Turning Music Into Money by Norihiko Hibino

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Transcript Turning Music Into Money by Norihiko Hibino

"The Business Of Game Audio:
Turning Music Into Money”
By Norihiko Hibino
Background
- Composer
- Producer
- CEO at GEM Impact Inc.
Important Works
- Metal Gear Solid Series
- Z.O.E. series
- Yakuza 2
- Blassreiter (animation)
- Ninja Blade
Background
Career Path
1995
Osaka University
Jazz Sax Player
1996
Berklee College of Music, Boston USA
Jazz Composition Major
1998
American Multi Cinema, Kansas City, USA
1999
KONAMI, Tokyo, Japan
Composer
2005
GEM Impact Inc.
CEO
2008
GEM Impact Sdn Bhd (Malaysia)
Key- How to turn music into money
-Define the value of music
Why people like this music? What is special with this music?
-Establish Win-Win situation
Who gets benefit with this music?
-Manage production cost
How to minimize production cost?
-Get more exposure
Any way to get secondary income?
I) Define the value of music
Music ≠ product
Music = value
What is unique with this music?
-Melody?
-Recording Quality?
-Lyrics?
-Fun?
-Emotion?
If the song sounds like someone else’s song,
There’ll be no value to it → No reason to “get paid”.
II) Establish Win-Win situation
Who benefits with this music?
-Composer?
-Arranger?
-Performer?
-Producer?
-Engineer?
-Studio?
-Game Company?
-Telecom Company?
Music has no shape, nobody can see.
You can only sell “value”.
Producer needs to “pre-design”
how all of us can benefit from the value.
III) Manage production cost
How to minimize the production cost?
-Spend money to where value is at
(Artist? Melody? Sound?)
- Do not spend too much money on
“visible value (equipments, instruments..)”
better “rent” studios, including overseas ones
- Better engineer can work fast,
result in total saving
IV) Get more exposure
Secondary Income:
- Cellphone Ringtones
- Concert
- Soundtrack
- Remix Album
- TV Program
- etc…
China in Bright Future
After financial crisis started in States.
World’s business center is moving to Asia.
China has a big potential to contribute
To world economy!
From China to the World!
Game software may not be able to go, but
Digital Entertainment can go!
Let’s focus on “Unique Value” in the world
That only China can do!
Q&A Session!
Thank You!
http://www.norihikohibino.com/
[email protected]