Packet Level Algorithms

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Transcript Packet Level Algorithms

Hashing and
Packet Level Algorithms
Michael Mitzenmacher
Goals of the Talk
• Consider algorithms/data structures for
measurement/monitoring schemes at the
router level.
– Focus on packets, flows.
• Emphasis on my recent work, future plans.
– “Applied theory”.
• Less on experiments, more on design/analysis of data
structures for applications.
– Hash-based schemes
• Bloom filters and variants.
Vision
• Three-pronged research data.
• Low: Efficient hardware implementations of
relevant algorithms and data structures.
• Medium: New, improved data structures and
algorithms for old and new applications.
• High: Distributed infrastructure supporting
monitoring and measurement schemes.
Background / Building Blocks
• Multiple-choice hashing
• Bloom filters
Multiple Choices: d-left Hashing
• Split hash table into d equal subtables.
• To insert, choose a bucket uniformly for each
subtable.
• Place item in a cell in the least loaded bucket,
breaking ties to the left.
Properties of d-left Hashing
• Analyzable using both combinatorial
methods and differential equations.
– Maximum load very small: O(log log n).
– Differential equations give very, very accurate
performance estimates.
• Maximum load is extremely close to
average load for small values of d.
Example of d-left hashing
• Consider 3-left performance.
Average load 6.4
Average load 4
Load 0
1.7e-08
Load 0
2.3e-05
Load 1
5.6e-07
Load 1
6.0e-04
Load 2
1.2e-05
Load 2
1.1e-02
Load 3
2.1e-04
Load 3
1.5e-01
Load 4
3.5e-03
Load 4
6.6e-01
Load 5
5.6e-02
Load 5
1.8e-01
Load 6
4.8e-01
Load 6
2.3e-05
Load 7
4.5e-01
Load 7
5.6e-31
Load 8
6.2e-03
Load 9
4.8e-15
Example of d-left hashing
• Consider 4-left performance with average load of 6,
using differential equations.
Insertions only
Alternating insertions/deletions
Steady state
Load > 1
1.0000
Load > 1
1.0000
Load > 2
1.0000
Load > 2
0.9999
Load > 3
1.0000
Load > 3
0.9990
Load > 4
0.9999
Load > 4
0.9920
Load > 5
0.9971
Load > 5
0.9505
Load > 6
0.8747
Load > 6
0.7669
Load > 7
0.1283
Load > 7
0.2894
Load > 8
1.273e-10
Load > 8
0.0023
Load > 9
2.460e-138
Load > 9
1.681e-27
Review: Bloom Filters
• Given a set S = {x1,x2,x3,…xn} on a universe U,
want to answer queries of the form:
Is y  S .
• Bloom filter provides an answer in
– “Constant” time (time to hash).
– Small amount of space.
– But with some probability of being wrong.
• Alternative to hashing with interesting tradeoffs.
Bloom Filters
Start with an m bit array, filled with 0s.
B
0 0
0
0
0 0
0
0
0
0
0
0
0
0
0
0
Hash each item xj in S k times. If Hi(xj) = a, set B[a] = 1.
B
0 1
0
0
1 0
1
0
0
1
1
1
0
1
1
0
To check if y is in S, check B at Hi(y). All k values must be 1.
B
0 1 0 0 1 0 1 0 0 1 1 1 0 1 1 0
Possible to have a false positive; all k values are 1, but y is not in S.
B
0 1 0 0 1 0 1 0 0 1 1 1 0 1 1 0
n items
m = cn bits
k hash functions
False Positive Probability
• Pr(specific bit of filter is 0) is
p'  (1  1 / m)  e
kn
 kn / m
p
• If r is fraction of 0 bits in the filter then false
positive probability is
(1  r ) k  (1  p' ) k  (1  p) k  (1  e  k / c ) k
• Approximations valid as r is concentrated around
E[r].
– Martingale argument suffices.
• Find optimal at k = (ln 2)m/n by calculus.
– So optimal fpp is about (0.6185)m/n
n items
m = cn bits
k hash functions
Example
False positive rate
0.1
0.09
0.08
m/n = 8
0.07
0.06
0.05
0.04
0.03
Opt k = 8 ln 2 = 5.45...
0.02
0.01
0
0
1
2
3
4
5
6
7
8
9
10
Hash functions
n items
m = cn bits
k hash functions
Handling Deletions
• Bloom filters can handle insertions, but not
deletions.
B
0 1
0
0
1 0
xi
xj
1
0
0
1
1
1
0
1
1
0
• If deleting xi means resetting 1s to 0s, then
deleting xi will “delete” xj.
Counting Bloom Filters
Start with an m bit array, filled with 0s.
B
0 0
0
0
0 0
0
0
0
0
0
0
0
0
0
0
Hash each item xj in S k times. If Hi(xj) = a, add 1 to B[a].
B
0 3
0
0
1 0
2
0
0
3
2
1
0
2
1
0
To delete xj decrement the corresponding counters.
B
0 2
0
0
0 0
2
0
0
3
2
1
0
1
1
0
Can obtain a corresponding Bloom filter by reducing to 0/1.
B
0 1
0
0
0 0
1
0
0
1
1
1
0
1
1
0
Counting Bloom Filters: Overflow
• Must choose counters large enough to avoid
overflow.
• Poisson approximation suggests 4 bits/counter.
– Average load using k = (ln 2)m/n counters is ln 2.
– Probability a counter has load at least 16:
 e ln 2 (ln 2)16 / 16! 6.78E 17
• Failsafes possible.
• We assume 4 bits/counter for comparisons.
Bloomier Filters
• Instead of set membership, keep an r-bit function
value for each set element.
– Correct value should be given for each set element.
– Non-set elements should return NULL with high
probability.
• Mutable version: function values can change.
– But underlying set can not.
• First suggested in paper by Chazelle, Kilian,
Rubenfeld, Tal.
From Low to High
• Low
– Hash Tables for Hardware
– New Bloom Filter/Counting Bloom Filter Constructions
(Hardware Friendly)
• Medium
– Approximate Concurrent State Machines
• High
– A Distributed Hashing Infrastructure
– Why do Weak Hash Functions Work So Well?
Low Level :
Better Hash Tables for Hardware
• Joint work with Adam Kirsch.
– Simple Summaries for Hashing with Choices.
– The Power of One Move: Hashing Schemes for
Hardware.
Perfect Hashing Approach
Element 1 Element 2 Element 3 Element 4 Element 5
Fingerprint(4)Fingerprint(5)Fingerprint(2)Fingerprint(1)Fingerprint(3)
Near-Perfect Hash Functions
• Perfect hash functions are challenging.
– Require all the data up front – no insertions or
deletions.
– Hard to find efficiently in hardware.
• In [BM96], we note that d-left hashing can
give near-perfect hash functions.
– Useful even with insertions, deletions.
– Some loss in space efficiency.
Near-Perfect Hash Functions via
d-left Hashing
• Maximum load equals 1
– Requires significant space to avoid all
collisions, or some small fraction of spillovers.
• Maximum load greater than 1
– Multiple buckets must be checked, and multiple
cells in a bucket must be checked.
– Not perfect in space usage.
• In practice, 75% space usage is very easy.
• In theory, can do even better.
Hash Table Design : Example
• Desired goals:
– At most 1 item per bucket.
– Minimize space.
• And minimize number of hash functions.
– Small amount of spillover possible.
• We model as a constant fraction, e.g. 0.2%.
• Can be placed in a content-addressable memory
(CAM) if small enough.
Basic d-left Scheme
• For hash table holding up to n elements,
with max load 1 per bucket, use 4 choices
and 2n cells.
– Spillover of approximately 0.002n elements
into CAM.
Improvements from Skew
• For hash table holding up to n elements, with max
load 1 per bucket, use 4 choices and 1.8n cells.
– Subtable sizes 0.79n, 0.51n, 0.32n, 0.18n.
– Spillover still approximately 0.002n elements into
CAM.
– Subtable sizes optimized using differential equations,
black-box optimization.
xk
Summaries to Avoid Lookups
• In hardware, d choices of location can be done by
parallelization.
– Look at d memory banks in parallel.
• But there’s still a cost: pin count.
• Can we keep track of which hash function to use
for each item, using a small summary?
– Yes: use a Bloom-filter like structure to track.
• Skew impacts summary performance; more skew better.
– Uses small amount of on-chip memory.
– Avoids multiple look-ups.
– Special case of a Bloomier filter.
Hash Tables with Moves
• Cuckoo Hashing (Pagh, Rodler)
– Hashed items need not stay in their initial place.
– With multiple choices, can move item to
another choice, without affecting lookups.
• As long as hash values can be recomputed.
– When inserting, if all spots are filled, new item
kicks out an old item, which looks for another
spot, and might kick out another item, and so
on.
Benefits and Problems of Moves
• Benefit: much better space utilization.
– Multiple choices, multiple items per bucket, can
achieve 90+% with no spillover.
• Drawback: complexity.
– Moves required can grow like log n.
• Constant on average.
– Bounded maximum time per operation
important in many settings.
– Moves expensive.
• Table usually in slow memory.
Question : Power of One Move
• How much leverage do we get by just
allowing one move?
– One move likely to be possible in practice.
– Simple for hardware.
– Analysis possible via differential equations.
• Cuckoo hard to analyze.
– Downside : some spillover into CAM.
Comparison, Insertions Only
• 4 schemes
– No moves
– Conservative : Place item if possible. If not, try to move earliest
item that has not already replaced another item to make room.
Otherwise spill over.
– Second chance : Read all possible locations, and for each location
with an item, check it it can be placed in the next subtable. Place
new item as early as possible, moving up to 1 item left 1 level.
– Second chance, with 2 per bucket.
• Target of 0.2% spillover.
• Balanced (all subtables the same) and skewed
compared.
• All done by differential equation analysis (and
simulations match).
Results of Moves : Insertions Only
Space overhead,
balanced
Space overhead,
skewed
Fraction moved,
skewed
No moves
2.00
1.79
0%
Conservative
1.46
1.39
1.6%
Standard
1.41
1.29
12.0%
Standard, 2
1.14
1.06
14.9%
Conclusions, Moves
• Even one move saves significant space.
– More aggressive schemes, considering all
possible single moves, save even more.
(Harder to analyze, more hardware resources.)
• Importance of allowing small amounts of
spillover in practical settings.
Future Work
• This analysis was for insertions only.
• Lots more space required in case of
deletions.
– Different behavior in steady state.
• More moves may be required.
• Examining possible implementations.
– With Adam Kirsch, to appear in Allerton.
From Low to High
• Low
– Hash Tables for Hardware
– New Bloom Filter/Counting Bloom Filter Constructions
(Hardware Friendly)
• Medium
– Approximate Concurrent State Machines
• High
– A Distributed Hashing Infrastructure
– Why do Weak Hash Functions Work So Well?
Low- Medium:
New Bloom Filters /
Counting Bloom Filters
• Joint work with Flavio Bonomi, Rina
Panigrahy, Sushil Singh, George Varghese.
A New Approach to Bloom Filters
• Folklore Bloom filter construction.
– Recall: Given a set S = {x1,x2,x3,…xn} on a universe U, want
to answer membership queries.
– Method: Find an n-cell perfect hash function for S.
• Maps set of n elements to n cells in a 1-1 manner.
– Then keep log 2 (1 / e ) bit fingerprint of item in each cell.
Lookups have false positive < e.
– Advantage: each bit/item reduces false positives by a factor of
1/2, vs ln 2 for a standard Bloom filter.
• Negatives:
– Perfect hash functions non-trivial to find.
– Cannot handle on-line insertions.
Near-Perfect Hash Functions
• In [BM96], we note that d-left hashing can
give near-perfect hash functions.
– Useful even with deletions.
• Main differences
– Multiple buckets must be checked, and multiple
cells in a bucket must be checked.
– Not perfect in space usage.
• In practice, 75% space usage is very easy.
• In theory, can do even better.
First Design : Just d-left Hashing
• For a Bloom filter with n elements, use a 3-left
hash table with average load 4, 60 bits per bucket
divided into 6 fixed-size fingerprints of 10 bits.
– Overflow rare, can be ignored.
• False positive rate of 12  210  0.01171875
– Vs. 0.000744 for a standard Bloom filter.
• Problem: Too much empty, wasted space.
– Other parametrizations similarly impractical.
– Need to avoid wasting space.
Just Hashing : Picture
Bucket
Empty
Empty
0000111111
1010101000
0001110101
1011011100
Key: Dynamic Bit Reassignment
• Use 64-bit buckets: 4 bit counter, 60 bits divided
equally among actual fingerprints.
– Fingerprint size depends on bucket load.
• False positive rate of 0.0008937
– Vs. 0.0004587 for a standard Bloom filter.
• DBR: Within a factor of 2.
– And would be better for larger buckets.
– But 64 bits is a nice bucket size for hardware.
• Can we remove the cost of the counter?
DBR : Picture
Bucket
000110110101
111010100001
101010101000
101010110101
010101101011
Count : 4
Semi-Sorting
• Fingerprints in bucket can be in any order.
– Semi-sorting: keep sorted by first bit.
• Use counter to track #fingerprints and
#fingerprints starting with 0.
• First bit can then be erased, implicitly given
by counter info.
• Can extend to first two bits (or more) but
added complexity.
DBR + Semi-sorting : Picture
Bucket
000110110101
111010100001
101010101000
101010110101
010101101011
Count : 4,2
DBR + Semi-Sorting Results
• Using 64-bit buckets, 4 bit counter.
– Semi-sorting on loads 4 and 5.
– Counter only handles up to load 6.
– False positive rate of 0.0004477
• Vs. 0.0004587 for a standard Bloom filter.
– This is the tradeoff point.
• Using 128-bit buckets, 8 bit counter, 3-left hash
table with average load 6.4.
– Semi-sorting all loads: fpr of 0.00004529
– 2 bit semi-sorting for loads 6/7: fpr of 0.00002425
• Vs. 0.00006713 for a standard Bloom filter.
Additional Issues
• Futher possible improvements
– Group buckets to form super-buckets that share
bits.
– Conjecture: Most further improvements are not
worth it in terms of implementation cost.
• Moving items for better balance?
• Underloaded case.
– New structure maintains good performance.
Improvements to Counting
Bloom Filter
• Similar ideas can be used to develop an improved
Counting Bloom Filter structure.
– Same idea: use fingerprints and a d-left hash table.
• Counting Bloom Filters waste lots of space.
– Lots of bits to record counts of 0.
• Our structure beats standard CBFs easily, by
factors of 2 or more in space.
– Even without dynamic bit reassignment.
From Low to High
• Low
– Hash Tables for Hardware
– New Bloom Filter/Counting Bloom Filter Constructions
(Hardware Friendly)
• Medium
– Approximate Concurrent State Machines
• High
– A Distributed Hashing Infrastructure
– Why do Weak Hash Functions Work So Well?
Approximate Concurrent
State Machines
• Joint work with Flavio Bonomi, Rina
Panigrahy, Sushil Singh, George Varghese.
• Extending the Bloomier filter idea to handle
dynamic sets, dynamic function values, in
practical setting.
Approximate Concurrent
State Machines
• Model for ACSMs
–
–
–
–
We have underlying state machine, states 1…X.
Lots of concurrent flows.
Want to track state per flow.
Dynamic: Need to insert new flows and delete
terminating flows.
– Can allow some errors.
– Space, hardware-level simplicity are key.
Motivation: Router State Problem
• Suppose each flow has a state to be tracked.
Applications:
–
–
–
–
–
Intrusion detection
Quality of service
Distinguishing P2P traffic
Video congestion control
Potentially, lots of others!
• Want to track state for each flow.
– But compactly; routers have small space.
– Flow IDs can be ~100 bits. Can’t keep a big lookup
table for hundreds of thousands or millions of flows!
Problems to Be Dealt With
• Keeping state values with small space, small
probability of errors.
• Handling deletions.
• Graceful reaction to adversarial/erroneous
behavior.
– Invalid transitions.
– Non-terminating flows.
• Could fill structure if not eventually removed.
– Useful to consider data structures in well-behaved
systems and ill-behaved systems.
Summary
• We have an ACSM design.
– Similar to new Bloom filter design.
– ACSM design came first!
• ACSM performance seems reasonable:
– Sub 1% error rates with reasonable size.
From Low to High
• Low
– Hash Tables for Hardware
– New Bloom Filter/Counting Bloom Filter Constructions
(Hardware Friendly)
• Medium
– Approximate Concurrent State Machines
• High
– A Distributed Hashing Infrastructure
– Why do Weak Hash Functions Work So Well?
A Distributed
Router Infrastructure
• Recently funded FIND proposal.
• Looking for ideas/collaborators.
The High-Level Pitch
• Lots of hash-based schemes being designed
for approximate measurement/monitoring
tasks.
– But not built into the system to begin with.
• Want a flexible router architecture that
allows:
– New methods to be easily added.
– Distributed cooperation using such schemes.
What We Need
Memory
Computation
Communication
+ Control
Off-Chip
Memory
Hashing
Computation
Unit
Control
System
On-Chip
Memory
CAM(s)
Unit for
Programming
Other
Language
Computation
Communication
Architecture
Lots of Design Questions
• How much space for various memory levels? How can we
dynamically divide memory among multiple competing
applications?
• What hash functions should be included? How open
should system be to new hash functions?
• What programming functionality should be included?
What programming language to use?
• What communication is necessary to achieve distributed
monitoring tasks given the architecture?
• Should security be a consideration? What security
approaches are possible?
• And so on…
Which Hash Functions?
• Theorists:
– Want hash functions with analyzable properties.
– Dislike assuming fully random hash functions.
• Which we have done!
– But often what you can prove doesn’t match actual
performance.
• Practitioners:
– Want easily implementable, fast hash functions.
• Space and speed important!
– Want simple analysis.
– Generally accept simulated behavior.
• But possible danger!!!
Why Do Weak Hash Functions
Work So Well?
• In reality, assuming perfectly random hash
functions seems to be the right thing to do.
– Easier to analyze.
– Real systems almost always work that way,
even with weak hash functions!
• Can Theory explain strong performance of
weak hash functions?
Recent Work
• A new explanation:
– Joint work with Salil Vadhan.
• Choosing a hash function from a pairwise
independent family is enough – if data has
sufficient entropy.
– Randomness of hash function and data “combine”.
– Behavior matches truly random hash function with high
probability.
• Techniques based on theory of randomness
extraction.
– Leftover Hash Lemma, extensions.
Sample Results and Implications
• Consider input data of n items as a stream,
{X1,X2,…,Xn} of random variables.
– Let collision probability cp( X )  x Pr( X  x)
– Suppose cp( X i| X1  x1,..., X i 1  xi 1 ) , is close to that
of a uniform distribution.
– Then hashed data is close to uniform.
2
• Implications: for d-left hashing, Bloom filters,
linear hashing, etc. choosing a hash function from
a pairwise independent family should behave like
the perfect analysis, if the data has enough
entropy.
Conclusions and Future Work
• Low: Mapping current hashing techniques to hardware is
fruitful for practice.
• Medium: Big boom in hashing-based algorithms/data
structures. Trend is likely to continue.
– Approximate concurrent state machines: Natural progression from
set membership to functions (Bloomier filter) to state machines.
What is next?
– Power of d-left hashing variants for near-perfect matchings.
• High: Wide open. Need to systematize our knowledge for
next generation systems.
– Measurement and monitoring infrastructure built into the system.