Transcript DSS

GECAFS-Decision
Support Systems
DSS
Questions,
Hypotheses
SCIENCE
DSS
Policies,
Decisions
Society
Science-based
Toolkit
Decision,
Processes
Policy Makers
Questions,
Needs
Outputs
Data,
Processes
DSS
Questions,
Hypotheses
SCIENCE
Outputs
Science-based
Toolkit
DSS
Policies,
Decisions
Society
Decision,
Processes
Policy Makers
Questions,
Needs
Data,
Processes
DSS
Questions,
Hypotheses
SCIENCE
Outputs
Science-based
Toolkit
Policies,
Decisions
Society
Decision,
Processes
Policy Makers
Questions,
Needs
Data,
Processes
DSS
Questions,
Hypotheses
SCIENCE
DSS
Policies,
Decisions
Society
Science-based
Toolkit
Decision,
Processes
Policy Makers
Questions,
Needs
Outputs
Data,
Processes
Initial Ideas/Designs for
Decision Support Systems:
QnD in the GECAFS project
Greg Kiker
Agricultural and Biological Engineering Dept.
P.O. Box 110570
Gainesville, FL 32611-0570
Phone: (352) 392-1864 ext 291
Email: [email protected]
QnD Model and Multi-Criteria
Decision Analysis (MCDA)
• QnD is a configurable decision support/scenario
exploration program
• Currently we are working to combine QnD
results with more available commercial MCDA
software
• QnD + MCDA should allow both exploration of
time-based, “tactical” management versus more
policy-oriented, “strategic” trade-off analysis
QnD Model: What is it?
• QnD™ – “Questions and Decisions™”
or “Quick n Dirty”
• A fully integrated Graphic User
Interface (GUI) with a flexible model
engine
• One model - Many ecosystems
– Java code / XML inputs / Open Source code
– “Uses Mainstream Technology”
• Java-based deployment in web
browsers
• “Fast Deployment” (weeks/months)
• Spatial simulation with GIS linkage
• Multiple time steps
• Multiple maps/graphs/files for output
variables
QnD Model: Main Sections
“Simulation Engine”
“Game View”
 Developer’s point of contact
 User/Player’s point of contact
 Creates information
 Communicates information
 Objects: Components, Processes and Data
“Widgets”: Maps, Charts, Warning Lights,
Text, Sliders, Icons, Buttons
 Calculation for selected time step
 User choices – management settings,
simulate fast or slow time step, reset
subComponent
subProcess
“Game View”
Actors
Players: Interact mostly with the game view.
• Explore management responses, adaptive opportunities,
trade-offs for different scenarios.
• Provide reality checks
• Have some interest in the engine structure in their area of
interest
“Simulation Engine”
• Provide ideas and directions for further iterations
subComponent
Developers: Interact mostly with the engine.
• Design and implement engine/game view through XML
files.
• Provide formal calibration/validations
subProcess
• Implement ideas and directions of Players
• Have some interest in the model code
QnD Java Source Code
GameDriver.java
ModelCreator.java

Coders: Interact mostly with the QnD source code.
• Develop java code to expand engine and game view utility
PrimaryGameFrame.java
• Create new programming code for ideas from Players and
Developers…
QnD: How Do You Use It?
• We have developed a Development ↔ Iteration
methodology
• Exploring management/policy options under
various scenarios
– Explore management reactions/strategies
– Teaching/Classroom/Learning sessions
– Use expert opinion, “other” model results/relationships
• Use as a traditional model
– Integrate field-measured results
– Create predictions under various conditions
QnD: Development Methodology
Genesis Session
Prototype QnD Game View and Simulation Engine
• Talk about the system, goals, desires
• Explore current management options
• Gather initial maps/data
• Brainstorm about desired management options, relevant
information and socio-economic realities
• Rough estimate of components, processes and data
• Simple information
• Deployed in limited circulation for calibration/reality checks
Iterative Sessions 1…n
Deployed QnD Model
• Refine goals, objectives
• Explore current and possible management options
• Calibrate/Validate engine performance
• Revise Game View for relevant management information
• Make changes concerning management options, relevant
information and socio-economic factors
• Player/Developer reviewed components, processes and data
• More relevant information
• Brainstorm about desired management options, relevant
information and socio-economic realities
2. ASSIMILATING:
What can we do?
What are the themes which
Constitute potential areas
For improvement or
transformation?
1. DIVERGING:
What is there?
Build as rich a picture as
possible of the problem
situation, through conversation.
3. CONVERGING:
4. ACCOMMMODATING:
What is important?
What does it mean?
What system of human activities
do we need to design to achieve
the transformation we believe
could lead to improvement
of the situation?
How do we use our model
system to establish debate
amongst stakeholders, to
decide what is feasible, and
to achieve the change?
Abstract world
Real world
Soft systems considerations represented in terms of Kolb’s Knowledge Forms
(after Bawden et al., 1984).