WelcomeToCCLIWorkshop2WFU_08_13_09
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Transcript WelcomeToCCLIWorkshop2WFU_08_13_09
Digital Sound
from Top to Bottom
Introduction to the Workshop
Workshop 2
Wake Forest University, Winston-Salem, NC
August 13 and 14, 2009
Jennifer Burg
Department of Computer Science
Wake Forest University
Jason Romney
School of Design and Production University of North
Carolina School of the Arts
This material is based on work supported by the National Science Foundation under CCLI Grant DUE 0717743, Jennifer Burg PI, Jason Romney, Co-PI.
Why you’re here
• To learn better ways to teach and work in digital
sound and music.
• To give us feedback on our approach and the
curriculum material we’ve created so far.
• To talk with interesting people, share ideas, get
new perspectives, and become reinvigorated in
your work.
• Perk: We’ll feed you well.
This material is based on work supported by the National Science Foundation under CCLI Grant DUE 0717743, Jennifer Burg PI, Jason Romney, Co-PI.
What you’ll do
• Get an overview of the curriculum material.
• Review the material on your own and give us
feedback.
• Try some hands-on exercises on both PCs and
Macs.
• Hear talks by other participants.
This material is based on work supported by the National Science Foundation under CCLI Grant DUE 0717743, Jennifer Burg PI, Jason Romney, Co-PI.
Logistics
• We’ll be in this room, Information Systems 224, until
4:15.
• You can walk around the Wake Forest campus from
4:15 to 5:00. (There’s a map in your packet.)
• We’ll meet at the computer science building at 5:00,
Manchester Hall.
• On Friday, we’ll be at the Center for Design Innovation
in the morning.
• Dinner at David Smith’s house on Friday night.
• We need volunteer drivers.
This material is based on work supported by the National Science Foundation under CCLI Grant DUE 0717743, Jennifer Burg PI, Jason Romney, Co-PI.
National Science Foundation CCLI Grant
(Course Curriculum and Laboratory Improvement)
Project Description:
This project's objective is to develop curricular material that explains
the science and mathematics of digital sound in a way that makes
their relationship to applications clear, using examples from
theatre, movies, and music production. This is a collaborative
project among computer science, education, and digital
sound design professors at a liberal arts university and a
performing arts conservatory.
The intention is to engage students' interest in science by linking it
more tightly to practice, including artistic applications. The vision
is to draw more students to the study of computer science by
means of its exciting connections with art and digital media.
This material is based on work supported by the National Science Foundation under CCLI Grant DUE 0717743, Jennifer Burg PI, Jason Romney, Co-PI.
Project Objectives:
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Creating textbook material supplemented with interactive on-line tutorials,
worksheets, MATLAB exercises, programming exercises, and applicationbased projects.
Developing the material in modules that move from higher to lower levels of
abstraction and from concept to practice.
Making the curricular material accessible to students of different
backgrounds and teachers of a variety of courses in computer science and
production aspects of the performing arts.
Developing collaborative research and creative projects that will engage and
enlighten both computer scientists and artists.
Using these materials and projects in both computer science and digital
sound design classes and laboratories.
Assessing, through direct observation and questionnaires, how students
move between concept and practice.
Determining better ways to link the conceptual textbook material with artand real-world projects.
Refining the curricular material based on these evaluations.
This material is based on work supported by the National Science Foundation under CCLI Grant DUE 0717743, Jennifer Burg PI, Jason Romney, Co-PI.
Dr. Jennifer Burg,
Principal Investigator
Jennifer Burg received Master's degrees in
French and English from the University of
Florida in 1976 and 1977. After teaching these
subjects for several years, she went on to
pursue a PhD in computer science, receiving
this degree from the University of Central
Florida in 1993. Dr. Burg has been teaching
computer science at Wake Forest University
since 1993, achieving the rank of full professor
in 2009.
Burg's work is focused on developing
innovative curriculum material that integrates
digital media - imaging, audio, and video - into
computer science education. She is currently
the principal investigator on two National
Science Foundation grants, one of which is an
inter-campus collaboration with the University
of North Carolina School of the Arts. Burg's
textbook, The Science of Digital Media, was
published by Prentice-Hall in 2008. Burg's
personal interests are bird watching,
gardening, and films of the 1930s and 40s.
This material is based on work supported by the National Science Foundation under CCLI Grant DUE 0717743, Jennifer Burg PI, Jason Romney, Co-PI.
Jason Romney,
Co-Principal Investigator
Jason Romney received his B.F.A. in theatre design
and technology from Utah State University and his
M.F.A. in sound design from the University of North
Carolina School of the Arts. He has designed sound
professionally at Triad Stage, Playmakers Rep,
Alliance Theatre Company, Piedmont Opera,
Weston Playhouse Theatre Company, Utah Festival
Opera, and others.
Mr. Romney is also a computer programmer
developing software solutions for sound designers
and engineers. His programs are used by
professionals in the theatre, film and music
industries and in educational institutions across the
country. Mr. Romney is an associate of the Center
for Design Innovation, an inter- institutional center
of UNCSA, Winston-Salem State University, and
Forsyth Technical Community College. He also
serves as vice commissioner for the computing
industry on the U.S. Institute for Theatre
Technology (USITT) Sound Commission. He is
currently the co-principal investigator on a National
Science Foundation curriculum development grant:
"Linking Science, Art, and Practice Through Digital
Sound," a joint research project with Wake Forest
University.
This material is based on work supported by the National Science Foundation under CCLI Grant DUE 0717743, Jennifer Burg PI, Jason Romney, Co-PI.
WFU Research Assistants
•
Nicholas Mertaugh
o Graduate Student in
Computer Science and
Medicine. Also holds an M.S.
in biophysics and a B.S. in
biology and mathematics.
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Brad Binder
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John Michael Boger
UNCSA Research Assistants
• Eric Schwartz
o Graduate Student in
Sound Design. Also holds
a B.S.E.E. degree in Audio
Engineering.
o Undergraduate student
majoring in Mathematical
Economics with a Computer
Science minor
o Graduate Student in
Mathematics and Computer
Science. Holds a B.S. in
these subjects.
This material is based on work supported by the National Science Foundation under CCLI Grant DUE 0717743, Jennifer Burg PI, Jason Romney, Co-PI.
Workshop Participants
Christopher Ashworth, Figure 53, LLC
software engineer, entrepreneur, and erstwhile
theatre maker
Alexander Markowski, University of North
Carolina Wilmington - AES guest artist, part
time professor ,and sound engineer
Clay Benning, Alliance theatre designer of
sound effects and music for live theatrical
performances
Pete Nordquist, Southern Oregon University
Professor of Computer Science
Curtis Craig, Penn State University theatrical
sound and media designer, audio engineer, and
musician
Laurie Patterson, University of North Carolina
at Wilmington Assistant Professor of Computer
Science
Susan Fecho, Barton College Professor of Art
and Design
Joe Pino, Carnegie Mellon University theatrical
sound designer
Edward Fox, Virginia Tech Professor of
Computer Science
Susan Reiser, University of North Carolina,
Asheville, Multimedia Arts and Sciences
Jim Kirk, Union University, digital design and
computer architecture to computer graphics
and computer game design
Jason Richmond, School of Communication
Arts, musician and audio engineer who focuses
on high resolution audio production
Bill Manaris, College of Charleston Professor of
Computer Science
Richard Thomas, Purdue University, sound for
theatre
Michel Marrano, Blazing Music and Sound
sound designer and audio engineer in post
production
Phil Valera, Barton College, Audio Recording
Technology, professor and studio manager
This material is based on work supported by the National Science Foundation under CCLI Grant DUE 0717743, Jennifer Burg PI, Jason Romney, Co-PI.