Information about sound recording
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Transcript Information about sound recording
Week 10: Audio Recording
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Overview
What is sound?
What does analogue mean?
Analogue-to-Digital conversion
Key terms in digital audio
Compression
Formats
Audacity demo
Practical work
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What is sound?
Sound is created when an object vibrates
(moves back and forth), pushing the air
around it
sound is a variation in pressure
pressure variations travel through air as waves
(hence the term sound waves)
sound travels about 1000 feet/second
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What does analogue mean?
Analogue audio signal follows the same pattern
as the vibration in air pressure caused by the
original sound
Microphones turn audible sounds into electronic
copies of those sounds
Pressure variations (sound) can be stored
through:
Mechanical displacement (microphone, speaker)
Voltage variations
Wiggles in vinyl record grooves
Degree of magnetisation on tape
Optical density in film
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Analogue wave patterns
Have three attributes:
Wavelength
distance between any point on a wave and the
equivalent point on the next phase
(i.e. the length of the wave)
Amplitude
the height of each peak in the sound wave
higher amplitudes are interpreted as a higher volume
Frequency (pitch)
number of times a wavelength occurs in one second
measured in kilohertz (Khz), or cycles per second
higher frequencies are interpreted as a higher pitch
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Working with audio
Audio systems are based around one
simple concept:
take sound waves, convert them into an electric current and manipulate
them as desired, then convert them back into sound waves
Transducer
converts energy from one form into another
microphones : convert acoustical energy into electrical energy
speakers: convert electrical energy into acoustical energy
Amplifier
a device which takes a signal and increases it's power (i.e. amplitude)
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Working with audio
Process
sound source creates waves of sound (acoustical
energy)
waves are detected by a transducer (microphone)
which converts them to electrical energy
electrical signal from the microphone is very weak, and
must be fed to an amplifier before anything serious
can be done with it
loudspeaker converts the electrical signal back into
sound waves, which are heard by human ears
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Digital to Audio Conversion
Measure an analogue signal periodically:
Store the measurements as a sequence of
numbers
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Key terms
Sampling Rate
how often analog signal is measured
samples per second, Hertz (Hz) or kilo Hertz
(kHz)
e.g. 44,100 or 44.1 kHz
Sampling Resolution
precision of numbers used for measurement:
the more bits, the higher the resolution
bit depth
e.g. 8 bit (1 byte), 16 bit (2 bytes) etc
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Digital to Audio Conversion
The conversion process is not entirely perfect
Higher sampling rates produces closer fit (i.e.
higher quality) at the expense of file size
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Common Sampling Rates
Humans hear variations from about 20Hz
to 20000Hz
Sampling Rate
Uses
44.1 kHz (44100)
CD, DAT
48 kHz (48000)
DAT, DV, DVD-Video
96 kHz (96000)
DVD-Audio
22.05 kHz (22050)
Old samplers
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Common Sampling Resolutions
Bit depth
Word length
Uses
8-bit integer
Low-res web audio
16-bit integer
CD, DAT, DV, sound files
24-bit integer
DVD-Video, DVD-Audio
32-bit floating point Software (usually only for
internal representation)
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File Size
1 minute of CD quality audio
Sampling rate: 44,100 samples per second (44.1 kHz)
Sample resolution: 16 bits (i.e., 2 bytes) per sample
Number of channels: 2 (stereo)
Gives
44,100 samples * 2 bytes per sample * 2 channels
= 176,400 bytes per second
60 seconds per minute
60 * 176,400 bytes per second
= 10584000 bytes ~
10Mb per minute
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Compression
Audio compression consists of two parts:
Encoding
transforms the digital audio data in a WAVE file, into a highly compressed
form called a bitstream
throws away data not required to reduce the file size
important to realise that the resulting compressed file is not the same as
the original digital version - a close copy
Decoding
takes the bitstream and re-expands it to a WAVE file
Many different CODECS are available
MP3 is a common standard (!)
CODEC must exist on playback PC for decoding to work
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Common File Formats
WAV
AU
MP3
WMA
ASF
RA
AIFF
Windows native file format
Sun audio file (Unix)
MPEG layer III compressed audio
Windows media audio
Microsoft advanced streaming format
Real Audio compressed streaming data
Audio Interchange Format File (Mac)
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Channels of sound
Mono
Stereo
Dolby Pro Logic
Dolby Digital 5.1 & 6.1 (Ex)
DTS 5.1& 6.1 (Es)
More information (data)
requires larger file sizes
Specialist software to edit
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Where to get audio from
Copyright free audio
downloads available from module web site
magazine cover disks (credit source)
Internet (credit source)
Royalty free audio (purchase)
Media Tracks (www.media-tracks.com) $13 per clip
AKM Music (www.akmmusic.co.uk) £35 per CD
Partners in Rhyme (www.partnersinrhyme.com) free - $70 per collection
Create your own effects with Audacity
Premiere uses Smartsound to create
seamless loops
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Hardware required to capture audio
Sound Card
Microphone
External devices
Mini disc
MP3 players
Keyboard
Speakers
headphones also useful
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Recording issues
Avoid background noise
Use a headset with an attached
microphone for voice recording
leaves your hands free and keeps the
microphone at a fixed distance from the mouth
Position the microphone to the side of the
mouth, not in front
Check the sound levels
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Audacity
Free open source software
Easy to use
Multi-track editing
Effects
Convert between different audio formats
Supports industry standard VST plug-ins
(Virtual Studio Technology)
File type of .aup is the project file
contains all the edit instructions
need to export to create the audio file for playback
http://audacity.sourceforge.net
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Audacity Interface
Video demo
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Tutorial
Devise the 250 word narrative/story for “Every house has its secret”
Record the story using Audacity
Edit into several audio clips for use in Flash
Use Audacity’s effects and mixing facilities + spot effects from…
http://mmedia.glos.ac.uk/mu110/audio.htm
Develop the storyboard
Scenes
Sequencing within each scene
Swap with a partner
Review the storyboard and identify any unclear elements
Tutors will identify plenary items
Self Study
Review the storyboard and finalise with annotations
Review the Assignment Brief
Must include: 1 or more graphic characters, animation, audio to
illustrate mood and change of pace
Begin building the scenes in Illustrator/Flash
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Any questions?
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