Development on Android
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Transcript Development on Android
App Development on Android
Contents
Introduction of Mobile App and Android
Key Concepts in Android
Designing the User Interface
Graphic
Multimedia
Storing Local Data
Introduction of Mobile App
Mobile App and Computer Application
Introduction of Mobile App
User Interface (UI)
Introduction of Mobile App
User Friendly (UE)
Introduction of Android
Android and JAVA
Introduction of Android
Android Software Development Kit
Introduction of Android
Android Virtual Device
Android
Each layer uses
the services
provided by the
layers below it.
Linux Kernel
I. Memory management
II. Networking
III. Other operating system service
Transparent to users
Android programs can not make
Linux calls directly.
Native Libraries
Surface Manager:
It is a compositing widow manager similar to Vista or Compiz.
I.
Drawing commands go into off-screen bitmaps,
II. Combine bitmaps to form the display the user sees.
Native Libraries
2D
and 3D
Graphics
2- and 3-Dimensional elements can be combined in a
single user interface with Android.
The library will use 3D hardware if the device has it or a
fast software renderer if it doesn’t.
Native Libraries
Media Codecs
Android can play video, record and play back audio in a
variety of formats.
AAC, AVC (H.264), H.263, MP3 and MPEG-4.
Native Libraries
SQL database
A lightweight data engine.
Use SQLite for persistent storage in
applications.
Application Framework
Application Framework layer provides the high-level
building blocks used to create applications.
It comes preinstalled with Android, but can be extended
with own components as needed.
We will discuss the most important parts of the
framework.
Application Framework
Activity Manager
Control the life cycle of applications,
Maintain a common “backstack” for user navigation.
Application Framework
Content Providers
Encapsulate data that needs to be shared between
applications.
Resource Manager
Resources are anything that goes with programs that is not
code.
Application Framework
Location Manager
Track and record the location information of phone.
Notification Manager
Present events such as arriving messages, appointments,
proximity alerts and alien invasions.
Building Blocks
Activities
An activity is a user interface screen. Applications can
define one or more activities to handle different phases of
the program.
Building Blocks
Intents
An intent is a mechanism for describing a specific action,
such as “pick a photo,” “phone home,” or “open the pod bay
doors.” In Android, just about everything goes through
intents.
Building Blocks
Services
A service is a task that runs in the
background without the user’s direct
interaction.
For example, the music may be
started by an activity, but you want it
to keep playing even when the user
has moved on to a different program.
Building Blocks
Content Providers
A content provider is a set of data wrapped up in a custom
API to read and write it. This is the best way to share global
data between applications.
For example, For example, Google provides a content
provider for contacts. All the information in contacts can be
shared by any application that wants to use it.
Resources
Resources are the additional files and static content that
your code uses, such as bitmaps, layout definitions, user
interface strings, animation instructions, and more.
Resources
Animation
Color
Drawable
Layout
Menu
Values
Asset
Layout
Linear Layout
The Linear Layout
arranges its
children in a
single column or
a single row.
Horizontal
Vertical
Layout
Relative Layout
The Relative Layout is a
Layout where the positions
of the children can be
described in relation to each
other or to the parent.
Layout
Relative Layout
The Relative Layout is a
Layout where the positions
of the children can be
described in relation to each
other or to the parent.
Graphics
Color
Alpha, Red, Green, Blue (ARGB).
Each of them have 256 possible values.
Alpha is a measure of transparency. 0 means completely
transparent, whatever RGB are. 255 means completely
opaque.
For example, (127, 255, 0, 255).
Animation
Shake
Res/anim/shake.xml
10 pixels
1 second
Res/anim/cycle_7.xml
Repeat 7 times
Multimedia
We can play almost all
kinds of multimedia
resources in our Android
app.
Storing Local Data
File system in Android
Context class
I.
II.
III.
IV.
deleteFile()
fileList(
openFileInput()
openFileOutput()
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