Transcript Chapter 7

Chapter 7---Arrays
• Arrays are objects that help us organize large
amounts of information
• focus on:






array declaration and use
bounds checking and capacity
arrays that store object references
variable length parameter lists
multidimensional arrays
the ArrayList class
 polygons and polylines
 mouse events and keyboard events
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7-1
Outline
Declaring and Using Arrays
Arrays of Objects
Variable Length Parameter Lists
Two-Dimensional Arrays
The ArrayList Class
Polygons and Polylines
Mouse Events and Key Events
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7-2
Arrays
• An array is an ordered list of values
Each value has a numeric index
The entire array
has a single name
0
scores
1
2
3
4
5
6
7
8
9
79 87 94 82 67 98 87 81 74 91
An array of size N is indexed from zero to N-1
This array holds 10 values that are indexed from 0 to 9
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7-3
Arrays
• A particular value in an array is referenced using
the array name followed by the index in brackets
• For example, the expression
scores[2]
refers to the value 94 (the 3rd value in the array)
• That expression represents a place to store a
single integer and can be used wherever an
integer variable can be used
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7-4
Arrays
• For example, an array element can be assigned a
value, printed, or used in a calculation:
scores[2] = 89;
scores[first] = scores[first] + 2;
mean = (scores[0] + scores[1])/2;
System.out.println ("Top = " + scores[5]);
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7-5
Arrays
• The values held in an array are called array
elements
• An array stores multiple values of the same type –
the element type
• The element type can be a primitive type or an
object reference
• Therefore, we can create an array of integers, an
array of characters, an array of String objects, an
array of Coin objects, etc.
• In Java, the array itself is an object that must be
instantiated
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7-6
Arrays
• Another way to depict the scores array:
scores
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79
87
94
82
67
98
87
81
74
91
7-7
Declaring Arrays
• The scores array could be declared as follows:
int[] scores = new int[10];
• The type of the variable scores is int[] (an array
of integers)
• Note that the array type does not specify its size,
but each object of that type has a specific size
• The reference variable scores is set to a new array
object that can hold 10 integers
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7-8
Declaring Arrays
• Some other examples of array declarations:
float[] prices = new float[500];
boolean[] flags;
flags = new boolean[20];
char[] codes = new char[1750];
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7-9
Using Arrays
• The iterator version of the for loop can be used
when processing array elements
for (int score : scores)
System.out.println (score);
• This is only appropriate when processing all array
elements from top (lowest index) to bottom
(highest index)
• See BasicArray.java
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7-10
// BasicArray.java
//
// Demonstrates basic array declaration and use.
//********************************************************************
public class BasicArray
{
//----------------------------------------------------------------// Creates an array, fills it with various integer values,
// modifies one value, then prints them out.
//----------------------------------------------------------------public static void main (String[] args)
{
final int LIMIT = 15, MULTIPLE = 10;
int[ ] list = new int [LIMIT];
// Initialize the array values
for (int index = 0; index < LIMIT; index++)
list [index] = index * MULTIPLE;
list[5] = 999; // change one array value
// Print the array values
for (int value : list)
System. out. print (value + " ");
}
}
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7-11
Bounds Checking
• Once an array is created, it has a fixed size
• An index used in an array reference must specify a
valid element
• That is, the index value must be in range 0 to N-1
• The Java interpreter throws an
ArrayIndexOutOfBoundsException if an array
index is out of bounds
• This is called automatic bounds checking
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7-12
Bounds Checking
• For example, if the array codes can hold 100
values, it can be indexed using only the numbers 0
to 99
• If the value of count is 100, then the following
reference will cause an exception to be thrown:
System.out.println (codes[count]);
• It’s common to introduce off-by-one errors when
problem
using arrays
for (int index=0; index <= 100; index++)
codes[index] = index*50 + epsilon;
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7-13
Bounds Checking
• Each array object has a public constant called
length that stores the size of the array
• It is referenced using the array name:
scores.length
• Note that length holds the number of elements,
not the largest index
• See ReverseOrder.java
• See LetterCount.java
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7-14
// Demonstrates array index processing.
//********************************************************************
import java.util.Scanner;
public class ReverseOrder
{
//----------------------------------------------------------------// Reads a list of numbers from the user, storing them in an
// array, then prints them in the opposite order.
//----------------------------------------------------------------public static void main (String[] args)
{
Scanner scan = new Scanner (System.in);
double[ ] numbers = new double[10];
System.out.println ("The size of the array: " + numbers.length);
for (int index = 0; index < numbers.length; index++)
{
System.out.print ("Enter number " + (index+1) + ": ");
numbers[index] = scan.nextDouble();
}
System.out.println ("The numbers in reverse order:");
for (int index = numbers.length-1; index >= 0; index--)
System.out.print (numbers[index] + " ");
}
}
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7-15
public class LetterCount
{//Reads a sentence and counts the number of upper and lowercase letters contained in it.
public static void main (String[] args)
{
final int NUMCHARS = 26;
Scanner scan = new Scanner (System.in);
int[ ] upper = new int[NUMCHARS];
int[ ] lower = new int[NUMCHARS];
char current; // the current character being processed
int other = 0; // counter for non-alphabetics
System.out.println ("Enter a sentence:");
String line = scan.nextLine();
// Count the number of each letter occurence
for (int ch = 0; ch < line.length(); ch++)
{
current = line.charAt(ch);
if (current >= 'A' && current <= 'Z')
upper[current-'A']++;
else
if (current >= 'a' && current <= 'z')
lower[current-'a']++;
else
other++;
}
System.out.println ();
for (int letter=0; letter < upper.length; letter++)
{
System.out.print ( (char) (letter + 'A') );
System.out.print (": " + upper[letter]);
System.out.print ("\t\t" + (char) (letter + 'a') );
System.out.println (": " + lower[letter]);
}
System.out.println ();
System.out.println ("Non-alphabetic characters: " + other);
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}
7-16
Alternate Array Syntax
• The brackets of the array type can be associated
with the element type or with the name of the array
• Therefore the following two declarations are
equivalent:
float[] prices;
float prices[];
• The first format generally is more readable and
should be used
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7-17
Initializer Lists
• An initializer list can be used to instantiate and fill
an array in one step
• The values are delimited by braces and separated
by commas
• Examples:
int[] units = {147, 323, 89, 933, 540,
269, 97, 114, 298, 476};
char[] letterGrades = {'A', 'B', 'C', 'D', ’F'};
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7-18
Initializer Lists
• Note that when an initializer list is used:
 the new operator is not used
 no size value is specified
• The size of the array is determined by the number
of items in the initializer list
• An initializer list can be used only in the array
declaration
• See Primes.java
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7-19
• //********************************************************************
// Primes.java
//
// Demonstrates the use of an initializer list for an array.
//********************************************************************
public class Primes
{
//----------------------------------------------------------------// Stores some prime numbers in an array and prints them.
//----------------------------------------------------------------public static void main (String[] args)
{
int[ ] primeNums = {2, 3, 5, 7, 11, 13, 17, 19};
System.out.println ("Array length: " + primeNums.length);
System.out.println ("The first few prime numbers are:");
for (int prime : primeNums)
System.out.print (prime + " ");
}
}
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7-20
Arrays as Parameters
• An entire array can be passed as a parameter to a
method
• Like any other object, the reference to the array is
passed, making the formal and actual parameters
aliases of each other
• Therefore, changing an array element within the
method changes the original
• An individual array element can be passed to a
method as well, in which case the type of the
formal parameter is the same as the element type
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7-21
Outline
Declaring and Using Arrays
Arrays of Objects
Variable Length Parameter Lists
Two-Dimensional Arrays
The ArrayList Class
Polygons and Polylines
Mouse Events and Key Events
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7-22
Arrays of Objects
• The elements of an array can be object references
• The following declaration reserves space to store
5 references to String objects
String[] words = new String[5];
• It does NOT create the String objects themselves
• Initially an array of objects holds null references
• Each object stored in an array must be instantiated
separately
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7-23
Arrays of Objects
• The words array when initially declared:
words
-
• At this point, the following reference would throw
a NullPointerException:
System.out.println (words[0]);
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7-24
Arrays of Objects
• After some String objects are created and stored
in the array:
“friendship”
words
“loyalty”
“honor”
-
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7-25
Arrays of Objects
• Keep in mind that String objects can be created
using literals
• The following declaration creates an array object
called verbs and fills it with four String objects
created using string literals
String[] verbs = {"play", "work", "eat", "sleep"};
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7-26
Arrays of Objects
• The following example creates an array of Grade
objects, each with a string representation and a
numeric lower bound
• See GradeRange.java
• See Grade.java
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7-27
// GradeRange.java
//
// Demonstrates the use of an array of objects.
//********************************************************************
public class GradeRange
{
//----------------------------------------------------------------// Creates an array of Grade objects and prints them.
//----------------------------------------------------------------public static void main (String[] args)
{
Grade[ ] grades =
{
new Grade("A", 95), new Grade("A-", 90),
new Grade("B+", 87), new Grade("B", 85), new Grade("B-", 80),
new Grade("C+", 77), new Grade("C", 75), new Grade("C-", 70),
new Grade("D+", 67), new Grade("D", 65), new Grade("D-", 60),
new Grade("F", 0)
};
for (Grade letterGrade : grades)
System.out.println (letterGrade);
}
}
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7-28
{
private String name;
private int lowerBound;
// Constructor: Sets up this Grade object with the specified grade name and numeric lower bound.
•
public Grade (String grade, int cutoff)
{
name = grade;
lowerBound = cutoff;
}
// Returns a string representation of this grade.
public String toString()
{
return name + "\t" + lowerBound;
}
// Name mutator.
public void setName (String grade)
{
name = grade;
}
// Lower bound mutator.
//----------------------------------------------------------------public void setLowerBound (int cutoff)
{
lowerBound = cutoff;
}
// Name accessor.
public String getName()
{
return name;
}
•
// Lower bound accessor.
//----------------------------------------------------------------public int getLowerBound()
{
return lowerBound;
}
}
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7-29
• Now let's look at an example that manages a
collection of CD objects
• See Tunes.java
• See CDCollection.java
• See CD.java
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7-30
//********************************************************************
•
public class Tunes
{
//----------------------------------------------------------------// Creates a CDCollection object and adds some CDs to it. Prints
// reports on the status of the collection.
//----------------------------------------------------------------public static void main (String[] args)
{
CDCollection music = new CDCollection ();
music.addCD ("Storm Front", "Billy Joel", 14.95, 10);
music.addCD ("Come On Over", "Shania Twain", 14.95, 16);
music.addCD ("Soundtrack", "Les Miserables", 17.95, 33);
music.addCD ("Graceland", "Paul Simon", 13.90, 11);
System.out.println (music);
music.addCD ("Double Live", "Garth Brooks", 19.99, 26);
music.addCD ("Greatest Hits", "Jimmy Buffet", 15.95, 13);
System.out.println (music);
}
}
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7-31
{
•
private CD[ ] collection;
private int count;
private double totalCost;
// Constructor: Creates an initially empty collection.
public CDCollection ()
{
collection = new CD[100];
count = 0;
totalCost = 0.0;
}
// Adds a CD to the collection, increasing the size of the collection if necessary.
public void addCD (String title, String artist, double cost, int tracks)
{
if (count = = collection.length)
increaseSize();
collection[count] = new CD (title, artist, cost, tracks);
totalCost += cost;
count++;
}
// Returns a report describing the CD collection.
public String toString()
{
NumberFormat fmt = NumberFormat.getCurrencyInstance();
String report = "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n";
report += "My CD Collection\n\n";
report += "Number of CDs: " + count + "\n";
report += "Total cost: " + fmt.format(totalCost) + "\n";
report += "Average cost: " + fmt.format(totalCost/count);
report += "\n\nCD List:\n\n";
for (int cd = 0; cd < count; cd++)
report += collection[cd].toString() + "\n";
return report;
}
// Increases capacity of the collection by creating a larger array and copying the existing collection into it.
//----------------------------------------------------------------private void increaseSize ()
{
CD[ ] temp = new CD[collection.length * 2];
for (int cd = 0; cd < collection.length; cd++)
temp[cd] = collection[cd];
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2007 Pearson
All rights reserved
= Addison-Wesley.
temp;
}
7-32
import java.text.NumberFormat;
•
public class CD
{
private String title, artist;
private double cost;
private int tracks;
//----------------------------------------------------------------// Creates a new CD with the specified information.
//----------------------------------------------------------------public CD (String name, String singer, double price, int numTracks)
{
title = name;
artist = singer;
cost = price;
tracks = numTracks;
}
//----------------------------------------------------------------// Returns a string description of this CD.
//----------------------------------------------------------------public String toString()
{
NumberFormat fmt = NumberFormat.getCurrencyInstance();
String description;
description = fmt.format(cost) + "\t" + tracks + "\t";
description += title + "\t" + artist;
return description;
}
}
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7-33
Arrays of Objects
• A UML diagram for the Tunes program:
Tunes
CDCollection
- collection : CD[]
- count : int
- totalCost : double
+ main (args : String[]) :
void
+ addCD (title : String, artist : String,
cost : double, tracks : int) : void
+ toString() : String
- increaseSize() : void
CD
- title : String
- artist : String
- cost : double
- tracks : int
1
*
+ toString() : String
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7-34
Command-Line Arguments
• The signature of the main method indicates that it
takes an array of String objects as a parameter
• These values come from command-line arguments
that are provided when the interpreter is invoked
• For example, the following invocation of the
interpreter passes three String objects into main:
> java StateEval pennsylvania texas arizona
• These strings are stored at indexes 0-2 of the array
parameter of the main method
• See NameTag.java (page 395)
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7-35
•
//********************************************************************
// NameTag.java
// Demonstrates the use of command line arguments.
//********************************************************************
public class NameTag
{
//----------------------------------------------------------------// Prints a simple name tag using a greeting and a name that is
// specified by the user.
//----------------------------------------------------------------public static void main (String[] args)
{
System.out.println ();
System.out.println (" " + args[0]);
System.out.println ("My name is " + args[1]);
}
}
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7-36
Outline
Declaring and Using Arrays
Arrays of Objects
Variable Length Parameter Lists
Two-Dimensional Arrays
The ArrayList Class
Polygons and Polylines
Mouse Events and Key Events
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7-37
Variable Length Parameter Lists
• Suppose we wanted to create a method that
processed a different amount of data from one
invocation to the next
• For example, let's define a method called average
that returns the average of a set of integer
parameters
// one call to average three values
mean1 = average (42, 69, 37);
// another call to average seven values
mean2 = average (35, 43, 93, 23, 40, 21, 75);
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7-38
Variable Length Parameter Lists
• We could define overloaded versions of the
average method
 Downside: we'd need a separate version of the method
for each parameter count
• We could define the method to accept an array of
integers
 Downside: we'd have to create the array and store the
integers prior to calling the method each time
• Instead, Java provides a convenient way to create
variable length parameter lists
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7-39
Variable Length Parameter Lists
• Using special syntax in the formal parameter list,
we can define a method to accept any number of
parameters of the same type
• For each call, the parameters are automatically put
into an array for easy processing in the method
Indicates a variable length parameter list
public double average (int ... list)
{
// whatever
}
element
array
type
name
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7-40
Variable Length Parameter Lists
public double average (int ... list)
{
double result = 0.0;
if (list.length != 0)
{
int sum = 0;
for (int num : list)
sum += num;
result = (double)num / list.length;
}
return result;
}
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7-41
Variable Length Parameter Lists
• The type of the parameter can be any primitive or
object type
public void printGrades (Grade ... grades)
{
for (Grade letterGrade : grades)
System.out.println (letterGrade);
}
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7-42
Variable Length Parameter Lists
• A method that accepts a variable number of
parameters can also accept other parameters
• The following method accepts an int, a String
object, and a variable number of double values
into an array called nums
public void test (int count, String name,
double ... nums)
{
// whatever
}
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7-43
Variable Length Parameter Lists
• The varying number of parameters must come last
in the formal arguments
• A single method cannot accept two sets of varying
parameters
• Constructors can also be set up to accept a
variable number of parameters
• See VariableParameters.java (page 398)
• See Family.java (page 399)
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7-44
•
//********************************************************************
// VariableParameters.java
//
// Demonstrates the use of a variable length parameter list.
//********************************************************************
public class VariableParameters
{
//----------------------------------------------------------------// Creates two Family objects using a constructor that accepts
// a variable number of String objects as parameters.
//----------------------------------------------------------------public static void main (String[] args)
{
Family lewis = new Family ("John", "Sharon", "Justin", "Kayla");
Family camden = new Family ("Stephen", "Annie", "Matt", "Mary",
"Simon", "Lucy", "Ruthie", "Sam", "David");
System.out.println(lewis);
System.out.println();
System.out.println(camden);
}
}
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7-45
•
//********************************************************************
// Family.java
//
// Demonstrates the use of variable length parameter lists.
//********************************************************************
public class Family
{
private String[] members;
//----------------------------------------------------------------// Constructor: Sets up this family by storing the (possibly
// multiple) names that are passed in as parameters.
//----------------------------------------------------------------public Family (String ... names)
{
members = names;
}
//----------------------------------------------------------------// Returns a string representation of this family.
//----------------------------------------------------------------public String toString()
{
String result = "";
for (String name : members)
result += name + "\n";
return result;
}
}
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7-46
Outline
Declaring and Using Arrays
Arrays of Objects
Variable Length Parameter Lists
Two-Dimensional Arrays
The ArrayList Class
Polygons and Polylines
Mouse Events and Key Events
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7-47
Two-Dimensional Arrays
• A one-dimensional array stores a list of elements
• A two-dimensional array can be thought of as a
table of elements, with rows and columns
one
dimension
two
dimensions
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7-48
Two-Dimensional Arrays
• To be precise, in Java a two-dimensional array is
an array of arrays
• A two-dimensional array is declared by specifying
the size of each dimension separately:
int[][] scores = new int[12][50];
• A array element is referenced using two index
values:
value = scores[3][6]
• The array stored in one row can be specified
using one index
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7-49
Two-Dimensional Arrays
Expression
table
Type
int[][]
Description
table[5]
int[]
array of integers
table[5][12]
int
integer
2D array of integers, or
array of integer arrays
• See TwoDArray.java (page 401)
• See SodaSurvey.java (page 402)
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7-50
•
//********************************************************************
// TwoDArray.java
// Demonstrates the use of a two-dimensional array.
//********************************************************************
public class TwoDArray
{
//----------------------------------------------------------------// Creates a 2D array of integers, fills it with increasing
// integer values, then prints them out.
//----------------------------------------------------------------public static void main (String[ ] args)
{
int[ ][ ] table = new int[5][10];
// Load the table with values
for (int row=0; row < table.length; row++)
for (int col=0; col < table[row].length; col++)
table[row][col] = row * 10 + col;
// Print the table
for (int row=0; row < table.length; row++)
{
for (int col=0; col < table[row].length; col++)
System.out.print (table[row][col] + "\t");
System.out.println();
}
}
}
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7-51
•
// SodaSurvey.java
Demonstrates the use of a two-dimensional array.
//********************************************************************
import java.text.DecimalFormat;
public class SodaSurvey
{
//----------------------------------------------------------------// Determines and prints the average of each row (soda) and each column (respondent) of the scores.
//----------------------------------------------------------------public static void main (String[] args)
{
int[ ][ ] scores = { {3, 4, 5, 2, 1, 4, 3, 2, 4, 4},
{2, 4, 3, 4, 3, 3, 2, 1, 2, 2},
{3, 5, 4, 5, 5, 3, 2, 5, 5, 5},
{1, 1, 1, 3, 1, 2, 1, 3, 2, 4} };
final int SODAS = scores.length;
final int PEOPLE = scores[0].length;
int[ ] sodaSum = new int[SODAS];
int[ ] personSum = new int[PEOPLE];
for (int soda=0; soda < SODAS; soda++)
for (int person=0; person < PEOPLE; person++)
{
sodaSum[soda] += scores[soda][person];
personSum[person] += scores[soda][person];
}
DecimalFormat fmt = new DecimalFormat ("0.#");
System.out.println ("Averages:\n");
for (int soda=0; soda < SODAS; soda++)
System.out.println ("Soda #" + (soda+1) + ": " +
fmt.format ((float)sodaSum[soda]/PEOPLE));
System.out.println ();
for (int person =0; person < PEOPLE; person++)
System.out.println ("Person #" + (person+1) + ": " +
fmt.format ((float)personSum[person]/SODAS));
}
}
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7-52
Multidimensional Arrays
• An array can have many dimensions – if it has
more than one dimension, it is called a
multidimensional array
• Each dimension subdivides the previous one into
the specified number of elements
• Each dimension has its own length constant
• Because each dimension is an array of array
references, the arrays within one dimension can be
of different lengths
 these are sometimes called ragged arrays
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7-53
Outline
Declaring and Using Arrays
Arrays of Objects
Variable Length Parameter Lists
Two-Dimensional Arrays
The ArrayList Class
Polygons and Polylines
Mouse Events and Key Events
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7-54
The ArrayList Class
• The ArrayList class is part of the java.util
package
• Like an array, it can store a list of values and
reference each one using a numeric index
• However, you cannot use the bracket syntax with
an ArrayList object
• Furthermore, an ArrayList object grows and
shrinks as needed, adjusting its capacity as
necessary
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7-55
The ArrayList Class
• Elements can be inserted or removed with a single
method invocation
• When an element is inserted, the other elements
"move aside" to make room
• Likewise, when an element is removed, the list
"collapses" to close the gap
• The indexes of the elements adjust accordingly
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7-56
The ArrayList Class
• An ArrayList stores references to the Object
class, which allows it to store any kind of object
• See Beatles.java (page 407)
• We can also define an ArrayList object to accept
a particular type of object
• The following declaration creates an ArrayList
object that only stores Family objects
ArrayList<Family> reunion = new ArrayList<Family>
• This is an example of generics, which are
discussed further in Chapter 12
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•
//********************************************************************
// Beatles.java Demonstrates the use of a ArrayList object.
//********************************************************************
import java.util.ArrayList;
public class Beatles
{
//----------------------------------------------------------------// Stores and modifies a list of band members.
//----------------------------------------------------------------public static void main (String[ ] args)
{
ArrayList band = new ArrayList();
band.add ("Paul");
band.add ("Pete");
band.add ("John");
band.add ("George");
System.out.println (band);
int location = band.indexOf ("Pete");
band.remove (location);
System.out.println (band);
System.out.println ("At index 1: " + band.get(1));
band.add (2, "Ringo");
System.out.println (band);
System.out.println ("Size of the band: " + band.size());
}
}
© 2007 Pearson Addison-Wesley. All rights reserved
7-58
ArrayList Efficiency
• The ArrayList class is implemented using an
underlying array
• The array is manipulated so that indexes remain
continuous as elements are added or removed
• If elements are added to and removed from the end
of the list, this processing is fairly efficient
• But as elements are inserted and removed from
the front or middle of the list, the remaining
elements are shifted
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7-59
Outline
Declaring and Using Arrays
Arrays of Objects
Variable Length Parameter Lists
Two-Dimensional Arrays
The ArrayList Class
Polygons and Polylines
Mouse Events and Key Events
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7-60
Polygons and Polylines
• Arrays can be helpful in graphics processing
• For example, they can be used to store a list of
coordinates
• A polygon is a multisided, closed shape
• A polyline is similar to a polygon except that its
endpoints do not meet, and it cannot be filled
• See Rocket.java (page 411)
• See RocketPanel.java (page 412)
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7-61
• // Rocket.java
Author: Lewis/Loftus
//
// Demonstrates the use of polygons and polylines.
//********************************************************************
import javax.swing.JFrame;
public class Rocket
{
//----------------------------------------------------------------// Creates the main frame of the program.
//----------------------------------------------------------------public static void main (String[] args)
{
JFrame frame = new JFrame ("Rocket");
frame.setDefaultCloseOperation (JFrame.EXIT_ON_CLOSE);
RocketPanel panel = new RocketPanel();
frame.getContentPane().add(panel);
frame.pack();
frame.setVisible(true);
}
}
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7-62
•
// RocketPanel.java
//
// Demonstrates the use of polygons and polylines.
//********************************************************************
import javax.swing.JPanel;
import java.awt.*;
public class RocketPanel extends JPanel
{
private int[] xRocket = {100, 120, 120, 130, 130, 70, 70, 80, 80};
private int[] yRocket = {15, 40, 115, 125, 150, 150, 125, 115, 40};
private int[] xWindow = {95, 105, 110, 90};
private int[] yWindow = {45, 45, 70, 70};
private int[] xFlame = {70, 70, 75, 80, 90, 100, 110, 115, 120,
130, 130};
private int[] yFlame = {155, 170, 165, 190, 170, 175, 160, 185,
160, 175, 155};
//----------------------------------------------------------------// Constructor: Sets up the basic characteristics of this panel.
//----------------------------------------------------------------public RocketPanel()
{
setBackground (Color.black);
setPreferredSize (new Dimension(200, 200));
}
//----------------------------------------------------------------// Draws a rocket using polygons and polylines.
//----------------------------------------------------------------public void paintComponent (Graphics page)
{
super.paintComponent (page);
page.setColor (Color.cyan);
©
2007 Pearson Addison-Wesley.
All rights
reserved
page.fillPolygon
(xRocket,
yRocket,
xRocket.length);
7-63
The Polygon Class
• The Polygon class can also be used to define and
draw a polygon
• It is part of the java.awt package
• Versions of the overloaded drawPolygon and
fillPolygon methods take a single Polygon
object as a parameter instead of arrays of
coordinates
• A Polygon object encapsulates the coordinates of
the polygon
© 2007 Pearson Addison-Wesley. All rights reserved
7-64
Outline
Declaring and Using Arrays
Arrays of Objects
Variable Length Parameter Lists
Two-Dimensional Arrays
The ArrayList Class
Polygons and Polylines
Mouse Events and Key Events
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7-65
Mouse Events
• Events related to the mouse are separated into
mouse events and mouse motion events
• Mouse Events:
mouse pressed
the mouse button is pressed down
mouse released
the mouse button is released
mouse clicked
the mouse button is pressed down
and released without moving the
mouse in between
mouse entered
the mouse pointer is moved onto
(over) a component
mouse exited
the mouse pointer is moved off of a
component
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7-66
Mouse Events
• Mouse Motion Events:
mouse moved
the mouse is moved
mouse dragged
the mouse is moved while the mouse
button is pressed down
• Listeners for mouse events are created using the
MouseListener and MouseMotionListener
interfaces
• A MouseEvent object is passed to the appropriate
method when a mouse event occurs
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7-67
Mouse Events
• For a given program, we may only care about one
or two mouse events
• To satisfy the implementation of a listener
interface, empty methods must be provided for
unused events
• See Dots.java (page 415)
• See DotsPanel.java (page 416)
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7-68
•
// Dots.java
//
// Demonstrates mouse events.
//********************************************************************
import javax.swing.JFrame;
public class Dots
{
//----------------------------------------------------------------// Creates and displays the application frame.
//----------------------------------------------------------------public static void main (String[] args)
{
JFrame frame = new JFrame ("Dots");
frame.setDefaultCloseOperation (JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add (new DotsPanel());
frame.pack();
frame.setVisible(true);
}
}
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7-69
import java.util.ArrayList;
import javax.swing.JPanel;
import java.awt.*;
import java.awt.event.*;
public class DotsPanel extends JPanel
{
private final int SIZE = 6; // radius of each dot
private ArrayList<Point> pointList;
//----------------------------------------------------------------// Constructor: Sets up this panel to listen for mouse events.
//----------------------------------------------------------------public DotsPanel()
{
pointList = new ArrayList<Point>();
addMouseListener (new DotsListener());
setBackground (Color.black);
setPreferredSize (new Dimension(300, 200));
}
//----------------------------------------------------------------// Draws all of the dots stored in the list.
//----------------------------------------------------------------public void paintComponent (Graphics page)
{
super.paintComponent(page);
page.setColor (Color.green);
for (Point spot : pointList)
page.fillOval (spot.x-SIZE, spot.y-SIZE, SIZE*2, SIZE*2);
page.drawString ("Count: " + pointList.size(), 5, 15);
}
//*****************************************************************
// Represents the listener for mouse events.
//*****************************************************************
private class DotsListener implements MouseListener
{
© 2007
Pearson Addison-Wesley. All rights reserved
//-------------------------------------------------------------// Adds the current point to the list of points and redraws
7-70
Mouse Events
• Rubberbanding is the visual effect in which a
shape is "stretched" as it is drawn using the
mouse
• The following example continually redraws a line
as the mouse is dragged
• See RubberLines.java (page 419)
• See RubberLinesPanel.java (page 420)
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7-71
•
// RubberLines.java
//
// Demonstrates mouse events and rubberbanding.
//********************************************************************
import javax.swing.JFrame;
public class RubberLines
{
//----------------------------------------------------------------// Creates and displays the application frame.
//----------------------------------------------------------------public static void main (String[] args)
{
JFrame frame = new JFrame ("Rubber Lines");
frame.setDefaultCloseOperation (JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add (new RubberLinesPanel());
frame.pack();
frame.setVisible(true);
}
}
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7-72
public class RubberLinesPanel extends JPanel
{
private Point point1 = null, point2 = null;
//----------------------------------------------------------------// Constructor: Sets up this panel to listen for mouse events.
//----------------------------------------------------------------public RubberLinesPanel()
{
LineListener listener = new LineListener();
addMouseListener (listener);
addMouseMotionListener (listener);
setBackground (Color.black);
setPreferredSize (new Dimension(400, 200));
}
//----------------------------------------------------------------// Draws the current line from the intial mouse-pressed point to
// the current position of the mouse.
//----------------------------------------------------------------public void paintComponent (Graphics page)
{
super.paintComponent (page);
page.setColor (Color.yellow);
if (point1 != null && point2 != null)
page.drawLine (point1.x, point1.y, point2.x, point2.y);
}
//*****************************************************************
// Represents the listener for all mouse events.
//*****************************************************************
private class LineListener implements MouseListener,
MouseMotionListener
{
//-------------------------------------------------------------// Captures the initial position at which the mouse button is
// pressed.
//-------------------------------------------------------------public void mousePressed (MouseEvent event)
{
point1 = event.getPoint();
}
© 2007 Pearson Addison-Wesley. All rights reserved
//--------------------------------------------------------------
7-73
Key Events
• A key event is generated when the user types on
the keyboard
key pressed
a key on the keyboard is pressed down
key released
a key on the keyboard is released
key typed
a key on the keyboard is pressed down
and released
• Listeners for key events are created by
implementing the KeyListener interface
• A KeyEvent object is passed to the appropriate
method when a key event occurs
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7-74
Key Events
• The component that generates a key event is the
one that has the current keyboard focus
• Constants in the KeyEvent class can be used to
determine which key was pressed
• The following example "moves" an image of an
arrow as the user types the keyboard arrow keys
• See Direction.java (page 423)
• See DirectionPanel.java (page 424)
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7-75
•
// Direction.java
Author: Lewis/Loftus
//
// Demonstrates key events.
//********************************************************************
import javax.swing.JFrame;
public class Direction
{
//----------------------------------------------------------------// Creates and displays the application frame.
//----------------------------------------------------------------public static void main (String[] args)
{
JFrame frame = new JFrame ("Direction");
frame.setDefaultCloseOperation (JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add (new DirectionPanel());
frame.pack();
frame.setVisible(true);
}
}
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7-76
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
public class DirectionPanel extends JPanel
{
private final int WIDTH = 300, HEIGHT = 200;
private final int JUMP = 10; // increment for image movement
private final int IMAGE_SIZE = 31;
private ImageIcon up, down, right, left, currentImage;
private int x, y;
//----------------------------------------------------------------// Constructor: Sets up this panel and loads the images.
//----------------------------------------------------------------public DirectionPanel()
{
addKeyListener (new DirectionListener());
x = WIDTH / 2;
y = HEIGHT / 2;
up = new ImageIcon ("arrowUp.gif");
down = new ImageIcon ("arrowDown.gif");
left = new ImageIcon ("arrowLeft.gif");
right = new ImageIcon ("arrowRight.gif");
currentImage = right;
setBackground (Color.black);
setPreferredSize (new Dimension(WIDTH, HEIGHT));
setFocusable(true);
}
//----------------------------------------------------------------// Draws the image in the current location.
//----------------------------------------------------------------public void paintComponent (Graphics page)
{
super.paintComponent (page);
currentImage.paintIcon (this, page, x, y);
}
© 2007 Pearson Addison-Wesley. All rights reserved
//*****************************************************************
7-77
Summary
• has focused on:






array declaration and use
bounds checking and capacity
arrays that store object references
variable length parameter lists
multidimensional arrays
the ArrayList class
 polygons and polylines
 mouse events and keyboard events
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7-78