Transcript Lecture 27
CSE1301
Computer Programming:
Lecture 27
Game Programming: Bingo
Topics
• Problem Specification
• Top-down Design
• Structure Chart
• Random number generation
Reading: D&D: 5.9
Bingo: The Board
• Cards have random numbers assigned to cells in the ranges
shown (each number can appear at most once only.)
• The central card is marked initially.
6
18
31
58
70
15
23
40
47
71
5
17
51
66
13
29
42
59
62
9
27
34
57
67
1-15 16-30 31-45 46-60
61-75
The Game of Bingo
• The game master calls out numbers 1-75
randomly.
• The player places a marker on top of a
number that is called if it is on the card.
• The winner is the first player whose card
has a straight line (row, column or main
diagonal) filled with markers.
Winning Positions
6
18
31
58
70
6
18
31
58
70
15
23
40
47
71
15
23
40
47
71
5
17
51
66
5
17
51
66
13
29
42
59
62
13
29
42
59
62
9
27
34
57
67
9
27
34
57
67
6
18
31
58
70
15
23
40
47
71
5
17
51
66
13
29
42
59
62
9
27
34
57
67
Example Game
• Use 5x5 grid in your lecture notes
• "Randomly" fill in your card, with numbers
from the correct ranges.
• Swap cards with your neighbour.
Bingo Program Requirements
• To play Bingo with ??
– N players and a game master (the program).
• Each player has ??
– a bingo card whose entries have been chosen
randomly.
• The game master (program) - does what???
– calls out a number in the range 1-75 at random
Bingo Program Requirements
• Each player - does what?
– covers a cells with a marker if it contains the number
called by the game master;
– done by the program.
• The game ends when ??
– one player has markers covering all cells in a row,
column, or main diagonal;
– checked by the program.
• At the end of the game ??
– The winner is announced.
– The prize is awarded
Main Task - Algorithm
fill N game boards randomly
print out N game boards
while no player has won yet
{
call out a random number
update game boards for all players
printout N game boards
}
announce winner
Main Task - Structure Chart
Data Structures - the Board
• How do we organise the board?
– Hint: how will we access the board?
• Organise the board around columns and
rows.
int board [5][5];
/*if cell value is 0, then it is marked*/
Printing a Board (algorithm)
FUNCTION print Board (board)
{
print header
for each row
{
for each column
{
printcell for that row and column
}
}
}
Printing a cell (code)
const int MARKED=0;
printcell(int cellValue)
{
if (cellValue == MARKED)
{
printf (" **")
}
else
{
printf ("%4d", cellValue);
}
}
Creating the Board
FUNCTION Create Board
{
for each column
{
generate 5 random numbers in range
place them in that column
}
mark the cell at row 3 in column 3
}
Q. Anyone see a problem with this algorithm?
A. Random numbers must be unique.
FUNCTION Create Board
{
for each column
{
for each row from 1 to 5
{
generate a random number in range for that column
while random number is a duplicate
{
generate another number
}
}
place random number in the row
}
mark the cell at row 3 in column 3
}
Checking for duplicates
• Use an integer array which server as flags:
int numberFlags[75];
• All elements are initialised to 0.
• If a number i is chosen, flag the number
as “used” by setting value of
numberFlags[i-1] to 1.
Checking for duplicates
IsDuplicate (number, flags array)
{
if (content of flags array at position (number -1)
is equal to 1)
{
return true /* duplicate found */
}
return false
}
Generating a random number
• Use C function rand ().
• rand() generates an integer between 0
and RAND_MAX.
Generating a random number
int randomNumberInRange (int min, int max)
{
return (rand () % (max - min + 1) + min);
}
Example
int randomNumberInRange (int min, int max)
{
return (rand () % (max - min + 1) + min);
}
column range 16-30 (min 16, max 30)
Suppose rand() returns 403
max - min + 1 = 15
403 % 15 = 13
13 + 16 = 29
Data structure for players
• N players: an array with N elements.
• What is each element to be?
struct playerRec {
char name[NAMELENGTH];
int board[5][5];
};
typedef struct playerRec Player;
Player players[N];
Unique Called Numbers
• How to ensure that the number has been
called out at most once?
• A boolean array is a good solution.
int calledNumbers [75];
int i;
/* initialise all to false */
for (i=0; i<75; i++)
{
calledNumbers[i] = 0;
}
Playing one round (algorithm)
playOneRound
{
generate a random number between 1 and MaxBingoInt
while the random number has already been called
{
generate a random number
}
mark the number as called
}
Updating board (algorithm)
updateBoard (board, number)
{
for each row and column
{
if cell at row, column is equal to number
{
set cell to MARKED
}
}
}
Summary
• First, analyse the problem
- structure chart
- data structures and actions on data
• Construct modules
- main program loop : top-down
- I/O: bottom up
• Bingo program available on the web:
http://www.csse.monash.edu.au/courseware/cse1301