Transcript VAK - sidhu

Visual – Auditory – Kinaesthetic
VAK
 The VAK learning style uses the three main sensory
receivers: Visual, Auditory, and Kinesthetic (movement) to
determine the dominant learning style
 Learners use all three modalities to receive and learn new
information and experiences. However, according to the
VAK or modality theory, one or two of these receiving styles
is normally dominant.
 This dominant style defines the best way for a person to
learn new information by filtering what is to be learned.
 This style may not always to be the same for some tasks.
The learner may prefer one style of learning for one task,
and a combination of others for a different task.
VISUAL-LINGUISTIC LEARNERS
 Learners who are visual-linguistic like to learn through
written language, such as reading and writing tasks.
They remember what has been written down, even if
they do not read it more than once.
 They like to write down directions and pay better
attention to lectures if they watch them.
VISUAL-SPATIAL LEARNERS
 Learners who are visual-spatial usually have difficulty
with the written language and do better with charts,
demonstrations, videos, and other visual materials.
 They easily visualize faces and places by using their
imagination and seldom get lost in new surroundings.
VISUAL In The Learning
Environment:
 Use graphs, charts, illustrations, or other visual aids.
 Include outlines, concept maps, agendas, handouts, etc. for reading









and taking notes.
Include plenty of content in handouts to reread after the learning
session.
Leave white space in handouts for note-taking.
Invite questions to help them stay alert in auditory environments.
Post flip charts to show what will come and what has been presented.
Emphasize key points to cue when to takes notes.
Eliminate potential distractions.
Supplement textual information with illustrations whenever possible.
Have them draw pictures in the margins.
Have the learners envision the topic or have them act out the subject
matter.
AUDITORY LEARNERS
 Auditory learners often talk to themselves. They also
may move their lips and read out loud.
 They may have difficulty with reading and writing
tasks.
 They often do better talking to a colleague or a tape
recorder and hearing what was said.
AUDITORY In The Learning
Environment:
 Begin new material with a brief explanation of what is coming.




Conclude with a summary of what has been covered. This is the
old adage of “tell them what they are going to lean, teach them,
and tell them what they have learned.”
Use the Socratic method of lecturing by questioning learners to
draw as much information from them as possible and then fill in
the gaps with you own expertise.
Include auditory activities, such as brainstorming, buzz groups,
or Jeopardy. Leave plenty of time to debrief activities. This allows
them to make connections of what they leaned and how it
applies to their situation.
Have the learners verbalize the questions.
Develop an internal dialogue between yourself and the learners.
KINAESTHETIC LEARNERS
 Kinesthetic learners do best while touching and




moving.
They tend to lose concentration if there is little or no
external stimulation or movement.
When listening to lectures they may want to take notes
for the sake of moving their hands.
When reading, they like to scan the material first, and
then focus in on the details (get the big picture first).
They typically use color high lighters and take notes by
drawing pictures, diagrams, or doodling.
KINAESTHETIC In The Learning
Environment:
 Use activities that get the learners up and moving.
 Play music, when appropriate, during activities.
 Use colored markers to emphasize key points on flip charts or






white boards.
Give frequent stretch breaks (brain breaks).
Provide toys such as Koosh balls and Play-Dough to give them
something to do with their hands.
To highlight a point, provide gum, candy, scents, etc. which
provides a cross link of scent (aroma) to the topic at hand (scent
can be a powerful cue).
Provide high lighters, colored pens and/or pencils.
Guide learners through a visualization of complex tasks.
Have them transfer information from the text to another
medium such as a keyboard or a tablet.
Multiple Intelligence
MULTIPLE INTELLIGENCES
 Howard Gardner theorized that there are multiple
intelligences, and that we all use one or two for the
most effective learning.
VERBAL-LINGUISTIC
 Verbal Linguistic intelligence (sensitive to the meaning
and order of words as in a poet):
 Use activities that involve hearing, listening,
impromptu or formal speaking, tongue twisters,
humor, oral or silent reading, documentation, creative
writing, spelling, journal, poetry.
LOGICAL-MATHEMATICAL
 Logical-mathematical intelligence (able to handle
chains of reasoning and recognize patterns and orders
as in a scientist):
 Use activities that involve abstract symbols/formulas,
outlining, graphic organizers, numeric sequences,
calculation, deciphering codes, problem solving.
MUSICAL
 Musical intelligence (sensitive to pitch, melody,
rhythm, and tone as in a composer):
 Use activities that involve audio tape, music recitals,
singing on key, whistling, humming, environmental
sounds, percussion vibrations, rhythmic patterns,
music composition, tonal patterns.
SPATIAL
 Spatial intelligence (perceive the world accurately and
try to re-create or transform aspects of that world as in
a sculptor or airplane pilot):
 Use activities that involve art, pictures, sculpture,
drawings, doodling, mind mapping, patterns/designs,
color schemes, active imagination, imagery, block
building.
BODILY KINESTHETIC
 Bodily Kinesthetic intelligence (able to use the body
skillfully and handle objects adroitly, as in an athlete or
dancer):
 Use activities that involve role playing, physical
gestures, drama, inventing, ball passing, sports games,
physical exercise, body language, dancing.
INTERPERSONAL
 Interpersonal intelligence (understand people and
relationship as in a salesman or teacher) and think by
bouncing ideas off of each other (socializes who are
people smart):
 Use activities that involve group projects, division of
labor, sensing others' motives, receiving/giving
feedback, collaboration skills.
INTRAPERSONAL
 Intrapersonal intelligence (possess access to one's
emotional life as a means to understand oneself and
others exhibited by individuals with accurate views of
themselves):
 Use activities that involve emotional processing, silent
reflection methods, thinking strategies, concentration
skills, higher order reasoning, "centering" practices,
meta-cognitive techniques.
NATURALIST
 Naturalist (connected to the intricacies and subtleties
in nature such as Charles Darwin and Meriwether
Lewis of Lewis and Clark fame):
 Use activities that involve bringing the outdoors into
the class, relating to the natural world, charting,
mapping changes, observing wildlife, keeping journals
or logs.
How do you prefer to learn?
CHOICE
 People who prefer to learn by choice
 Like experimentation
 Prefer to do things in their own way
CHOICE
 Learn best when:
 Allowed to make choices in what activities to complete
and how to complete them
 Given a variety of hands-on and open-ended activities
 Competing against self and others
 Learn less when:
 Told what activities to complete and precisely how to
complete them
 Given written, repetitive tasks (ie. Responding to a daily
journal prompt)
 Activities don’t permit exploration or discovery
PRACTICALITY
 People who prefer to learn by practicality
 Like facts and details
 Prefer straightforwardness
PRACTICALITY
 Learn best when:
 Given predictable activities with detailed directions
provided in advance
 Examples are practical, not theoretical
 Activities emphasize problem solving
 Learn less when:
 No directions, support or feedback is provided with
activities
 Required to take risks and try new approaches
 Can’t see an obvious or immediate benefit to the activity
RESEARCH
 People who prefer to learn by research
 Like theories
 Prefer working with ideas
RESEARCH
 Learn best when:
 Has access to a wide range of expert resources
 Has time to think things through
 Allowed to explore a topic as deeply and thoroughly as
desired
 Learn less when:
 Situations are open-ended, especially if they are based
on opinion and emotion rather than logic and analysis
 Required to work with others
 Activities require expressing emotions (ie. Role playing)
FEELINGS
 People who prefer to learn by feelings:
 Like using their imagination
 Prefer to explore a variety of perspectives
FEELINGS
 Learn best when:
 Allowed to work with others
 Activities include various perspectives or opportunities
to discuss opinions and beliefs
 Support and feedback are provided by teachers and
peers in a collaborative, not competitive environment
 Learn less when:
 Required to work alone
 Feedback is negative or peers are negative, challenging
or competitive
 Work doesn’t have personal relevance
Stomp the Yard MI Activity
 Option #1 – Language
 Think about an important life lesson that DJ learned. Write a
script/story about a time you also learned a similar lesson in
your life. Include all the people in that situation as characters
in your script and do your best to remember the dialogue.
 Option #2 – Logic/ Math
 The movies ‘Hercules’ and ‘Cinderella’ both deal with the
idea/theme of transformation. Identify an important life
lesson that DJ learned at Truth University. USE a chart to
compare it with similar examples from other movies where a
similar lesson was being learned.
Stomp the Yard MI Activity
 Option #3 – Kinaesthetic
 Brotherhood and community and putting the team
before you is an important theme in the movie. Create a
dance/step routine that shows brotherhood/
sisterhood/UNITY.
 Option #4 – Visual
 Using the materials at hand create a poster to visually
suggest the theme of the movie.
Stomp the Yard MI Activity
 Option #5 – Musical
 Create a rap, chant, spoken word piece or song retelling
or capturing the essence of the message/lessons of this
film (note you can play an instrument/or use back beats
from an electronic devise if you want to.
 Option #6 – Interpersonal
 Describe a character attribute that DJ had to develop at
Truth University…that you also think Suzuki kids need
to develop that would help them be successful in life.
Design a game or activity that would help students learn
this skill or practice this character attribute.
Stomp the Yard MI Activity
 Option #7 – Intrapersonal
 DJ had some initial character flaws early in the film. He was
stubborn, selfish, and rude sometimes. Assess & reflect on
some character traits in you that you feel are not positive and
need to change or ones that you have already changed to
make you a better person.
 Option #8 – Natural
 In the end DJ was successful because of the community he
was able to find in his fraternity and step team. Consider
examples from nature where plants or animals survive as
individuals through collective behaviour. Compare this with
the behaviour of people. What can we learn from these plant
or animal examples?