Transcript lect08

Today’s topics
Parsing
Java Programming
Notes from Tammy Bailey
Reading
Great Ideas, Chapter 3 & 4
CompSci 001
8.1
Java programs
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Java programs are created as text files using a text editor (like
emacs)
Save to disk with .java file extension
HelloWorld.java
The file contains characters (stored as bytes)
 file can be printed, displayed on monitor, or edited
 file cannot be directly executed (run) by the computer
system
Java must first translate the program into bytecodes before it
can be run
CompSci 001
8.2
Java Details
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Java tutorial http://java.sun.com/docs/books/tutorial
1. Do “Your First Cup of Java” and create your First Applet
2. Go to “Learning the Java Language” and read “Language
Basics”
Variable: an item of data named by an identifier
Operators
 Arithmetic
 Relational and conditional
 Assignment
 Other
Expression: a series of variables, operators, and method calls
that evaluates to a single value
CompSci 001
8.3
Bytecodes
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Java bytecode
 machine instruction for the Java processor
Java compiler javac translates the source program into
bytecodes
Bytecode file has same name as the source program with a
.class file extension: HelloWorld.class
HelloWorld.java
javac
HelloWorld.class
source program
Java
compiler
Java bytecodes
CompSci 001
8.4
Java Virtual Machine (JVM)
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Bytecode (class) file will contain exactly the same bytecodes
no matter what computer system is used
Bytecode file is executed by a Java bytecode interpreter
 processor specific executable program
Each type of computer system has its own Java interpreter that
can run on that system
Any computer system can execute Java bytecode programs if it
has a Java interpreter
Computers with Java interpreters are called Java Virtual
Machines
 a “computer” with a Java processor that can run Java
bytecodes
CompSci 001
8.5
Java applets
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An applet is a Java bytecode program that runs on a Web
browser
Most newer Web browsers have Java interpreters
Web pages on the Internet contain instructions that send Java
bytecodes to your computer
Web browser runs the Java applet with its built-in interpreter
CompSci 001
8.6
Data types
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Computer memory stores arbitrary bit patterns
Meaning of a bit pattern depends on its use
Pattern used for a particular string of bits is a data type
 values are any kind of data a computer can process
 all values are represented using some data type
Example: What does the following pattern of 16 bits
represent?
0000000001100111
No way to know without more information
If data type is short (a Java type) it represents 103
CompSci 001
8.7
Java data types
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Primitive
 types of data that are so fundamental ways to represent
them are built into Java
Object
 built-in or user-defined
CompSci 001
8.8
Primitive data types
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All primitive values belong to one of eight primitive types
byte
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short
double
int long float
char boolean
Primitive data types use a fixed number of bytes
 four of these types designate different sizes of bounded
integers: byte, short, int, long
A programmer can not create new primitive data types
Any data type you invent will be a type of object
Most commonly used types in practice: int, boolean, and
double
CompSci 001
8.9
Java primitive data types
Primitive Type
Description
Range
byte
8-bit integer
-128 to 127
short
16-bit integer
-32768 to 32767
int
32-bit integer
-2147483648 to
2147483647
long
64-bit integer
-263 to 263-1
float
32-bit floating point
10-46 to 1038
double
64-bit floating point
10-324 to 10308
char
Unicode character
boolean
Boolean variable
CompSci 001
false and true
8.10
Basic operators
Operator
Assignment
Arithmetic
Unary
Equality
Relational
Logical
CompSci 001
Java
=
+,-,*,/,%
-,++,-==, !=
<,<=,>,>=
&&,||,!
Description
assigns rhs to lhs
addition, subtraction,
multiplication, division,
remainder
negative, auto increment, auto
decrement
equals to, not equals to
less than, less than or equals to,
greater than, greater than or equals
to
AND, OR, NOT
8.11
Variable declaration
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Declaration
type <variable-name>;
Declaration + initialization:
type <variable-name> = <value>;
Variable names
 any combination of letters, numbers, and the underscore
character
 may not start with number
 may not be reserved word
• e.g. int, return, if, for, while
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may not be same as a subroutine name
case-sensitive (num and Num are different)
CompSci 001
8.12
Examples
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int x, y, z;
int sum = 0;
float f;
double pi = 3.14;
char first = ‘T’,
middle = ‘L’,
last
= ‘B’;
char first = ‘T’;
char middle = ‘L’;
char last
= ‘B’;
CompSci 001
8.13
Operator precedence
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Evaluate a + b * c
 multiplication first?
a + (b * c)
 addition first?
(a + b) * c
Java solves this problem by assigning priorities to operators
(operator precedence)
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operators with high priority
are evaluated before
operators with low priority
operators with equal priority
are evaluated left to right
Operator priority
(highest to lowest)
1.
2.
3.
4.
CompSci 001
( )
* /
+ =
%
8.14
When in doubt, use parentheses
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a + b * c = a + (b * c)
 because * has higher priority than +
To perform the + operation first we need to use parentheses
 (a + b) * c
If in any doubt use extra parentheses to ensure the correct
order of evaluation
 parentheses are free!
 cause no extra work for the computer
 only make it easier for you to work out what is happening
CompSci 001
8.15
Examples
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Java adheres to traditional order of operations
* and / have higher priority than + and –
int x = 3 + 5 * 6;
(x = 33)
int y = (3 + 5) * 6;
(y = 48)
Parentheses are free, use them liberally
int z = ((3 + 5) * (6));
(z = 48)
Equal priority operations are evaluated left-to-right in the
absence of parentheses
int w = 3 * 4 / 2 * 6;
(w = 36)
int x = 3 * 4 / (2 * 6);
(x = 1)
int y = 3 * 4 + 2 * 6;
(y = 24)
int z = 3 * (4 + 2) * 6;
(z = 108)
CompSci 001
8.16
Syntax and semantics
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Addition, subtraction: + and –, int and double
int x = 21+4;
(x = 25)
double y = 14.1-2;
(y = 12.1)
Multiplication: *, int and double
int x = 21*4;
(x = 84)
double y = 14.1*2.5; (y = 35.25)
Division: /, different for int and double
int x = 21/4;
(x = 5)
double y = 21/4;
(y = 5.0)
double y = 21/4.0;
(y = 5.25)
Modulus: %, only for int
int x = 21%4;
(x = 1)
CompSci 001
8.17
Automatic type conversion
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Mixed type expressions are
converted to higher
compatible types
If all operands are of type
int then result is type int
If any operand is of type
double then result is of type
double
Cannot convert to a lower
type
Conversion may result in
loss of precision
CompSci 001
Example:
Convert Fahrenheit to Celsius
double F=41.0;
double C=(F-32.0)*(5/9);
Question: What is the value of C?
a)
5
b)
0.0
c)
9.0
d)
5.0
e)
9
8.18
More expressions
int g = 12 + 2.5;
What is the value of g?
a.
0
b.
12
c.
14
d.
14.5
e.
int n = 1 – 2 * 3 – (4 + 5);
What is the value of n?
error
int x = 8 * (7 – 6 + 5) % (4 + 3 / 2) – 1;
What is the value of x?
a.
-1
b.
0
c.
2
d.
3
e.
none of the above
CompSci 001
8.19
Syntax errors
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The following Java subroutine computes the inclusive sum
between two integers. Find all the syntax errors.
CompSci 001
int sumBetween( x, y )
{
int z = x;
Int sum = 1;
while( z <= y ){
sum = sum*z;
z++
}
}
8.20
Logic errors
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The computer will do precisely what you say even though it
may not be what you want
What is wrong with this code?
int sumBetween( int x, int y )
{
int z = x;
int sum = 1;
while( z <= y )
sum = sum*z;
z++;
}
CompSci 001
8.21
Java objects
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Java is an object-oriented programming language
 use objects to define both the data type and the operations
that can be applied to the data
Objects have attributes and functionality
 attributes describe the state of the object
 the functionality of an object is the set of actions the object
can perform
In Java, we define an object’s attributes using variables and its
functionality using methods
CompSci 001
8.22
Real-world objects
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Suppose we want to describe a car in terms of its attributes
and functionality
Attributes:
 int year;
int mileage;
 String make; String model;
 boolean manual_transmission;
Methods:
 void brake()
 int getMileage()
 boolean needsGas()
 void shift(int gear)
CompSci 001
8.23
Java classes
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Java objects are created using classes
Encapsulation
 combining elements to create a new entity
A class encapsulates the variables and methods that define an
object
Instantiation
 the act of creating an object
 objects are called class instances
Java provides many predefined classes
You can also define your own classes
CompSci 001
8.24
Java String class
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The String class represents character strings
String first = “Tammy”;
String last = “Bailey”;
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Strings can be concatenated (added together) using the concatenation
operator +
String fullname = first + “ ” + last;
Testing for equality:
first.equals(“Tammy”); /* returns true */
first.equals(“Amy”);
/* returns false */
CompSci 001
8.25
Instantiation
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Creating an object is called instantiation
 the new operator is used with class name
Example: Create a TextField object
TextField t = new TextField();
Can create multiple instances of the same class
TextField t1 = new TextField();
TextField t2 = new TextField();
Exception
 the new operator is not required when creating a String
CompSci 001
8.26
Java TextField class
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The TextField class allows the editing and display of a
single line of text
TextField t = new TextField();
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Methods
 setText(String s)
• set the text of the field to the string s
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String getText()
• get the text of the field and assign it to a variable of type
string
CompSci 001
8.27
Invoking an object’s methods
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Once we create a text field, we can perform actions on it using
its methods
The variables and methods of an object are accessed using the
dot operator
TextField t = new TextField();
t.setText(“Hello”);
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Syntax
 object.verb(data);
 Perform verb on object using data
CompSci 001
8.28
Interactive objects
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User interaction determines the behavior of the program
Program receives user input through mouse and keyboard and
performs associated method or action
Text fields
 edit and display single line of text
Buttons
 can specify action to occur when button is clicked
CompSci 001
8.29
Action listeners
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If we want a button to know when it is clicked, we have to
enable it to “listen” for user input
Use the button method addActionListener
Button b = new Button(“click!”);
b.addActionListener(this);
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If we don’t invoke the addActionListener method on a
button, nothing will happen when the button is clicked
CompSci 001
8.30
Example
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We would like our applet to do the following:
 get text from text field t1 and display it in text field t2
when button b is clicked
TextField t1 = new TextField();
TextField t2 = new TextField();
Button b = new Button(“copy text”);
b.addActionListener(this);
CompSci 001
8.31
Think about it
Puzzle: Toggling Frogs
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You have 100 light switches, numbered 1-100, and 100 frogs, also numbered 1-100.
Whenever a frog jumps on a light switch, it toggles a light between on and off. All
lights are initially off.
• frog #1 jumps on every light switch (ie turning them all on).
• frog #2 jumps on every 2nd light switch, toggling some of them back off.
...
• frog #k jumps on every kth light switch.
After 100 frogs, which lights are on?
Game: Don’t be last
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You and a friend have a stack of 10 coins.
On each person's turn, they remove either 1 or 2 coins from the stack.
The person who removes the last coin wins.
What is a winning strategy? Should you go first or second?
CompSci 001
8.32