Transcript PhysCh3.76

Chapter 3
Two-Dimensional Motion and Vectors
Section 3.1
Introduction to Vectors
Scalars and Vectors
• Scalar: a physical quantity that has only a magnitude but
no direction
• Vector: a physical quantity that has both a magnitude
and direction
Scalar or vector
• Are the following quantities scalars or vectors?
–
–
–
–
–
–
Weight
Displacement
Speed
Time
Velocity
Force
Scalars and Vectors
• In this book, vectors are indicated by the use of
boldface type
• In this book, scalars are indicated by the use of italics
Vectors
• Vectors can be added graphically
– They must describe similar quantities
– They must have the same units
• The answer found by adding two vectors is called the
resultant (vector sum)
Triangle method of addition
• Use a reasonable scale
• Draw the tail of one vector starting at the tip of the other
• Draw the resultant vector starting at the tail of the first
vector to the tip of the last vector
Vectors continued
• Vectors can be added in any order
• Commutative property of vectors
Vectors continued
• To subtract a vector, add the opposite
• When you multiply or divide a vector by a scalar, the
result is a vector
– i.e. Twice as fast
• Always REMEMBER to indicate direction
– North of east
– South of west
Section 3.2
Vector Operations
Coordinate Systems in 2 Dimensions
• In Chapter 2 we looked at motion in 1 dimension
Coordinate Systems in Two Dimensions
• Adding another axis helps us describe two dimensional
motion
• It also simplifies analysis of motion in one dimension
– Fig 3.6
• In a, if the direction of the plane changes, we must turn the axis
again
• It would also be difficult to describe another moving object if it is not
traveling in a different direction
• Having 2 axes simplifies this significantly
Coordinate Systems in Two Dimensions
• There are no firm rules for applying coordinate systems
• However, you must be consistent
• It is usually best to use the system that makes solving
the problem the easiest
• This is why we use the coordinate system
Determining Resultant Magnitude and
Direction
• In Section 3.1 we did this graphically
• This takes too long and is only accurate if you draw
VERY CAREFULLY
• A better way is by using the Pythagorean theorem
Determining Resultant Magnitude and
Direction
• In order to find the direction of the resultant, we can use
the tangent function
Problem
• A Plane travels from Houston, Texas, to Washington,
D.C., which is 1540 km east and 1160 km north of
Houston. What is the total displacement of the plane?
Resolving Vectors into Components
• The horizontal and vertical parts that add up to give the
resultant are called components.
– The x component is parallel to the x-axis and the y component is
parallel to the y-axis
• Any vector can be described by a set of perpendicular
components.
– Fig 3.10
Resolving Vectors into Components
opp
sin  
hyp
adj
cos  
hyp
• For a refresher on trigonometry, see Appendix A in the
back of the book.
Problems
• An arrow is shot from a bow at an angle of 25o above the
horizontal with an initial speed of 45 m/s. Find the
horizontal and vertical components of the arrow’s initial
velocity.
• The arrow strikes the target with a speed of 45 m/s at an
angle of -25o with respect to the horizontal. Calculate the
horizontal and vertical components of the arrow’s final
velocity.
Adding vectors that are not perpendicular
• A plane travels 50km at an angle of 35o to the ground,
then climbs at only 10o to the ground for 220 km.
• These vectors do not form a right triangle, so we can’t
use the tangent function or the Pythagorean theorem
when adding them
• However, we can resolve each of the plane’s
displacement vectors into their x and y components
Adding vectors that are not perpendicular
• We can then use the Pythagorean theorem and tangent
function on the vector sum of the two perpendicular
components of the resultant
Adding Vectors Algebraically
• A hiker walks 25.5 km from her base camp at 35o south
of east. On the second day, she walks 41.0 km in a
direction 65o north of east, at which point she discovers
a forest ranger’s tower. Determine the magnitude and
direction of her resultant displacement between the base
camp and the ranger’s tower.
Adding vectors algebraically
• Step 1: Select a coordinate system, draw a sketch of the
vectors to be added and label each vector
Adding vectors Algebraically
• Step 3: Find the x and y components of the total
displacement.
• Step 4: Use the Pythagorean theorem to find the
magnitude of the resultant vector
• Step 5: Use a suitable trigonometric function to find the
angle the resultant vector makes with the x-axis
• Step 6: Evaluate your answer.
HW Assignment
• Pg 91: Practice 3a - 1, 2
• Pg 94: Practice 3b - 2, 4, 6
• Pg 97: Practice 3c - 2, 3, 4
Section 3.3
Projectile Motion
Two-Dimensional Motion
• The velocity, acceleration and displacement of an object
thrown into the air don’t all point in the same direction.
• We resolve vectors into components to make it simpler.
• At the end, we can recombine the components to
determine the resultant.
Components simplify motion
• As a long jumper
approaches his jump, he
runs in a straight line.
• When he jumps, his
velocity has both horizontal
and vertical components.
• To analyze his motion we
apply the kinematic
equations to one direction
at a time
Projectile Motion
• Free fall with an initial horizontal velocity
• Projectiles follow parabolic trajectories
• However, there is air resistance at the surface of the
earth and horizontal velocity slows down.
• In this class, we will consider the horizontal velocity to be
constant.
Vertical motion of a projectile
Vertical motion of a projectile that falls from
rest
vy , f  gt
vy , f 2  2gy
1
2
y  g(t)
2
Horizontal motion of a projectile
vx  vx , i  constant
x  vxt
Problem
• People in movies often jump from buildings into pools. If
a person jumps from the 10th floor (30.0 m) to a pool
that is 5.0 m away from the building, with what initial
velocity must the person jump?
Objects launched at an angle
• For an object launched at an angle, the sine and cosine
functions can be used to find the horizontal and vertical
components of the vi.
• Use components to analyze objects launched at an
angle
vx  vi(cos )  constant
x  vi(cos  )t
vy , f  vi(sin )  gt
vy , f 2  vi 2(sin )  2gy
2
1
2
y  vi(sin )t  g(t)
2
Problem
• A zookeeper finds an escaped monkey hanging from a
light pole. Aiming her tranquilizer gun at the monkey, the
zookeeper kneels 10.0 m from the light pole, which is
5.00 m high. The tip of her gun is 1.00 m above the
ground. The monkey tries to trick the zookeeper by
dropping a banana, then continues to hold onto the light
pole. At the moment the monkey releases the banana,
the zookeeper shoots. If the tranquilizer dart travels at
50.0 m/s, will the dart hit the monkey, the banana, or
neither one?
Problem
• A golfer practices driving balls off a cliff and into water
below. The cliff is 15 m from the water. If the golf ball is
launched at 51 m/s at an angle of 15o, how far does the
ball travel horizontally before hitting the water?