a. mov esi,wVal
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Transcript a. mov esi,wVal
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Data Transfer Instructions
Arithmetic Instructions
Data-Related Operations and Directives
Indirect Addressing
JMP and LOOP Instructions
Data Transfer Instructions
MOV is for moving data between:
Memory
Register
Immediate (constant)
Almost all combinations, except:
Memory to Memory!
MOV Instruction
• Move from source to destination. Syntax:
MOV destination,source
• No more than one memory operand permitted
• CS, EIP, and IP cannot be the destination
• No immediate to segment moves
.data
count BYTE 100
wVal WORD 2
.code
mov bl,count
mov ax,wVal
mov count,al
mov al,wVal
mov ax,count
mov eax,count
; error
; error
; error
Your turn . . .
Explain why each of the following MOV statements are invalid:
.data
bVal BYTE
100
bVal2 BYTE
?
wVal WORD
2
dVal DWORD 5
.code
mov ds,45
mov esi,wVal
mov eip,dVal
mov 25,bVal
mov bVal2,bVal
;
;
;
;
;
a.
b.
c.
d.
e.
Memory to Memory?
Must go through a register…
.data
Var1 WORD?
Var2 WORD ?
.code
MOV AX, var1
MOV var2, AX
MOV Instruction Format
Instruction Operand Notation
Zero or Sign Extension
What happens to ECX if –1 is moved from CX?
Are the higher 16 bits of ECX all 0?
What number does ECX represent now?
The solution: MOVZX and MOVSX
MOVZX always fills higher bits with 0.
MOVSX fills higher bits by “sign extension”.
Zero Extension
When you copy a smaller value into a larger destination, the
MOVZX instruction fills (extends) the upper half of the destination
with zeros.
0
10001111
Source
00000000
10001111
Destination
mov bl,10001111b
movzx ax,bl
; zero-extension
The destination must be a register.
MOVZX Instruction Format
Sign Extension
The MOVSX instruction fills the upper half of the destination
with a copy of the source operand's sign bit.
11111111
10001111
Source
10001111
Destination
mov bl,10001111b
movsx ax,bl
; sign extension
The destination must be a register.
MOVSX Instruction Format
XCHG
XCHG for exchange data between:
Register, register
Register, memory
Memory, register
(again, no memory to memory)
Direct-Offset Operands
Adding a displacement (or offset) to a
variable name:
arrayB BYTE 10h, 20h, 30, 40h, 50h
…
MOV AL, arrayB
; AL=10h
MOV AL, [arrayB+1] ; AL=20h
MOV AL, arrayB+1 ; Is it valid?
Your turn. . .
Write a program that rearranges the values of three doubleword
values in the following array as: 3, 1, 2.
.data
arrayD DWORD 1,2,3
• Step1: copy the first value into EAX and exchange it with the
value in the second position.
mov eax,arrayD
xchg eax,[arrayD+4]
• Step 2: Exchange EAX with the third array value and copy the
value in EAX to the first array position.
xchg eax,[arrayD+8]
mov arrayD,eax
Evaluate this
.data
myBytes BYTE 80h,66h,0A5h
• How about the following code. Is anything missing?
movzx
mov
add
mov
add
ax,myBytes
bl,[myBytes+1]
ax,bx
bl,[myBytes+2]
ax,bx
; AX = sum
Yes: Move zero to BX before the MOVZX instruction.
Addition and Subtraction
ADD X, Y
X := X + Y
SUB X, Y
X := X – Y
INC, DEC, NEG
INC X
X := X + 1 or X++
DEC X
X := X – 1 or X--
NEG X
X := –X
Expression
Example: X=(A + B) * (D – E)
MOV
ADD
MOV
SUB
IMUL
MOV
EAX, A
EAX, B
ECX, D
ECX, E
EAX, ECX
X, EAX
Flags Affected
Flags (register) tell us whether any of the
following conditions occur:
Overflow,
Carry,
Zero, Sign…etc.
Used for decision in branch.
Loop (discussed next)
If…then…else
Zero and Sign
Zero Flag ZF=1 if the instruction produce 0.
MOV CX, 1
SUB CX, 1
; CX=0, ZF=1
Sign Flag SF=1 if the instruction produce a
negative number.
MOV CX, 0
SUB CX, 1
ADD CX, 2
; CX=-1, SF=1
; CX=1, SF=0
Carry (Unsigned Arithmetic)
The Carry flag is set when the result of an
operation generates an unsigned value that is
out of range (too big or too small for the
destination operand).
Example:
MOV
ADD
MOV
ADD
AL, 0FFh
AL, 1
; CF = 1, AL=00
AX, 00FFh
AX, 1
; CF = 0, AX=0100h
Overflow (Signed Arithmetic)
The Overflow flag is set when the signed
result of an operation is invalid or out of
range.
Example:
MOV
ADD
MOV
SUB
AL, +127
AL, 1
AL, -128
AL, 1
; OF = 1
; OF = 1
Detecting Carry
Detecting Carry is easy.
Example:
+
1
Adding two N-bit numbers result in an (N+1)-bit
number.
00000100
11111111
00000011
CF is ignored for signed arithmetic. For
example, the above is 4 + (-1) in decimal
Detecting Overflow
Carry isn’t meaningful for signed arithmetic.
For example, adding any two negative
numbers always produces carry.
Detecting Overflow:
Compare CF and the bit carried into MSB (Most
Significant Bit).
Overflow in Positive Numbers
Carry never happens.
Overflow occurs if MSB becomes 1
01111111 (127) 00000001 (1)
+ 01111111 (127) 00000001 (1)
Observation:
MSB=1 indicates a negative number.
But, we’re adding two positive numbers…?!
Overflow in Negative Numbers
Carry always happens.
Overflow occurs if MSB becomes 0
10000000 (-128) 11111111 (-1)
+ 11111111 (-1)
11111111 (-1)
Observation:
MSB=0 indicates a positive number.
But, we’re adding two negative numbers…?!
Detecting Overflow
Overflow: CF MSB ?
Overflow: (CF MSB) and not the case of
(positive+negavive)
positive+negavive:
Doesn’t work if adding a positive number to a
negative number (or vice versa)!
Overflow never happens.
Carry happens when carry-in to MSB
Overflow: CF (carry-in to MSB)
Flags Affect in ADD, SUB
•
•
•
•
•
•
Carry: unsigned arithmetic out of range
Overflow: signed arithmetic out of range
Sign: result is negative
Zero: result is zero
Auxiliary Carry: carry from bit 3 to bit 4
Parity: sum of 1 bits is an even number
LAHF/SAHF
LAHF: load the low byte of EFLAGS register
into AH.
SAHF: store the low byte of EFLAGS register
into AH.
Data Related Operators
Who are they?
OFFSET, PTR, TYPE, LENGTHOF, SIZEOF
They are only understood by the assembler.
They are not instructions!
Operand Sizes
Operands may have the size of 1 byte, 2
bytes, or 4 bytes.
Most of time, we can tell the size from the
register names or the variable definition. For
examples:
Var1
BYTE “Hello”
MOV ECX, 13
MOV AL, Var1
PTR
But sometimes we want to override the
default.
myDouble
DWORD 12345678h
MOV AL, myDouble ; error
MOV AL, BYTE PTR myDouble
MOV AX, WORD PTR myDouble
MOV AX, WORD PTR [myDouble+2]
MOV EAX, myDouble
OFFSET
OFFSET returns the distance in bytes, of a label from the
beginning of its enclosing segment
Assume that the data segment begins at 00404000h:
.data
bVal BYTE ?
wVal WORD ?
dVal DWORD ?
dVal2 DWORD ?
.code
mov esi,OFFSET bVal ; ESI = 00404000
mov esi,OFFSET wVal ; ESI = 00404001
mov esi,OFFSET dVal ; ESI = 00404003
mov esi,OFFSET dVal2 ; ESI = 00404007
TYPE
TYPE returns the size (in bytes) of each element.
.data
var1 BYTE ?
var2 WORD ?
var3 DWORD ?
var4 QWORD ?
.code
mov eax,TYPE var1
mov eax,TYPE var2
mov eax,TYPE var3
mov eax,TYPE var4
;1
;2
;4
;8
LENGTHOF
LENGTHOF returns the number of elements.
.data
byte1 BYTE 10,20,30 ; 3
array1 WORD 30 DUP(?),0,0 ; 32
array2 WORD 5 DUP(3 DUP(?))
array3 DWORD 1,2,3,4 ; 4
digitStr BYTE "12345678",0
;9
.code
mov ecx,LENGTHOF array1
; 32
; 15
SIZEOF
SIZEOF returns the size of the variable (the whole
array).
SIZEOF = LENGTHOF * TYPE
.data SIZEOF
byte1 BYTE 10,20,30 ; 3
array1 WORD 30 DUP(?),0,0 ; 64
array2 WORD 5 DUP(3 DUP(?))
array3 DWORD 1,2,3,4 ; 16
digitStr BYTE "12345678",0
;9
.code
mov ecx,SIZEOF array1 ; 64
; 30
Indirect Operands
An indirect operand holds the address of a variable,
usually an array or string. It can be dereferenced
(just like a pointer).
.data
val1 BYTE 10h,20h,30h
.code
mov esi,OFFSET val1
mov al,[esi] ; dereference ESI (AL = 10h)
inc esi
mov al,[esi] ; AL = 20h
inc esi
mov al,[esi] ; AL = 30h
Array Sum Example
.data
arrayW WORD 1000h,2000h,3000h
.code
mov esi,OFFSET arrayW
mov ax,[esi]
add esi,2 ; or: add esi,TYPE arrayW
add ax,[esi]
add esi,2 ; increment ESI by 2
add ax,[esi]
; AX = sum of the array
Indexed Operands
arrayW WORD 1000h,2000h,3000h
.code
mov esi,0
mov ax,[arrayW + esi]
; AX = 1000h
mov ax,arrayW[esi]
; alternate format
add esi,2
add ax,[arrayW + esi]
Pointers
.data
arrayW WORD 1000h,2000h,3000h
ptrW DWORD arrayW
.code
mov esi,ptrW
mov ax,[esi] ; AX = 1000h
Implementation of Loops
JMP instruction: Unconditional Branch.
LOOP instruction:
Step 1: Set ECX to n for a loop of n iterations.
Step 2: Use LOOP instruction at the end of loop.
Hidden action: DEC ECX
Example: Summation
For I := 10 downto 1 {Sum := Sum+I}
L1:
MOV ECX, 10
MOV EAX, 0
ADD EAX, ECX
LOOP L1
Your turn
What will be the final value of
AX?
10
How many times will the
loop execute?
4,294,967,296
(=232)
mov ax,6
mov ecx,4
L1:
inc ax
loop L1
mov ecx,0
X2:
inc ax
loop X2
Copying a String
.data
source BYTE "This is the source string",0
target BYTE SIZEOF source DUP(0),0
.code
mov esi,0
; index register
mov ecx,SIZEOF source
; loop counter
L1:
mov al,source[esi]
; get char from source
mov target[esi],al
; store it in the target
inc esi
; move to next character
loop L1
; repeat for entire string
Nested Loop
.data
count DWORD ?
.code
mov ecx,100
L1:
mov count,ecx
mov ecx,20
L2:
.
loop L2
mov ecx,count
loop L1
; set outer loop count
; save outer loop count
; set inner loop count
.
; repeat the inner loop
; restore outer loop count
; repeat the outer loop