Slide Set 3a
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Transcript Slide Set 3a
Information Processing Theories of
Development
*Jesse Wilkinson*
A general note…
Connectivism and Evolutionary Cognitive
Development are two approaches to development
that rely on analogies to biological phenomena
Connectivism: brain structure
Evolutionary Cognitive Development: evolution/natural
selection
[We will examine some parallels between these
approaches and their biological counterparts
throughout…]
Connectivism
An approach to explain mental phenomena via
of thinking, which resemble the brain’s basic
structure
This is appealing and powerful because “building a model”
allows us to test theories
Connectivist Model in Action
*Spreading Activation*
Organization of Connectivist Models
[and how it corresponds to the brain]
Simple information processing units
[neurons]
Units organized in layers
[as are neurons in the brain- example: cerebral cortex
contains 6 layers]
Input units: contain information about the
initial representation [sensory neurons]
Hidden: combine units of evaluation criteria
[all other neurons]
Output: determine response [motor neurons]
Units are interconnected
[synapses]
Propagation of Information via Connectivist
Models
[brain considerations]
Output depends on two things:
(1) Combined activation received from each interconnecting unit (parameters for
processing are set by researcher)
(2) Connection strength: how strongly or weakly this connection should be tied to the
output (based on the model’s past experience)
In order for output to be propagated, a threshold must be met, which is predetermined by researcher.
Exact value of the output activation can fall anywhere within the range of 0 to 1, 1
being strongest.
[Note: this not totally analogous to action potentials (neural output signals) because not “all or none”]
Many units are activated simultaneously (or in parallel)
[as is the case with neural processing]
Information is distributed throughout the units (i.e., no single location corresponds
to a particular piece of knowledge).
MacWhinney model
Tested a system’s ability to chose one of six correct articles
(“the”) in German which change depending on the
corresponding noun and context
Input layer: 35 units
Features of the noun: aspects of its sound, meaning, and
context
Hidden layer: combinations of the 35 input units
Output layer: the 6 articles (der, die, das, etc…)
Training explained via MacWhinney
102
common
German
nouns
presented
Model
responded
Correct
answer
presented
Model
adjusted
connection
strengths to
optimize
future
accuracy
> 90% correct responses, but is it
really human-like?
Maybe….
Over-uses articles that accompany feminine nouns (more
common), just like German-speaking children.
Combinations hardest to learn for kids were hardest to learn
for model.
Connectivist Models & Learning
*Learning occurs through comparing correct responses
with incorrect responses and adjusting the strength of
associated connections until eventually the model
captures complex patterns of multiple, interacting cues.
*Another example: Deep Blue
Generalization of the system’s knowledge is based on
how similar a new situation is to ones the system has
encountered previously.
Connectivist models have successfully
mimicked many developmental
phenomena
Object Permanence
Understanding time-speed-distance problems
Early reading acquisition
Second language learning (and the critical period)
Category learning
Grammar
Some Clinical Applications
Influenced the field’s general conceptualization of developmental
disorders by distinguishing them from adult brain damage
Dyslexia has been simulated in a number of ways:
reducing the number of hidden units
slower rate of connection weight change
Constraining the size of weights in learning
Eliminating connections
Simply exposing the system to less training
Features of Autism have been simulated:
Decreases in the number of hidden units (failure to learn in complex
domains)
Or Increases! (fast initial learning that later regresses)
Limitations
Generally such models simulate learning, as opposed to
development
Highly task-specific
Over-simplified/Reductionist (Biology is NOT math!)
Structure not really analogous to the brain
No mention of chemical activity (neurotransmitters)
all cognition can’t be explained by neural activity
The “Behavior” of models is not really human-like:
Require more exposures than humans
Do not show insight
Do not learn symbolic rules (like mathematical formulas)
Cognitive Evolutionary Theory
Correct responses
This is an approach to explain cognitive processes following basic ideas of
Darwinian evolution.
In studying evolution and development, the fundamental question is the
same: How does change occur?
Siegler’s Answer: There is competition is among ideas/strategies and this
leads to adaptive outcomes over time.
Age
Siegler’s overlapping waves model of
cognitive development
At any one time children have
many (competing) ways of
thinking about most topics
With experience, some become
more/less frequent
NOT a series of distinct steps
With time, more advanced
strategies prevail
Strategy Selection
* Experience is key…
* Provides not only answers to the problems, but also information about
speed and accuracy of strategy utilized.
This information “feeds back” to provide increasingly detailed
knowledge for future strategy selections.
* With experience…
* Children tend to use each strategy most often on problems where it
works especially well compared with alternative approaches [strategies
“find their niches”]
* The more effective something has been in the past, the more often it will
be chosen in the future [“survival of the fittest”]
ULTIMATE GOAL…
Retrieval (i.e., to get to a point where using a strategy is
unnecessary). It is faster and just as accurate!
How do children learn new strategies?
Any number of possibilities:
Via teaching
Via imitating others
Via Spontaneous Strategy Discovery
Siegler’s Approach
Because he rejects the stage-approach, Siegler also feels that
typical methods used to study development are inadequate.
Siegler advocates that to observe cognitive change, we need data
collected at brief periods, repeatedly from the same individuals.
This yields richer, more meaningful data.
What are some examples of strategies kids use to
help them with addition problems?
Counting from one on their fingers
Putting appropriate # of fingers up and then counting
them to arrive at an answer
Using memory
Guessing!
“Counting on” (by choosing the larger number first
and counting up with the smaller number)
Siegler’s Study
Subjects were four- and five-year-olds (N = 8) with some skill in
adding numbers, but did not yet know or utilize “counting on”
strategy
11 week practice period where the children were presented
with addition problems, three times per week
Initial problems used only numbers 1-5 (Case), but challenge
problems (e.g., 21+3) were added to create problems where
“counting on” was necessary.
What strategies did the kids use?
Variability was noteworthy:
Every child used at least 5
strategies [competition exists!]
Reliance on particular
strategies varied greatly by
individual
This was not fully explained by
more knowledgeable kids
using more advanced
strategies (the kid with highest
ranking correct ranked 4th on
use of retrieval).
(Note: “Counting on” is also known as the “min method”)
7/8 children eventually discovered
“counting on”
Siegler observed what led up to strategy discovery:
The only distinguishing characteristic prior to discovery was a long
solution time compared to child’s mean solution time.
Discovery also accompanied by indicators of cognitive confusion:
false starts, pauses, and odd statements
Possible mechanisms
Discoveries occur in response to impasses or failures?
Nope! Most discoveries were made on problems the kid had previously solved without difficulty;
preceding problems were not unusually difficult
Transition strategies lead to discovery (which contain some but not
all of the elements of the ultimate strategy)?
Short-cut sum strategy
4+2 = “1, 2, 3, 4…5, 6”; as opposed to 4+2 = “1, 2, 3, 4… 1, 2,…1, 2, 3, 4, 5, 6”
Yes indeed- this strategy emerged in close proximity BEFORE discovering “counting on” in all 7
Contrasting examples…
Brittany & Whitney
Once discovered, there were large
individual differences in level of
insight, awareness, and affective
reactions…
“Eureka!”
Siegler & Crowley, American Psychologist, 1991
“Huh?”
Generalization of the Strategy
Some lacked insight, but even children who clearly
articulated the strategy did not immediately apply it.
The two children who ended up using it most only “counted
on” for 7/84 and 2/49 or their trials following their discovery.
Children’s emerging knowledge may be implicit and not
accessible to verbal report.
Experience may be necessary both before children fully utilize
strategies and are able to articulate them.
This supports “Wave theory”: change does not occur
immediately following discovery.
Testing the transition mechanism and
generalization
Siegler used a computer model that:
Analyzes the sequence of operations involved in executing strategies
Identifies potential improvements (e.g., redundancies)
Generates new strategies by combining old ones
It worked!
The computer model discovered the “counting on” strategy!
The model’s behavior was similar to children:
Sometimes discovered strategy following incorrect performance, sometimes correct
Generalized new strategies in a similar fashion
Siegler’s findings have been replicated in explaining the
acquisition of other developmental skills:
Time-telling
Reading
Spelling
Tool use
Problem-solving
Memory tasks
Limitations
Limited applicability:
Theory is most applicable to domains in which children use
clearly defined strategies
Says little about how the social world influences
cognitive development
THANK YOU!!