Straightforward* Lock Free B-tree Design

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Transcript Straightforward* Lock Free B-tree Design

Locality-Conscious
Lock-Free Linked Lists
Anastasia Braginsky & Erez Petrank
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Lock-Free Locality-Conscious Linked Lists
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
List of constant size ''containers", with minimal and
maximal bounds on the number of elements in container

Traverse the list quickly to the relevant container

Lock-free, locality-conscious, fast access, scalable
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Non-blocking Algorithms

Ensures progress in finite number of steps.

A non-blocking algorithm is:
◦ wait-free if there is a guaranteed per-thread
progress in bounded number of steps
◦ lock-free if there is a guaranteed system-wide
progress in bounded number of steps
◦ obstruction-free if a single thread executing in
isolation for a bounded number of steps will make
progress.
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Existing Lock-Free Lists Designs

J. D. VALOIS, Lock-free linked lists using
compare-and-swap, in Proc. PODC, 1995.

T.L. HARRIS, A pragmatic implementation of nonblocking linked-lists, in DISC 2001.

M.M. MICHAEL, Hazard Pointers: Safe Memory
Reclamation for Lock-Free Objects, in IEEE 2004.

M. FORMITCHEV, and E. RUPERT. Lock-free linked
lists and skip lists, in Proc. PODC, 2004.
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Outline

Introduction

A list of memory chunks

Design of in-chunk list

Merges & Splits via freezing

Empirical results

Summary
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The List Structure

A list consists of
◦ A list of memory chunks
◦ A list in each chunk (chunk implementation)

When a chunk gets too sparse or dense,
the update operations on the list are
stopped and the chunk is split or merged
with its preceding chunk.
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An Example of a List of Fixed-Sized
Memory Chunks
NULL
HEAD
Chunk A
NextChunk
NextChunk
EntriesHead
EntriesHead
Key: 3
Data: G
Chunk B
Key: 14
Data: K
Key: 89
Data: M
Key: 67
Data: D
Key: 25
Data: A
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When No More Space for Insertion
NULL
HEAD
Freeze
Chunk A
NextChunk
Key: 6
Data: B
NextChunk
EntriesHead
EntriesHead
Key: 3
Data: G
Chunk B
Key: 14
Data: K
Key: 9
Data: C
Key: 12
Data: H
Key: 89
Data: M
Key: 67
Data: D
Key: 25
Data: A
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Split
NULL
HEAD
Freeze
Chunk A
NextChunk
Key: 6
Data: B
Key: 14
Data: K
Chunk C
Key: 9
Data: C
Key: 12
Data: H
NextChunk
EntriesHead
Key: 3
Data: G
NextChunk
EntriesHead
EntriesHead
Key: 3
Data: G
Chunk B
Key: 6
Data: B
Key: 89
Data: M
Key: 67
Data: D
Chunk D
Key: 25
Data: A
NextChunk
EntriesHead
Key: 9
Data: C
Key: 14
Data: K
Key: 12
Data: H
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Split
NULL
HEAD
Freeze
Chunk A
NextChunk
Key: 6
Data: B
Key: 14
Data: K
Chunk C
Key: 9
Data: C
Key: 12
Data: H
NextChunk
EntriesHead
Key: 3
Data: G
NextChunk
EntriesHead
EntriesHead
Key: 3
Data: G
Chunk B
Key: 6
Data: B
Key: 89
Data: M
Key: 67
Data: D
Chunk D
Key: 25
Data: A
NextChunk
EntriesHead
Key: 9
Data: C
Key: 14
Data: K
Key: 12
Data: H
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When a Chunk Gets Sparse
HEAD
Chunk C
NULL
Freeze slave
Chunk B
NextChunk
EntriesHead
Key: 3
Data: G
Key: 6
Data: B
NextChunk
EntriesHead
Key: 9
Data: C
Key: 89
Data: M
Chunk D
Key: 67
Data: D
Key: 25
Data: A
NextChunk
EntriesHead
Key: 14
Data: K
Freeze master
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Merge
HEAD
NULL
Freeze slave
Chunk C
Chunk B
NextChunk
EntriesHead
Key: 3
Data: G
EntriesHead
Key: 6
Data: B
Key: 9
Data: C
Chunk E
Key: 6
Data: B
Key: 89
Data: M
NextChunk
Chunk D
EntriesHead
Key: 3
Data: G
NextChunk
Key: 67
Data: D
Key: 25
Data: A
NextChunk
EntriesHead
Key: 14
Data: K
Freeze master
Key: 9
Data: C
Key: 14
Data: K
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Merge
HEAD
NULL
Freeze slave
Chunk C
Chunk B
NextChunk
EntriesHead
Key: 3
Data: G
EntriesHead
Key: 6
Data: B
Key: 9
Data: C
Chunk E
Key: 6
Data: B
Key: 89
Data: M
NextChunk
Chunk D
EntriesHead
Key: 3
Data: G
NextChunk
Key: 67
Data: D
Key: 25
Data: A
NextChunk
EntriesHead
Key: 14
Data: K
Freeze master
Key: 9
Data: C
Key: 14
Data: K
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Outline

Introduction

A list of memory chunks

Design of in-chunk list

Merges & Splits via freezing

Empirical results

Summary
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A List of Fixed-Sized Memory Chunks
HEAD
NULL
Chunk A
NextChunk
NextChunk
EntriesHead
EntriesHead
Key: 3
Data: G
Chunk B
Key: 14
Data: K
Key: 89
Data: M
Key: 67
Data: D
Key: 25
Data: A
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The Structure of an Entry



2 machine words
Freeze bit: to mark chunk entries frozen.
A ┴ (bottom) value is not allowed as a key
value. It means that entry is not allocated.
Data
Key
32 bit
31 bit
KeyData word
Freeze
bit
Next entry pointer
Delete
bit
Freeze
bit
62 bit
NextEntry word
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The Structure of a Chunk
Head:
dummy entry
Key: ┴
Key: 7
Data: 89
Counter:
4
Key: 14
Data: 9
new
pointer
Key: ┴
Key: 22
Data: 13
Merge
Buddy
pointer
Key: 24
Data: 78
Deleted bit: 1
Freeze
State
2 bits
Key: ┴
NextChunk
pointer
Key: 23
Data: 53
Deleted bit: 1
Key: 11
Data: 13
An array of entries of size MAX
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Initiating a Freeze

When a process p realizes that
◦ A chunk is full, or
◦ A chunk is sparse, or
◦ A chunk is in progress of being frozen,

Then p starts a freeze or p helps another
process that has already started a freeze.
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The Freeze Process Starts by:

Going over all the entries in the array and
setting their freeze bit

Finish
◦ insertions of all currently allocated entries that
are not yet in the list
◦ deletions of entries already marked as deleted
but still in the list
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Chunk List is Different from Known
Lock-Free Linked Lists

Non-private insertion: entry is visible
when allocated, even before linking to the
list.

Allow help with insertion.

Boundary conditions causing merges and
splits.
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Entry Allocation
k:3
d:9
f:1
k:4
d:2
f:1
k:┴
d:0
f:1
k:8
d:5
f:0
k:┴
d:0
f:0
1.
Entry is allocated at the
beginning of the insertion process
2.
Find zeroed entry, with ┴ key value
3.
Allocate by swapping the KeyData word to the
desired value.
◦ Upon a failure of the CAS command, goto 2.
◦ Frozen entry can not be allocated
4.
If no entry is found -- freeze starts

Next, use allocated entry for list insertion…
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Entry Allocation
k:3
d:9
f:1
k:4
d:2
f:1
k:┴
d:0
f:1
k:8
d:5
f:0
k:6
d:2
f:0
1.
Entry is allocated at the
beginning of the insertion process
2.
Find zeroed entry, with ┴ key value
3.
Allocate by swapping the KeyData word to the
desired value.
◦ Upon a failure of the CAS command, goto 2.
◦ Frozen entry can not be allocated
4.
If no entry is found -- freeze starts

Next, use allocated entry for list insertion…
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Insertion Algorithm
previous
k:3
d:9
f:1
k:4
d:2
f:1
next
k:┴
d:0
f:1
1.
Record entry’s next pointer value in savedNext.
2.
Find a location for adding the new entry.
k:8
d:5
f:0
k:6
d:2
f:0
◦ If key already exists (in a different entry) – free allocated entry
by clearing it and return.
3.
CAS entry’s next pointer from savedNext to the next entry
in the list
4.
CAS previous entry’s next pointer to newly allocated entry
◦ If any CAS fails, goto 1 (restarting from the beginning of a
chunk)
5.
Increase the counter and return
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Insertion Algorithm
previous
k:3
d:9
f:1
k:4
d:2
f:1
next
k:┴
d:0
f:1
1.
Record entry’s next pointer value in savedNext.
2.
Find a location for adding the new entry.
k:8
d:5
f:0
k:6
d:2
f:0
◦ If key already exists (in a different entry) – free allocated entry
by clearing it and return.
3.
CAS entry’s next pointer from savedNext to the next entry
in the list
4.
CAS previous entry’s next pointer to newly allocated entry
◦ If any CAS fails, goto 1 (restarting from the beginning of a
chunk)
5.
Increase the counter and return
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Insertion Algorithm
previous
k:3
d:9
f:1
k:4
d:2
f:1
next
k:┴
d:0
f:1
1.
Record entry’s next pointer value in savedNext.
2.
Find a location for adding the new entry.
k:8
d:5
f:0
k:6
d:2
f:0
◦ If key already exists (in a different entry) – free allocated entry
by clearing it and return.
3.
CAS entry’s next pointer from savedNext to the next entry
in the list
4.
CAS previous entry’s next pointer to newly allocated entry
◦ If any CAS fails, goto 1 (restarting from the beginning of a
chunk)
5.
Increase the counter and return
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Deletion

Standard implementation, except for taking care not to get
under the minimum number of entries

Counter always holds a lower bound on the actual
number of entries.
◦ increased after actual insert
◦ decreased before actual delete

Decrementing the counter below the minimum allowed
number, initiates a freeze

Frozen entry can not be marked as deleted
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Outline

Introduction

A list of memory chunks

Design of in-chunk list

Merges & Splits via freezing

Empirical results

Summary
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Freezing

Phase I: Marking entries with frozen bits
◦ Non-frozen entries can still change concurrently

Phase II: List stabilization
◦ Everything frozen, now finish all incomplete
operations.

Phase III: Decision
◦ Split, merge, or copy.

Phase IV: Recovery
◦ Implementation of the above decision
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Phase IV - Recovery

Allocate new chunk or chunks locally

Copy the frozen data to the new chunk

Execute the operation that initially caused the
freeze

Attach the new chunk to the frozen one

Replace frozen chunk(s) with new chunk(s) in
the entire List’s data structure
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Remarks

Search can run on a frozen chunk (and is
not delayed).
◦ Wait-free except for the use of the hazard
pointer mechanism

A chunk can never be unfrozen
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Outline

Introduction

A list of memory chunks

Design of in-chunk list

Merges & Splits via freezing

Empirical results

Summary
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The Test Environment

Platform: SUN FIRE with UltraSPARC T1
8-core processor, each core running 4
hyper-threads.

OS: Solaris 10

Chunk size set to virtual page size -- 8KB.
◦ All accesses inside a chunk are on the same
page
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Workload

Each test had two stages:
◦ Stage I:
 Insertions (only) of N random keys (in order to obtain a
substantial list)
 N: 103, 104, 105, 106
◦ Stage II:
 Insertions, deletions and searches in parallel
 N operations overall out of which 15% insertions, 15% deletions,
and 70% searches.

Reporting results for runs of 32 concurrent
threads.
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Reference for Comparison

Michael’s lock-free linked list implemented in C
according to the pseudo-code from
◦ MICHAEL, M. M., Hazard Pointers: Safe Memory
Reclamation for Lock-Free Objects., in IEEE 2004.
◦ Uses hazard pointers.

A Java implementation of the lock-free linked list
provided in the book “The Art of Multiprocessor
Programming”
◦ Garbage collection is assumed.
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Comparison with Michael’s List
Constantly better
Total Time
Already at
20000
Stage I total time
/ N we get
same
Original List
Chunk List
performance368.08
1000
237.93
27.00
10
1.16
0.56
0.16
0.1
2.050
1.15
1
0.071
0.1
0.01
0.01
0.01
0.001
1000
20.269
10
4.90
1
33.91
24.68
time (s)
logarithmic
scale
time (s)
logarithmic
scale
1000
100
100
0.01
performance.
For substantial
More then 10Stage IIlists
total time
/N
in
more
then
Original List
Chunk List
times faster
10 times
10000
100000
N
1000000
0.004
0.001
1000
10000
100000
1000000
N
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Comparison with Michael’s List
Single Operation Average
Better
performance, as
lists are going
more substantial
Again constantly
better
performance
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Comparison with Lock-Free List in Java
Total Times
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Comparison with Lock-Free List in Java
Single Operation Average
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Outline

Introduction

A list of memory chunks

Design of in-chunk list

Merges & Splits via freezing

Empirical results

Summary
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Conclusion

New lock-free algorithm for chunked linked list

Fast due to:
◦ Skips over chunks
◦ Restarting from the beginning of a chunk
◦ Locality-conscious

May be useful for other structures that can use
the chunks

Good empirical results for the substantial lists
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Questions?
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Thank you !!
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