Foward Kinematics-
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Transcript Foward Kinematics-
Robot Modeling and the Forward
Kinematic Solution
ME 3230
R. R. Lindeke
Looking Closely at the T0n Matrix
At the end of our discussion of “Robot
Mapping” we found that the T0n matrix
related the end of the arm frame (n) to
its base (0) –
Thus it must contain information related
to the several joints of the robot
It is a 4x4 matrix populated by complex
equations for both position and
orientation (POSE)
Looking Closely at the T0n Matrix
To get at the equation set, we will
choose to add a series of coordinate
frames to each of the joint positions
The frame attached to the 1st joint is
labeled 0 – the base frame! – while
joint two has Frame 1, etc.
The last Frame is the end or n Frame
Looking Closely at the T0n Matrix
As we have seen earlier, we can
define a HTM (T(i-1)i) to the
transformation between any two
SO3 based frames
Thus we will find that the T0n is
given by a product formed by:
T T gT gL gT
n
0
1
0
2
1
n
n1
Looking Closely at the T0n Matrix
For simplicity, we will redefine each of the of
these transforms (T(i-1)i) as Ai
Then, for a typical 3 DOF robot Arm,
T0n = A1*A2*A3
While for a full functioned 6 DOF robot (arm
and wrist) would be:
T0n = A1*A2*A3*A4*A5*A6
A1 to A3 ‘explain’ the arm joint effect while A4
to A6 explain the wrist joint effects
Looking At The Frame To Frame
Arrangements – Building A Modeling Basis
When we move from one frame to
another, we will encounter:
A rotation and translation WRT the Zi-1
Two translations (in a controlled sense)
Two rotations (also in a controlled sense)
These are called the Joint Parameters
A rotation and translation WRT the Xi
These are called the Link Parameters
A model of the Joint
Parameters
NOTE!!!
A model of the Link
Parameters
ai or
Talking Specifics – Joint Parameters
i is an angle measured about the Zi-1
axis from Xi-1 to Xi and is a variable for
a revolute joint – its fixed for a
Prismatic Joint
di is a distance measured from the
origin of Frame(i-1) to the intersection of
Zi-1 and Xi and is a variable for a
prismatic joint – its fixed for a Revolute
Joint
Talking Specifics – Link Parameters
ai (or li) is the Link length and measures the
distance from the intersection of Zi-1 to the
origin of Framei measured along Xi
i is the Twist angle which measures the
angle from Zi-1 to Zi as measured about Xi
Both of these parameters are fixed in value
regardless of the joint type.
A Further note: Fixed does not mean zero
degrees or zero length just that they don’t
change
Very Important to note:
Two Design Axioms prevail in this modeling
approach
Axiom DH1: The Axis Xi must be designed to be
perpendicular to Zi-1
Axiom DH2: The Axis Xi must be designed to
intersect Zi-1
Thus, within reason we can design the
structure of the coordinate frames to simplify
the math (they are under our control!)
Returning to the 4 ‘Frame-Pair’
Operators:
1st is which is an
operation of pure
rotation about Z or:
2nd is d which is a
translation along Z
or:
C os
Sin
0
0
1
0
0
0
Sin
Cos
0
0
0
1
0
0
0
1
0
0
0 0
0 0
1 0
0 1
0
0
d
1
Returning to the 4 Frame
Operators:
3rd is a
Translation
Along X or:
4th is which is
a pure Rotation
about X or:
1
0
0
0
0
1
0
0
0
1
0
0
0
1
0 Cos
0 Sin
0
0
0
Sin
Cos
0
a
0
0
1
0
0
0
1
The Overall Effect is:
C os
Sin
0
0
Sin
Cos
0
0
0 0 1
0 0 0
1 0 0
0 1 0
0 0 0 1
1 0 0 0
0 1 d 0
0 0 1 0
0 0 a 1
0
1 0 0 0 Cos
0 1 0 0 Sin
0 0 1 0
0
0
Sin
Cos
0
0
0
0
1
Simplifying this Matrix Product:
C i
S
i
0
0
S i C i
C i C i
S i
S i S i
C i S i
C i
0
0
This matrix is the general transformation
relating each and every of the frame pairs
along a robot structure
ai C i
ai S i
di
1
So, Since We Can Control the Building of
this Set Of Frames, What Are The Rules?
We will employ a method called the DenavitHartenberg Method
It is a Step-by-Step approach for modeling
each of the frames from the initial (or 0)
frame all the way to the n (or end) frame
This modeling technique makes each joint
axis (either rotation or extension) the Z-axis
of the appropriate frame (Z0 to Zn-1).
The Joint motion, thus, is taken W.R.T. the
Zi-1 axis of the frame pair making up the
specific transformation matrix under design
The D-H Modeling Rules:
1)
2)
3)
Locate & Label the Joint Axes: Z0 to Zn-1
Establish the Base Frame. Set Base Origin
anywhere on the Z0 axis. Choose X0 and Y0
conveniently and to form a right hand
frame.
Locate the origin Oi where the common
normal to Zi-1 and Zi intersects Zi. If Zi
intersects Zi-1 locate Oi at this intersection.
If Zi-1 and Zi are parallel, locate Oi at Joint
i+1
The D-H Modeling Rules:
4)
Establish Xi along the common normal between
Zi-1 and Zi through Oi, or in the direction Normal to the plane
Zi-1 – Zi if these axes intersect
5)
Establish Yi to form a right hand system
Set i = i+1, if i<n loop back to step 3
(Repeat Steps 3 to 5 for I = 1 to I = n-1)
6)
Establish the End-Effector (n) frame: OnXnYnZn. Assuming
the n-th joint is revolute, set kn = a along the direction Zn-1.
Establish the origin On conveniently along Zn, typically
mounting point of gripper or tool. Set jn = o in the direction of
gripper closure (opening) and set in = n such that n = oxa.
Note if tool is not a simple gripper, set Xn and Yn
conveniently to form a right hand frame.
The D-H Modeling Rules:
7)
Create a table of “Link” parameters:
1)
2)
3)
4)
8)
9)
i as angle about Zi-1 between X’s
di as distance along Zi-1
i as angle about Xi between Z’s
ai as distance along Xi
Form HTM matrices A1, A2, … An by
substituting , d, and a into the
general model
Form T0n = A1*A2*…*An
Some Issues to remember:
If you have parallel Z axes, the X axis of the second
frame runs perpendicularly between them
When working on a revolute joint, the model will be
simpler if the two X directions are in alignment at
“Kinematic Home” – ie. Our model’s starting point
To achieve this kinematic home, rotate the model
about moveable axes (Zi-1’s) to align X’s
Kinematic Home is not particularly critical for
prismatic joints
An ideal model will have n+1 frames
However, additional frames may be necessary –
these are considered ‘Dummy’ frames since they
won’t contain joint axes
Applying D-H to a General Case:
General Case: Considering Link i
Connects Frames: i-1 and I and
includes Joint i
Frames
Link Var
d
a
S
C
S
C
i -1 to i
i
+ 37
17.5 u
47.8 u
17.8
0.306
.952
S( + 37)
C( + 37)
R
This information allowed us to ‘Build’
The L.P. (link parameter) Table as
seen here
Leads to an Ai Matrix:
C ( 37) .952 S ( 37) .306 S ( 37) 47.8* C ( 37)
S ( 37) .952 C ( 37) .306 C ( 37) 47.8 S ( 37)
0
0.306
.952
17.5
0
0
0
1
Frame Skeleton for Prismatic
Hand Robot
LP Table:
Frames
Link
Var
d
a
S
C
S
C
0 1
1
R
1
0
0
-90
-1
0
S1
C1
1 2
2
R
2
-1
6
0
0
1
S2
C2
23
3
R
3
0.5
0
90
1
0
S3
C3
34
4
P
0
d4 + 4.25 0
0
0
1
S4
C4
4n
5
R
5
1
0
0
1
S5
C5
Depends on Location
of n(end)-frame!
0
Leading to 5 Ai Matrices
C1
S1
A1
0
0
0
0
1
S1
C1
0
0
0
C 2 S 2
S 2 C2
A2
0
0
0
0
0
0
0
1
0 6 C 2
0 6 S2
1
1
0
1
C 3
S3
A3
0
0
1
0
A4
0
0
0
0
1
S3
C 3
0
0
0
0 0
1 0
0 1
0 0
0
0
.5
1
0
0
4.25 d 4
1
#5 is:
C 5
S5
A5
0
0
S 5
C5
0
0
0
1
0
0
0
0
1
1
Now, Lets Form the FKS:
T0n = A1*A2*A3*A4*A5
I’ll use a software: Mathematica
This value is
called the
Hand Span
and depends
on the Frame
Skeleton we
developed
Solving for FKS
Here we have a special case – two of the
Joints are a “planer arm” revolute model –
i.e. parallel, consecutive revolute joints
These are contained in the A2 and A3
Matrices
These should be pre-multiplied using a
trigonometric tool that recognizes the sum of
angle cases ((Full)Simplify in mathematica)
Basically then: T0n = A1*{A2A3}*A4*A5
Finalizing the FKS – perform a
physical verification
Physical verification means to plug
known angles into the variables and
compute the Ai’s and FKS against the
Frame Skeleton
Another? 6dof Articulating Arm –
(The Figure Contains Frame Skelton)
LP Table
Frame
s
Lin
k
Var
d
a
S
C
S
C
0 1
1
R
1
0
0
90
-1
0
S1
C1
1 2
2
R
2
0
a2
0
0
1
S2
C2
23
3
R
3
0
a3
0
0
1
S3
C3
34
4
R
4
0
a4
-90
-1
0
S4
C4
45
5
R
5
0
0
90
1
0
S5
C5
56
6
R
6*
d6
0
0
0
1
S6
C6
* With End Frame in Better Kinematic Home. Here,
as shown, it would be (6 - 90), which is a problem!
A Matrices
C1
S1
A1
0
0
0
S1 0
C1 0
0
0
0
1
C 2 S 2
S 2 C2
A2
0
0
0
0
C 3 S 3
S 3 C3
A3
0
0
0
0
0 a3 C 3
0 a3 S 3
1
0
0
1
C 4 0 S 4 a4 C 4
S 4 0 C4 a S 4
4
A4
0 1 0
0
0
0
0
1
0
0
1
0 a2 C 2
0 a2 S 2
1
0
0
1
A Matrices, cont.
C 5
S5
A5
0
0
0 S 5 0
0 C 5 0
1
0
0
0
0
1
C 6 S 6
S 6 C6
A6
0
0
0
0
0 0
0 0
1 d6
0 1
At Better Kinematic Home!
Leads To:
FKS of:
T A1 g A2 gA3 gA4 PreProcess gA5 gA6
n
0
After Preprocessing A2-A3-A4, with
(Full)Simplify function, the FKS must be
reordered as A1-A234-A5-A6 and Simplified
Solving for FKS
Pre-process {A2*A3*A4} with Full
Simplify
They are the “planer arm” issue as in
the previous robot model
Then Form: A1* {A2*A3*A4}*A5*A6
Simplify for FKS!
Simplifies to
(in the expected Tabular Form):
nx = C1·(C5·C6·C234 - S6·S234) - S1·S5·C6
ny = C1·S5·C6 + S1·(C5·C6·C234 - S6·S234)
nz = S6·C234 + C5·C6·S234
ox = S1·S5·S6 - C1·(C5·S6·C234 + C6·S234)
oy = - C1·S5·S6 - S1·(C5·S6·C234 + C6·S234)
oz = C6·C234 - C5·S6·S234
ax = C1·S5·C234 + S1·C5
ay = S1·S5·C234 - C1·C5
az = S5·S234
dx = C1·(C234·(d6·S5 + a4) + a3·C23 + a2·C2) + d6·S1·C5
dy = S1·(C234·(d6·S5 + a4) + a3·C23 + a2·C2) - d6·C1·C5
dz = S234·(d6·S5 + a4) + a3·S23 + a2·S2
Verify the Model
Again, substitute known’s (typically 0
or 0 units) for the variable kinematic
variables
Check each individual A matrix against
your robot frame skeleton sketch for
physical agreement
Check the simplified FKS against the
Frame skeleton for appropriateness
After Substitution:
nx = C1·(C5·C6·C234 - S6·S234) - S1·S5·C6 = 1(1-0) – 0 = 1
ny = C1·S5·C6 + S1·(C5·C6·C234 - S6·S234) = 0+ 0(1 – 0) = 0
nz = S6·C234 + C5·C6·S234 = 0 + 0 = 0
ox = S1·S5·S6 - C1·(C5·S6·C234 + C6·S234) = 0 – 1(0 + 0) = 0
oy = - C1·S5·S6 - S1·(C5·S6·C234 + C6·S234) = -0 – 0(0 + 0) = 0
oz = C6·C234 - C5·S6·S234 = 1 – 0 = 1
ax = C1·S5·C234 + S1·C5 = 0 + 0 = 0
ay = S1·S5·C234 - C1·C5 = 0 – 1 = -1
az = S5·S234 = 0
dx = C1·(C234·(d6·S5 + a4) + a3·C23 + a2·C2) + d6·S1·C5
= 1*(1(0 + a4) + a3 + a2) + 0 = a4 + a3 + a2
dy = S1·(C234·(d6·S5 + a4) + a3·C23 + a2·C2) - d6·C1·C5
= 0(1(0 + a4) + a3 + a2) – d6 = -d6
dz = S234·(d6·S5 + a4) + a3·S23 + a2·S2
= 0(0 + a4) + 0 + 0 = 0