Transcript - WPHS

Chapter 6
Game systems, Personal Computers, and Hardware
Things to be Discussed
• Technology Transfer – what is it?
• High-Definition Television
• Handheld Consumer Products
• Education
• Medical
• Corporate Training
• Military
Technology Transfer
• When the technology from “video games” help
advancements in personal computers.
• The technology used in video games has
trickled down into most electronic and
complementary technologies.
High-Definition Television
• One of the ways manufacturers separate their game
consoles from the competition is by creating more
advanced displays.
• Televisions with HD Compatibility must have a highly
advanced GPU ( Graphics Processing Unit) also known as
a VPU ( Visual Processing Unit.)
• The GPU found in High-Def Televisions were inspired by
the designs found in video game consoles.
Handheld Consumer Products
• Cell phones, personal digital assistants (PDAs), touchscreen phones, and music players all benefited from the
game technology.
• Flash memory was the beginning preferred method with
the era of the Atari 2600. Eventually game companies, like
Nintendo, created the first random-access memory flash.
This RAM was used to store levels and scores for video
game systems.
• In addition to the use of space, the user interface of
handheld devices has benefited from game technology.
Education
• The educational field has greatly benefited from
technology developed for video games.
• Students are invited through entertainment to play video
games, that build skills for navigating the user interface.
This is the put into computer applications.
• Teachers started using Smart-boards, LCD projectors, and
computers to reel in students to participate more in
classrooms.
• They make educational games, such as Math or Reading
games, to help the students learn while still enjoying
themselves.
Medical
• Surgeons can use custom visual displays that show a 3D
rendering of a patient during arthroscopic surgery.
• 3D imaging and simulations help medical students study
the human body.
• The Wii remote was modified into a Laparoscopic surgery
tool. It allowed surgeons to practice surgery using an
inexpensive and readily available simulator.
• Before this adaptation of the Wii remote, these surgeries
costed $300,000 or more. Now, the Wii version costs
about $600 and surgeons can now practice at home.
Corporate Training
• Corporations rely on game technology to train their
employees or educate them in new skills.
• 3D software is used to create worlds and characters.
Google SketchUp is an example of 3D software that can
be downloaded and used for free.
• Architects even use 3D software such as Google
SketchUp. The software checks for accuracy with a virtual
environment.
Military
• Maybe the heaviest user of video game technology
outside of the video game industry is the military. The
military has flight simulators, which are nothing more
than an ultra-realistic virtual reality game.
• The ultimate virtual reality machine: the unmanned aerial
vehicle ( UAV ) reconnaissance aircraft.
• The United States military has also developed first person
shooter (FPS) simulators with realistic rifle controllers and
laser guided targeting.
Recap
• Technology transfer from the video game industry
has reached a wide variety of fields:
• HD TV
• Handheld devices
• Education
• Medical
• Corporate training
• Military
• What else can you add to this list?