The Use of Virtual Reality in Clinical Psychology
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Transcript The Use of Virtual Reality in Clinical Psychology
The Use of Virtual Reality
in Clinical Psychology
Jo Hunt
Cara Heneghan
Jemma Hogwood
Kelly Harris
Virtual reality used in…
Phobias
PTSD
Male sexual dysfunction
Schizophrenia
Addictions
Autistic Spectrum Disorder
Eating disorders
Obesity
Why is it used?
Active participation with 3D world
Learn to manipulate problems
High level of control
Safer, less embarrassing
Administered in traditional setting
Potential for visualisation
Active learning – encourages motivation
Objectively measure behaviour
Individualise treatment
Riva 2005; Mantovani et al 2003; Weiss & Katz 2004
The Controversy
Can therapeutic
experiences in the
virtual environment be
successfully transferred
to real life situations?
Treatments for obesity
Exercise and dieting
Pharmacological drugs
Surgery
Cognitive Behavioural Therapy
Self help groups
Telephone therapy
Internet & e-mail
Virtual Reality
Riva 2005; Sutton 2005
The Case Study
Riva et al 2001
Experimental: 7 sessions of VR
Treatment including low-calorie diet &
exercise
Control: No VR sessions
Same diet & exercise programme &
psycho-nutritional group.
VREDIM (VR for Eating Disorders modification)
VEBIM (Virtual Environment for Body image
modification)
Methodology
Psychometric Tests & Assessments
FRS (Figure Rating Scale) Thompson & Altabe
(1991)
CDRS (Contour Drawing Rating Scale)
Thompson & Gray
(1995)
Also combines therapeutic methods:
Socratic, Miracle Question, Cognitive and
Behavioural approaches.
Head Mounted Display system
Joystick
The Zones
Zone 1: Stimuli that elicits abnormal eating
behaviours
Miracle Question: Imagine life without
the complaint.
Other Zones: To assess & modify
symptoms of anxiety related to food
exposure: Intergrating CBT methods
(including Countering and Label Shifting).
Throughout all sessions the therapist uses
the Socratic Style.
Results
Experimental: Reduced body dissatisfaction
Reduced level of anxiety
Increased self-efficacy
Reduced over-eating
Weight loss (mean 11.33kg)
Control:
Increased exercise
Improved ability and anxiety
scores
Weight loss (mean 7.58kg)
Advantages
Integration of different methods.
VR enhanced traditional methods due to
increased presence.
Impacted aspects of body image
disturbance not usually addressed by CBT:
- self-efficacy
- body experience disturbances
Body Image
Self-efficacy:
- Increased control and motivation to
change.
Body Experience Disturbances:
- New experience and awareness
of body.
- Modified attitude to body due to
differentiation between
assumption and perception.
Criticisms of Study
The study only provides preliminary
results
The social aspect of obesity? (The
Psychologist, April 2005)
High cost, low access
The Controversy
Can the experiences of the virtual
environment be transferred to the real
world?
Results suggest in this case… Yes!
BUT… some issues to consider
• Lack of qualitative evaluations from the
client perspective
• Role of motivation
• Role of the therapist
• Clear clinical guidelines needed
Conclusion
-
Not suggesting isolated use of VR
Integration of traditional
psychological therapies into the VE
*
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*
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Cognitive
Behavioural
Psychodynamic
Experiential
(Riva 2003)
Different aspects of problem are
made accessible
References
Mantovani, F., and Castelnuovo, G., (2003). Sense of presence in virtual
training: enhancing skills acquisition and transfer of knowledge through
learning experience in virtual environments. In: Riva, G., Davide, F., and
Ijsselsteijn, W.A., eds., Being there: concepts, effects and measurement of
user presence in synthetic environments. Amsterdam: IOS Press.
Riva, G., (2005). Virtual reality in the treatment of eating disorders and
obesity. IT and Communications. www.cybertherapy.info
Riva, G., (2003). Virtual Environments in Clinical Psychology.
Psychotherapy: theory/research/practice/training, Vol 40(1/2), pp.1-9.
Riva, G., Bacchetta, M., Baruffi, M. and Molinari, E., (2001). Virtual Realitybased multidimensional therapy for the treatment of body image
disturbances in obesity: a controlled study. CyberPsychology and
Behaviour, Vol 4(4), pp.511-526.
Sutton, J., ed., (2005). A Big Issue (Special Feature). Psychologist, 18(4),
pp.215-226.
Weiss, P.L. and Katz, N. (2004). The potential of virtual reality for
rehabilitation. Journal of rehabilitation research and development, 41(5).