
CS
0.2
US
0
0.4
0.2
CR
CS
US
0
0
15 30 45 60 75 90
0 15 30 45 60 75 90
Learning Theory
Elements of classical conditioning
(cont.)
CS preceeds US
CS overlaps with US in time
Example of Acquisition &
Extinction
CS-US Unpaired
CS Alone
CS-US Paired
Acquisition
Extinction
-20
-10
0
10
-5 -4 -3 -2 -1
1 2 3 4 5 6 7 8 9 10
1+ 2+ 3+ 4+ 5+
Learning Theory
Operant Conditioning (learning)
Skinner believed in operant behaviours
that are not reflexes but are emitted due to
their consequences
Response/reinforcer (reward) association
Behaviour is an instrument to attain some
end
Example: rats in a maze to get food
T-maze
Multiple T-maze: Honzik (1936)
Constant
Variable
12
10
8
6
4
2
0
Food Box
Start
1
3
5
7
9
11 13
Learning Theory: Operant
Thorndike - Law of
Effect
Responses which
produce rewards (or
positive
consequences) will
tend to increase in
frequency
Example: infants
and footkicking
Learning Theory: Operant
Negative reinforcers
A response that has the consequence of
removing something unwanted
Punishers
Consequences that reduce the expression
of a behaviour
Learning Theory
Habituation
Simplest form of learning
Most often used with infants
Like classical conditioning, starts with a reflex
With repeated exposure to the eliciting stimulus,
response declines
Dishabituation - the recovery of the reflex
response when a new eliciting stimulus is
presented
Learning Theory
Habituation (cont.)
most commonly habituated reflexes are the orienting
response and the startle response
Kellman & Spelke (1983)
Habituate
Unitary Object Test
Two Object Test
Social Learning Theory
Albert Bandura
Observational learning
Previous learning was active,
whereas in some learning the child is
passive and just observes
Imitation - Meltzoff
deferred imitation
Ethology
Study of development from an
evolutionary perspective
Imprinting - interaction between biology
and environment
Lorenz and chicks
Language
Visual deprivation
Research Methods
Theory - A set of expressions put forth
as an explanation of facts and empirical
findings
A good theory makes predictions as yet
unknown facts
called a hypothesis
need to test hypothesis
Hypothesis Testing
Research Methods
Two requirements for testing:
1) objective methods
2) measurable behaviors - morality
Types of Research
Descriptive - observing and recording
Correlational - describes the relation
between two variables
measured on a -1.00 to 1.00 scale
(correlation coefficient)
severe limitation - correlation does not
indicate causality
Correlations
Types of Research
Experimental - purpose is to draw
cause-and-effect conclusions
one variable is manipulated - Independent
variable
effect on the other variable is measured Dependent variable
Developmental Research
Need to take into account time
Longitudinal
same subject is studied repeatedly at
different ages
can be either correlational or experimental
Developmental Research
Longitudinal (cont.)
typically, two types of questions
1) Stability
2) Early Experience Effects
Problems
subject loss
repeated testing effects
length of the study
Developmental Research
Cross-sectional
study children at different ages to examine
differences in behavior at different ages
Problem
cannot study stability or earlly experience
effects
cohort effect - differences are due to different
age populations being members of different
generations
Developmental Research
Longitudinal/Cross-Sectional Combo
also called cross-sequential design
can test for cohort effects & repeated
testing
examine stability and age differences
Microgenetic
Examining a small group begining at an
age where major development
Example: Perception
Again, problem of repeated testing
Cross-sequential design
Developmental Research
Case Studies
typically used in clinical research
study a single individual
Problem of generalizing conclusion to
whole population
Developmental Research
Cross-Cultural
Comparative
compare species
to examine evolutionary issues
mostly, to do studies not possible in
humans