Transcript Odell

Review by David Odell
Overview - Backstory
• Jazz Jackrabbit 2 features the adventures
of Jazz Jackrabbit and his brother Spaz in
their attempt to prevent a time machine
from being used.
– Both Jazz and Spaz are playable characters.
• Returning from the original is archnemesis Devan Shell.
• None of this actually matters.
Overview - Game
• Jazz Jackrabbit 2 is a sidescroller
– One of the few produced since the rise of 3D
gaming
• Game relies on fast action and attractive*
graphics
– Original Jazz Jackrabbit was a Sonic clone
with projectile weapons
– Second installment follows same formula,
taking advantage of improved technology
* Depending on personal taste.
The game is tiny!
• An installation of Jazz Jackrabbit 2 is only
about 50 MB
• Game running time is about eight hours.
► From the ending
animation; there are two
of these in the game. The
other runs during game
startup.
Gameplay
• Gameplay in Jazz Jackrabbit 2 focuses
almost exclusively on running, jumping,
and shooting.
– No explicit goals aside from finishing levels
– No NPCs
– No specialized tools (other than munitions)
Gameplay
• Jazz (or Spaz) are both a particularly
speedy breed of rabbit
• Gameplay is fast
– It can be very fast if the player doesn't take
the time to find powerups and engage
enemies.
– Fast reflexes and a good frame rate are a
must.
Level Design
• Levels are typical for a platform game
• Ammunition is strewn throughout each level
• Spring platforms let Jazz (or Spaz) fly to great
heights
– Of course, many areas are only accessible via one of
these springs.
• Coins provide access to bonus areas
• Carrots provide health
Enemies
• AI is unsophisticated in all
but a few cases.
– Many enemies will simply walk
back and forth
– Only a few will actively seek out
to harm the player
• Following the general
aesthetic of the game,
enemies are more whimsical
than menacing.
– This isn't Doom, you know.
Aesthetics
• The game has a very
carefree and whimsical
style
• Art is bright, colorful,
cartoon-y
• Sound is playful. Not a
whole lot of bass here.
• Music is upbeat
– This is in contrast with
Jazz Jackrabbit 1, which
had a more techno-themed
soundtrack.
 Spaz is disabled by some toxic
gas in a 60's-themed level. No,
seriously.
Aesthetics
• Of note are the parallaxing backdrops: the game
supports two layers of foreground and four layers of
background.
• Occasionally however, graphics can be sparse or
repetitive.
System Requirements
• Processor: Intel's Pentium(R) processor, Pentium(R) processor with
MMX(TM) technology, Pentium(R) II processor or compatibles.
• OS: Microsoft's Windows(R) 95.
• RAM: 16 MB.
• Hard Drive: 45 MB.
• CD ROM: 2X speed or better.
• Controller: Keyboard or Joystick (optional).
• Users with early Pentiums may benefit from having 2D hardware
acceleration. On the other hand, using the ambient light feature
may cause the game to run at sub-optimal speeds on machines as
fast as 1 GHz. Additionally, no CD is required to actually play the
game.
Summary
• The game is short
– Only about eight hours
• The game is cheap
• Final score: 4.592 out of 5.000 points
Etc.
• Produced by: Epic MegaGames
• Published by: Gathering of Developers
Project 2 Interactive (Europe, Australia
only)
• Price: $29.94 at Amazon.com
– $9.99 at eBay