Transcript class
Introduction to Java
Chapter 7
Classes and Object-Oriented Programming
Chapter 7 - Classes & Object-oriented Programming
1
Introduction to Java
Classes
• A class is the basic unit of the Java language. It is
the “blueprint” for the objects created from that
class.
• Each class contains some data definitions (called
fields), together with methods to manipulate that
data.
– When the object is instantiated from the class, an
instance variable is created for each field in the class.
• The methods serve as an interface to isolate the
data in the class from the outside world.
Chapter 7 - Classes & Object-oriented Programming
2
Introduction to Java
Class Hierarchy
• All classes form a part of a class hierarchy.
– Classes below a given class are subclasses of the class.
– Classes above a given class are superclasses of the
class. The class immediately above a given class is
known as its immediate superclass.
• A class inherits both instance variables and
methods from it’s immediate superclass. It can
add additional variables and methods, and it can
override (change) the inherited methods.
Chapter 7 - Classes & Object-oriented Programming
3
Introduction to Java
Structure of a Class
• The major components (members) of a class are:
– Fields - define the instance variables to be created
when an object is instantiated from the class.
– Constructors - special methods the define how to
initialize variables when an object is instantiated.
– Methods - implement the behaviors of a class.
– Finalizer - a special method to perform cleanup before
an object is destroyed.
Chapter 7 - Classes & Object-oriented Programming
4
Introduction to Java
The Member Access Operator (.)
• The members of a class (instance variables and
methods) are accessed using the member access
operator, or dot operator (.)
– To access a member, the user names a reference to a
object, followed by the dot operator, and followed by
the member name (with no spaces)
• Examples:
Obj.a
Obj.methodA
Access instance variable a
Access method methodA
Chapter 7 - Classes & Object-oriented Programming
5
Introduction to Java
Example: Timer Class
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
public class Timer {
Class definition
// Define instance variables
private double savedTime;
// Saved start time in ms
// Define class constructor
public Timer() {
resetTimer();
}
Instance variable
definition
// ResetTimer() method
public void resetTimer() {
savedTime = System.currentTimeMillis();
}
Constructor
// elapsedTime() method returns elapsed time in seconds
public double elapsedTime() {
double eTime;
eTime = (System.currentTimeMillis() - savedTime) / 1000;
return eTime;
}
Method
resetTimer
}
Note: This method does
not have a finalizer.
Method
elapsedTime
Chapter 7 - Classes & Object-oriented Programming
6
Introduction to Java
Scope
• Instance variables have class scope, meaning that
they are visible everywhere within a class,
including within methods
– Example: variable savedTime in class Timer.
• Local variables within a method have block
scope, meaning that they are only visible within
the block in which they are defined.
– Example: variable eTime in method elapsedTime.
Chapter 7 - Classes & Object-oriented Programming
7
Introduction to Java
Hidden Instance Variables
• It is possible for a local variable to have the same
name as an instance variable, hiding it within a
block.
• In this case, the hidden instance variable can be
accessed using the this reference. Instance variables
// Define instance variables
private double x;
// x position of point
private double y;
// y position of point
public void setPoint(double x, double y) {
this.x = x;
this.y = y;
}
Local variables
Reference hidden
instance variables
using this
Chapter 7 - Classes & Object-oriented Programming
8
Introduction to Java
Common Types of Methods Found
in a Class
• Certain type of methods are common to many classes
– “set methods” are used to set the values of instance
variables
– “get methods” are used to read the values of instance
variables
– predicate methods return a true/false result based on
some test.
– toString method creates a string representation of the
contents of the object
Chapter 7 - Classes & Object-oriented Programming
9
Introduction to Java
Packages
• A package is a group of classes and methods that
share some related purpose.
• All standard Java classes are grouped in packages,
such as java.lang, java.io, etc.
• To use the contents of any package except
java.lang, it must first be imported into a
program with an import statement.
• The import statements must be the first noncomment lines in a program!
Chapter 7 - Classes & Object-oriented Programming
10
Introduction to Java
Creating Your Own Packages
• You can create packages for your own methods:
– First, add a package statement to each class specifying
the package that it belongs to. Place the statement
before the class definition:
package chapman.testpackage;
– Then, compile using the -d option to specify the root
directory of the package structure:
javac -d d:\packages MyClass.java;
– These commands will place file MyClass.class in
directory d:\packages\chapman\testpackage.
Chapter 7 - Classes & Object-oriented Programming
11
Introduction to Java
Example Creating MyClass
package statement
// Class to test creating and using a package
package chapman.testpackage;
// Place in testpackage
public class MyClass {
// Method mySum
public int mySum(int a, int b) {
return a + b;
}
}
D:\>javac –d d:\packages MyClass.java
Compilation
statement
The class file will now be in directory
d:\packages\chapman\testpackage
Chapter 7 - Classes & Object-oriented Programming
12
Introduction to Java
Using Your Own Packages
• To use the classes in your packages, you must add
an import statement to each class wanting to
access the packages.
• In addition, you must add the root directory of the
package structure to the CLASSPATH environment
variable.
• Example: If class chapman.testpackage.MyClass is in
directory d:\package\chapman\testpackage, then the
root directory of the package structure is d:\package, and
it must appear in a CLASSPATH statement.
Chapter 7 - Classes & Object-oriented Programming
13
Introduction to Java
Example Using MyClass
set CLASSPATH=.;d:\packages
Set class path in
environment
// Class to test using a package
import chapman.testpackage.*;
public class TestMyClass {
// Define the main method to test MyClass
public static void main(String[] args) {
import
statement
// Declare variables
int i = 8, j = 6;
// Instantiate a MyClass object
MyClass c = new MyClass();
// Use the object
System.out.println("i + j = " + c.mySum(i,j));
}
}
Chapter 7 - Classes & Object-oriented Programming
14
Introduction to Java
Member Access Modifiers
• Member access modifiers control where a class
member can be accessed from:
– public: Members can be accessed from any class
– private: Members can only be accessed from within
the class that they are defined in
– <none>: With no modifier, members can be accessed
from any class in the same package as the class that
they are defined in.
– protected: Access from the same package or from
any subclass of the class that they are defined in
Chapter 7 - Classes & Object-oriented Programming
15
Introduction to Java
Finalizers
• A finalizer is a special method named finalize,
which performs any necessary clean-up (releasing
resources, etc.) before an object is destroyed.
• It is automatically called just before an object is
destroyed.
• Most classes do not need a finalizer.
Chapter 7 - Classes & Object-oriented Programming
16
Introduction to Java
Garbage Collection
• When an object is no longer needed, it is
automatically destroyed by a low-priority thread
called the garbage collector.
• Destroying old objects returns their resources to
the system for re-use.
• Any object that no longer has a reference pointing
to it is a candidate for garbage collection.
• The garbage collector calls a class’s finalizer
before destroying it.
Chapter 7 - Classes & Object-oriented Programming
17
Introduction to Java
Static Variables
• A static variable is a special type of variable that
is shared by all objects instantiated from a class.
• Static variables are useful for keeping track of
global information such as the number of objects
instantiated from a class, etc.
• They are declared with the static keyword:
private static int created;
// Static!
• Static variables are also useful for declaring a
single shared copy of a constant:
static final double C = 2.99792458e8;
Chapter 7 - Classes & Object-oriented Programming
18
Introduction to Java
Example
Class A definition
with two instance
variables and one
static variable
Instance
variables:
x,y
Static:
z
Methods
Inherited
Method(s)
Constructors
Methods
x an y are unique
Fields:
x,y
Static:
z
in each object,
while s is
common to both
Object a1
Methods
Inherited
Method(s)
Constructors
Methods
Instance
variables:
x,y
Static:
z
Methods
Class A
Inherited
Method(s)
Constructors
Methods
Two objects a1 and a2
instantiated from class A
Object a2
Chapter 7 - Classes & Object-oriented Programming
19
Introduction to Java
Static Methods
• Static methods are methods that can be executed
without first instantiating an object of the class
containing the method.
• Static methods can access the static variables in a
class, but they cannot access instance variables.
• Static methods are normally used for utility
calculations that are independent of the data in a
class, such as sin(), cos(), tan(), etc.
Chapter 7 - Classes & Object-oriented Programming
20
Introduction to Java
Example: Extended Math Class
// Specify package for class
package chapman.math;
public class ExMath {
// Define class variables
final static private double LOGE_10 = 2.302585092994046;
// Hyperbolic sine method
public static double sinh ( double x ) {
return ( (Math.exp(x) - Math.exp(-x)) / 2 );
}
static
variable
static methods
...
// Logarithm to the base 10
public static double log10 ( double x ) {
return ( Math.log(x) / LOGE_10 );
}
}
Chapter 7 - Classes & Object-oriented Programming
21