Transcript PowerPoint
Product Management
for Hi-Tech
Roger Hecker
October 2001
Session Roadmap
• What is Product Management?
• Real Life Product Management
• Q&A
What is Product Management?
• Product Lifecycle Management
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Define product requirements
Design the product
Develop the product
Test the product
Sell the product
• Single Point of Contact
– Design
– Status
– Strategy
What is Product Management?
Define Product Requirements
• Inputs from:
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Sales
Business Development
Management
R&D
Target Markets, Partners and Customers
Revenue Dependencies
Competitors
Corporate Strategy
What is Product Management?
Design the Product
• Understand what is technically possible
• Product Specifications
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User Interfaces
Functionality and Performance
Feature Priorities
Dependencies and Implications
Rough implementation timeline per
feature/version
What is Product Management?
Develop the Product
• Ensure that R&D is developing the product:
– According to design
– In line with priorities
– On schedule
• Reprioritize during development:
– R&D surprises, both pleasant and unpleasant
– Sales, BizDev, Mgmt surprises
– Changing timeframes
What is Product Management?
Test the Product
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Prioritize major bugs
Set up Beta sites
Manage Beta process
Release product
What is Product Management?
Sell the Product
• Establish prices for product/features
• Establish marketing strategy for new
product/features based on:
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Price/Performance ratio
ROI
Competitors
Corporate strategy
Installed base for upgrades
• Educate the sales, marketing and BizDev teams on
the strategies
What is Product Management?
Sell the Product (continued)
• Ensure that the marketing team:
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Creates Presentations
Writes and Designs Brochures/Data Sheets
Writes and Publishes White Papers
Creates Competitive Matrices
Creates and distributes channel kits with:
• Literature and Presentations
• Pricing lists and tools (configurators, if applicable)
• Case Studies
– Trains Channel sales teams
What is Product Management?
Sell the Product (continued)
• Ensure that the technical writers are writing:
– User Manuals
– Installation Manuals
– Maintenance Manuals
• Ensure that the training/support team:
– Is knowledgeable about all new features,
functionalities, bugs and workarounds
– Has all necessary equipment to support new functions
– Creates appropriate training materials
– Trains channel support teams
What is Product Management?
Single Point of Contact
• The one place to go for authoritative answers
on Design, Status and Strategy:
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How is this supposed to work?
How is this feature coming along?
Can I promise this to my customer?
Has this bug been fixed yet?
How are we positioned against competitor X?
Will we support this feature in the future? When?
Who is a Product Manager?
• Power without Authority
• Everybody’s Friend:
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Management
R&D
Marketing & Sales
Business Development
• Assertive
• Detail-oriented
Real Life Product Management
Conflicting Interests
• To R&D, Marketing people seem to be:
– Superficial
– Big spenders
– Not the brightest stars in the Milky Way
• To Marketing, R&D people seem to be:
– Secretive
– Stubborn
– Insensitive to market requirements
Real Life Product Management
Taking Both Sides
• Gain the trust of R&D
– Understand the technical issues deeply
– Keep surprises as surprises
– Investigate feature requests thoroughly
• Gain the trust of Marketing & Sales
– Provide frequent, accurate and updated status on all
features
– Go on sales calls personally with sales team
– Be the main resource for marketing strategy, especially
competitors’ products and features
Summary
• Lifecycle Management
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Define
Design
Develop
Test
Sell
• Single Point of Contact
– Authoritative voice
• Everybody’s friend
– Earns respect from all departments
Thank You