Module 3: Operating
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Transcript Module 3: Operating
Chapter 3: Operating-System Structures
System Components
Operating System Services
System Calls
System Programs
System Structure
Virtual Machines
System Design and Implementation
System Generation
Common System Components
Process Management
Main Memory Management
File Management
I/O System Management
Secondary Management
Networking
Protection System
Command-Interpreter System
Process Management
A process is a program in execution. A
process needs certain resources, including
CPU time, memory, files, and I/O devices, to
accomplish its task.
The operating system is responsible for the
following activities in connection with process
management.
Process creation and deletion.
process suspension and resumption.
Provision of mechanisms for:
process synchronization
process communication
Main-Memory Management
Memory is a large array of words or bytes, each with
its own address. It is a repository of quickly
accessible data shared by the CPU and I/O devices.
Main memory is a volatile storage device. It loses
its contents in the case of system failure.
The operating system is responsible for the
following activities in connections with memory
management:
Keep track of which parts of memory are
currently being used and by whom.
Decide which processes to load when memory
space becomes available.
Allocate and deallocate memory space as
needed.
File Management
A file is a collection of related information defined
by its creator. Commonly, files represent
programs (both source and object forms) and
data.
The operating system is responsible for the
following activities in connections with file
management:
File creation and deletion.
Directory creation and deletion.
Support of primitives for manipulating files and
directories.
Mapping files onto secondary storage.
File backup on stable (nonvolatile) storage
media.
I/O System Management
The I/O system consists of:
A buffer-caching system
A general device-driver interface
Drivers for specific hardware devices
Secondary-Storage Management
Since main memory (primary storage) is volatile
and too small to accommodate all data and
programs permanently, the computer system must
provide secondary storage to back up main
memory.
Most modern computer systems use disks as the
principle on-line storage medium, for both
programs and data.
The operating system is responsible for the
following activities in connection with disk
management:
Free space management
Storage allocation
Disk scheduling
Networking (Distributed Systems)
A distributed system is a collection processors
that do not share memory or a clock. Each
processor has its own local memory.
The processors in the system are connected
through a communication network.
Communication takes place using a protocol.
A distributed system provides user access to
various system resources.
Access to a shared resource allows:
Computation speed-up
Increased data availability
Enhanced reliability
Protection System
Protection refers to a mechanism for
controlling access by programs, processes, or
users to both system and user resources.
The protection mechanism must:
distinguish between authorized and
unauthorized usage.
specify the controls to be imposed.
provide a means of enforcement.
Command-Interpreter System
Many commands are given to the operating
system by control statements which deal with:
process creation and management
I/O handling
secondary-storage management
main-memory management
file-system access
protection
networking
Command-Interpreter System (Cont.)
The program that reads and interprets control
statements is called variously:
command-line interpreter
shell (in UNIX)
Its function is to get and execute the next
command statement.
Operating System Services
Program execution – system capability to load a
program into memory and to run it.
I/O operations – since user programs cannot
execute I/O operations directly, the operating
system must provide some means to perform I/O.
File-system manipulation – program capability to
read, write, create, and delete files.
Communications – exchange of information
between processes executing either on the same
computer or on different systems tied together by
a network. Implemented via shared memory or
message passing.
Error detection – ensure correct computing by
detecting errors in the CPU and memory
hardware, in I/O devices, or in user programs.
Additional Operating System Functions
Additional functions exist not for helping the
user, but rather for ensuring efficient system
operations.
• Resource allocation – allocating resources
to multiple users or multiple jobs running at
the same time.
• Accounting – keep track of and record
which users use how much and what kinds
of computer resources for account billing or
for accumulating usage statistics.
• Protection – ensuring that all access to
system resources is controlled.
System Calls
System calls provide the interface between a running
program and the operating system.
Generally available as assembly-language
instructions.
Languages defined to replace assembly language
for systems programming allow system calls to be
made directly (e.g., C, C++)
Three general methods are used to pass parameters
between a running program and the operating system.
Pass parameters in registers.
Store the parameters in a table in memory, and the
table address is passed as a parameter in a
register.
Push (store) the parameters onto the stack by the
program, and pop off the stack by operating
system.
Passing of Parameters As A Table
Types of System Calls
Process control
File management
Device management
Information maintenance
Communications
MS-DOS Execution
At System Start-up
Running a Program
UNIX Running Multiple Programs
Communication Models
Communication may take place using either message
passing or shared memory.
Msg Passing
Shared Memory
System Programs
System programs provide a convenient environment
for program development and execution. The can
be divided into:
File manipulation
Status information
File modification
Programming language support
Program loading and execution
Communications
Application programs
Most users’ view of the operation system is defined
by system programs, not the actual system calls.
MS-DOS System Structure
MS-DOS – written to provide the most
functionality in the least space
not divided into modules
Although MS-DOS has some structure, its
interfaces and levels of functionality are not
well separated
MS-DOS Layer Structure
UNIX System Structure
UNIX – limited by hardware functionality, the
original UNIX operating system had limited
structuring. The UNIX OS consists of two
separable parts.
Systems programs
The kernel
Consists of everything below the systemcall interface and above the physical
hardware
Provides the file system, CPU scheduling,
memory management, and other
operating-system functions; a large
number of functions for one level.
UNIX System Structure
Layered Approach
The operating system is divided into a number
of layers (levels), each built on top of lower
layers. The bottom layer (layer 0), is the
hardware; the highest (layer N) is the user
interface.
With modularity, layers are selected such that
each uses functions (operations) and services
of only lower-level layers.
An Operating System Layer
OS/2 Layer Structure
Microkernel System Structure
Moves as much from the kernel into “user”
space.
Communication takes place between user
modules using message passing.
Benefits:
- easier to extend a microkernel
- easier to port the operating system to new
architectures
- more reliable (less code is running in kernel
mode)
- more secure
Windows NT Client-Server Structure
Virtual Machines
A virtual machine takes the layered approach
to its logical conclusion. It treats hardware
and the operating system kernel as though
they were all hardware.
A virtual machine provides an interface
identical to the underlying bare hardware.
The operating system creates the illusion of
multiple processes, each executing on its own
processor with its own (virtual) memory.
Virtual Machines (Cont.)
The resources of the physical computer are
shared to create the virtual machines.
CPU scheduling can create the
appearance that users have their own
processor.
Spooling and a file system can provide
virtual card readers and virtual line printers.
A normal user time-sharing terminal serves
as the virtual machine operator’s console.
System Models
Non-virtual Machine
Virtual Machine
Advantages/Disadvantages of Virtual Machines
The virtual-machine concept provides complete
protection of system resources since each
virtual machine is isolated from all other virtual
machines. This isolation, however, permits no
direct sharing of resources.
A virtual-machine system is a perfect vehicle for
operating-systems research and development.
System development is done on the virtual
machine, instead of on a physical machine and
so does not disrupt normal system operation.
The virtual machine concept is difficult to
implement due to the effort required to provide
an exact duplicate to the underlying machine.
Java Virtual Machine
Compiled Java programs are platform-neutral
bytecodes executed by a Java Virtual
Machine (JVM).
JVM consists of
- class loader
- class verifier
- runtime interpreter
Just-In-Time (JIT) compilers increase
performance
Java Virtual Machine
System Design Goals
User goals – operating system should be
convenient to use, easy to learn, reliable,
safe, and fast.
System goals – operating system should be
easy to design, implement, and maintain, as
well as flexible, reliable, error-free, and
efficient.
Mechanisms and Policies
Mechanisms determine how to do something,
policies decide what will be done.
The separation of policy from mechanism is a
very important principle, it allows maximum
flexibility if policy decisions are to be changed
later.
System Implementation
Traditionally written in assembly language,
operating systems can now be written in
higher-level languages.
Code written in a high-level language:
can be written faster.
is more compact.
is easier to understand and debug.
An operating system is far easier to port
(move to some other hardware) if it is written
in a high-level language.
System Generation (SYSGEN)
Operating systems are designed to run on
any of a class of machines; the system must
be configured for each specific computer site.
SYSGEN program obtains information
concerning the specific configuration of the
hardware system.
Booting – starting a computer by loading the
kernel.
Bootstrap program – code stored in ROM that
is able to locate the kernel, load it into
memory, and start its execution.