Low-Cost Multi-Touch Sensing through Frustrated Total
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Transcript Low-Cost Multi-Touch Sensing through Frustrated Total
Low-Cost Multi-Touch
Sensing through Frustrated
Total
Internal Reflection
Jefferson Y. Han,
New York University
Presented by: Cody Boisclair
Introduction
Touch sensitivity is fairly common in
electronics today…
…but only for a single point of contact at
any given time.
Touch-sensitive devices that allow for
multiple points of contact have thus far
been expensive or difficult to produce.
Why multi-touch?
Allows a user to interact with a system
with more than one finger at once
Chording
Operations using both hands
Also allows multiple users to interact on
the same touch-sensitive platform
Interactive walls
Interactive tabletops
Prior approaches to the
problem
Matrix of smaller sensors
Requires many connections, which
severely limits resolution
Visually opaque - no touch-screen
Video cameras
Measuring of brightness
Stereo cameras
Identifying tracking markers in gel
A new approach…
F rustrated
T otal
I nternal
R eflection
Total Internal Reflection
When light encounters a medium with a
lower index of refraction (e.g., going
from glass to air), its refraction depends
on the angle at which it hits the border.
Beyond a certain critical angle, light is
not refracted, but instead reflects
entirely within the material.
This is the basis for fiber optics and other
optical wave guides.
Frustrated Total Internal
Reflection
If another material touches that within
which the light is reflecting, the reflection
is frustrated, causing the light to escape.
This has been used in the past:
fingerprint imaging
early touch sensors (1970s!)
tactile sensors for robotic grips
A Schematic of FTIR
(Kasday, 1984)
Using FTIR for touch
sensitivity
A clear acrylic sheet is used as the
touch surface.
16 inches x 12 inches in prototype
Edges of surface lit by infra-red LEDs to
produce total internal reflection.
A video camera is mounted under the
surface and facing it.
When the surface is touched, the light
escapes and registers on the camera.
Using FTIR for touch
sensitivity
Basic image-processing techniques are
performed on the camera output to
identify the points of contact.
Computer-vision techniques are used to
interpret the motion of contact points as
discrete touches or strokes.
Processing easily handled in real-time
by a 2 GHz Pentium IV processor
Advantages to this approach
High capture rate and resolution
30 frames per second
640x480
True zero-force touch sensitivity
Inexpensive to construct
Scalable to much larger (even wallsized!) surfaces
Transparent: can be combined with rearprojection display
How is projection achieved?
Disadvantages
Requires significant space behind touch
surface for camera
Gloves, certain types of styluses, and
even dry skin may not register
a function of refractive index
Residues on surface (e.g., sweat) also
produce FTIR effect that may build up
Some applications…
Video Clip at NYU (Local Copy)
Uses a 36x27-inch rear-projection
screen.
Touch information is sent to programs
using OSC (Open Sound Control)
protocol
Any Questions?