getSmart MultiMatch

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Transcript getSmart MultiMatch

PowerPoint presentation by Bendik S. Søvegjarto
Concept, text, and rules by Skage Hansen
Level of difficulty:
8 years and older. (The game assumes that the
players have started learning about multiplication).
Degree of difficulty:
Medium. The better the mental calculation
(multiplication) skills are, the more often
possibilities of combining cards will be seen .
Number of players:
2-5
Number of cards:
The entire deck is used. Each player starts with six
cards and a draw decides who starts the game.
Purpose of the game:
To get rid of the cards before the other players.
Extra euipment:
Two hourglasses (1 min.) can be used for limiting the
time used per round. Hourglasses can be ordered on
www.getsmart.no.
Each player starts with six cards. In addition,
one card is put (face up) next to the drawing
pile at the centre of the table. This card is
the start of the discard pile. Your cards are
shown at the bottom of the page. The
opponent sits at the opposite side of the
table. In case of more than two players,
additional sides of the table are used.
The first few times MultiMatch is played, it is a
good idea to play with open cards. This is
because the other players can assist you if you
are not certain whether or not you are
allowed to play a given card. For illustrational
puposes, the cards of the discard pile has
been placed edgewise. In actual play, it is
better to place the cards in a lenghtwise
direction. (Of course, the opponent would also
place his cards facing in the opposite
direction).
On the table is currently a red card
containing the numbers 16, 18, 24, and 36.
(We ignore the large-size number seven at
the top of the card). You shall now try to
combine two cards using multiplication to
obtain one of the four values above.
NOTE! When combining, the large-size
numbers at the top of the cards are used.
If you are not able to combine two cards,
you may put down a card having the same
color as the card on top of the discard pile.
You examine your cards carefully and see that
you can obtain 16 by myltiplying 2 with 8. You
say: ”Two times eight equals 16” and put
down the cards encircled below. It is up to you
to decide which of the cards to put on top.
Towards the end of the game, it is very
important to think tactically with respect to
which card should be put on top.
The two cards are played, with the red card
containing the values 21, 2, 3, and 54 being
on top.
It is the opponent’s turn and he finds out
that he is able to obtain one of the four
values by combining two cards as shown
above. He says:” Thre times seven equals
21”. NOTE. If one or more fellow players
disagree with the calculation, discussion
proceeds until agreement has been made.
Therefore, it is important that the group is
made up in such a way that at least one
player possesses a certain level of skill in
fractional arithmetics. Thus, he/she has an
unformal supervisor role.
The opponent also had several other options.
He could have put down his red card, or the
next rightmost card. The latter card is a special
card (five such cards are found in the deck). A
special card may always be played, and you
may then ”change the color” to any given
color, which the next player must resppect.
Cards containing a bunch of bananas in the
upper left corner may also be used as special
cards (if a slightly simpler variant of the game
is desired). The bananas then the game take
the function of the eights in Crazy Eights.
The opponent chose to put the purple card
containing the values 18, 25, 24, and 1 on
top.
You are becoming experienced in the game
and quickly see that four multiplied by six
equals 24. Therefore, you put down the
cards encircled below.
A yellow card containing the values 48, 25,
45, and 21 is currently on top of the discard
pile.
The opponent tries to see if it is possible to
obtain one of the four values through
multiplication. He tries 5 x 1 = 5, 5 x 4 = 20,
and 4 x 1 = 4. There are 3 more options.
However, since the order of the factors is
insignificant, we cannot obtain any additional
values by considering these options.
The opponent also doesn’t hold any yellow
card matching the current suit. Fortunately,
he holds a special card with the text : ”All
opponent players must draw two cards. He
puts down this card and ”changes the current
color” to blue.
The special card containing the values 36,
16, 56, and 45 is put down on the table. The
opponent has ”changed the current color”
to blue.
You have to draw two cards from the
drawing pile on the table because the
opponent played his special card.
Reviewing the possible combinations you
find the following options (only half of the
options are shown since the order of the
factors is insignificant): 9 x 5 = 45, 9 x 3 =
27, 9 x 6 = 54, 5 x 3 = 15, 5 x 6 =3, and 3 x 6
=18. You were able to obtain 45 by
combining ”purple 9” with ”green 5”.
Consequently, you put down these cards.
The cards have been put down and you
chose to place the green card containing the
values 54, 18, 42, and 72 on top.
The opponent are not able to combine any
two cards to obtain the ”correct” value.
Therefore, he puts down his green card.
The green card containing the values 35, 8,
36, and 14 is put down on the table.
You immediately see that it is not possible
to combine the two cards you hold, and
therefore you put down your green card. As
you put down the card, you announce: ”One
card left!”
If you forget to say these words and one or
the other players calls attention to it, you
have to draw two cards from the drawing
pile on the table. NOTE. Remember that it is
possible to put down your last two cards to
win the game if you have luck with the
values at the top of your cards (and possess
good multiplication skills).
A green card containing the values 40, 28, 7,
and 32 is put down on the table.
The opponent is not able to obtain any of
these four values. He is only able to obtain
the value 20.
Consequently, he has to draw a card from
the drawing pile on the table.
The opponent is becomoing an experienced
player and immediately sees that he is able
to obtain the value 40 by combining the
above cards.
He says:” 8 x 5 equals 40” and puts down
the cards. At the same time, he announces:
”One card left!”.
The purple card containing the values 2, 9 ,
21, and 56 was put on top of the discard
pile.
You draw a yellow card with the value 5.
The only value you are able to obtain by
combining cards is 15 (5 x 3 or 3 x 5). You
still don’t hold any card having the ”correct”
color. Consequently, you have to draw
another card.
You drew a green card with the value 9. You
are still unable to obtain one of the four
values of the card on the table by combining
two cards. Uyou say; ”pass” and the turn
goes to the opponent.
NOTE. It is only allowed to draw up to two
cards each round.
The opponent only have a red card left, and
since red isn’t the ”correct” color, he too
has to draw cards from the drawing pile on
the table.
He is lucky and draws a purple card which
he puts down, announcing: ”One card left!”.
The purple card containing the values 27,
14, 20, and 3 is put down on the table.
You see that at last, you are again able to
put down two cards. Combining the cards
encircled below yields the value 27 (9 x 3 or
3 x 9). Therefore, you put down these cards
placing the green card on top (you think you
remember that the opponent holds a red
card). That is, it is common that the players
hide their cards from the opponents when
they have two or less cards left. This
increases the excitement!
NOTE. You must not forget to say the words:
”One card left!”
A green card containing the values 4, 42, 5,
and 24 is curently on top of the discard pile.
The opponent does not hold the ”correct”
color and therefore has to draw a card from
the drawing pile on the table.
The opponent is lucky and draws a ”four”.
He says: ”six times four equals 24” and puts
down both his cards. With that, he wins the
game! Congratulations!
If there are two or more players left, the
game can be continued until only one player
remains. Often, however, it may be a good
idea to begin a new game once a winner
has been determined. At least, that will
make sure all players get the most out of
the game. (Alternatively, the winner of the
game can assist a fellow player and so on
until there is only one player left.)