Operating Systems I: Chapter 8

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Transcript Operating Systems I: Chapter 8

Chapter 8: Memory Management
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A program may not be executed until it is;
– associated with a process
– brought into memory
In allow multi-programming, the OS must be able to allocate
memory to each process
– Several processes at once
– Requires a “Memory Management” scheme and appropriate
hardware support
– Security?
The memory management scheme has a large impact upon how
a program for a particular platform must be designed and
compiled
– How much memory is available?
– How do should we bind addresses?
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Address Binding
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Instruction and data addresses in program source code are
symbolic:
– goto errjmp;
– X = A + B;
These symbolic addresses must be bound to addresses in
physical memory before the code can be executed
Address binding: a mapping from one address space to another
The address binding can take place at compile time, load time, or
execution time.
Compile-time Binding: the compiler generates absolute code
– memory location must be known a priori
– must recompile to move code
– MS-DOS .COM format programs
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Load-time Binding
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Most modern compilers generate relocatable object code
– symbolic address are bound to a relocatable address
– i.e. “286 bytes from the beginning for the module doomC.o
The linkage editor (linker) combines the multiple modules into a
relocatable executable
The load module (loader) is places the program in memory
– The loader performs the final binding of relocatable
addresses to absolute addresses
Load-time Binding: Bind relocatable code to address on load
– Must generate relocatable code
– Memory location need not be known at compile time
– If starting address must change, we must “reload” code
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Execution-time Binding
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A logical (or virtual) address space may be bound to a
separate physical address space
– Provides an abstraction of physical memory
– Logical (virtual) address – generated by the CPU
– Physical address – address seen by the memory unit
The user program deals with logical addresses; it never sees the
“real” physical addresses
Memory-Management Unit (MMU): Hardware device that
translates CPU-generated logical addresses into physical
memory addresses
Execution-time Binding: Binding delayed until run time
– process can be moved during its execution from one
memory segment to another
– logical and physical addresses differ (requires mapping)
– requires hardware and OS support for address mapping
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Memory-Management Unit (MMU)
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Logical and physical addresses are the same in compile-time and
load-time address-binding schemes; logical (virtual) and physical
addresses differ in execution-time address-binding scheme.
The user program deals with logical addresses; it never sees the
real physical addresses.
Hardware device that maps virtual to physical address.
In most basic MMU scheme, all logical addresses begin at 0, and the
base register is replaced by a relocation register
– The value in the relocation register is added to every logical
address generated by a user process at the time it is sent to
memory to generate the necessary physical address
– To move the program, simply change the value in the register
– The limit register remains unchanged
Thus, each logical address is bound to a physical address
– Is security maintained?
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Can we reduce memory requirements?
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Loading: Placing the program in memory
Dynamic Loading: Routine is not loaded until it is called
– Program must check and load before calling
– If a needed routine is not available in memory, the
relocatable linker/loader loads the routine and updates the
program’s address tables
Better memory-space utilization; unused routine is never loaded
– Size of executable is unchanged
– Runtime footprint is smaller
– Useful when large amounts of code are needed to handle
infrequently occurring cases.
No special support from the operating system is required
– Implemented through program design
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Can we reduce executable size?
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Linking: combining object modules into an executable
Most OSes require static linking
– All library routines become part of the executable
Modern OSes often allow dynamic linking
– Linking postponed until execution time
Instead of placing the code for each library routine in the executable,
include only a stub (a small piece of code) which:
 locates the appropriate memory-resident library routine
 replaces itself with the address of the routine, and executes
the routine
Executable footprint is reduced
– program will not run w/o libraries
– New (minor) versions of the library do not require recompilation
Some operating systems provide support for sharing the memory
associated with library modules between processes (shared libs.)
– Very efficient! No read() required, less overall memory usage
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What if there isn’t enough memory?
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How can we execute an executable whose code footprint is
larger than the memory available?
– This was a major problem in the 60s and 70s for general
purpose computers and remains a major problem
 Consider memory usage in an e-mail pager or ISDN box
Solution: Keep in memory only those instructions and data that
are needed at any given time; overload during run-time
– Overwrite this memory with a new set of instructions and
data when we get to a significantly different part of the code
– Each set of instructions/data is an overlay
– Programming design of overlay structure is non-trivial
No special support needed from operating system
– Implemented by user design
Modern general purpose OSes use virtual memory to deal with
this problem
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How does the OS allocate memory?
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Contiguous Allocation Scheme: All memory granted to a process
must be contiguous
Single-partition contiguous allocation
– Only one “partition” exists in memory for user processes
 Only one user process is granted memory at a time
 The resident operating system must also be held in memory
 OS size changes as “transient” code is loaded
– Place OS in low memory, use relocation-register to define the
beginning of the user partition
 Relocation-register protects the OS code and data
 Alows relocation of user code if OS requirements change
– Relocation register contains value of smallest physical address;
limit register contains range of logical addresses – each logical
address must be less than the limit register
– To change context, must swap out main memory to a backing
store
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Swapping
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A process can be suspended and swapped temporarily out of memory to a
backing store, and then brought back into memory for continued execution
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Backing store – usually a fast disk large enough to accommodate copies of
all memory images for all users; must provide direct access to these
memory images
– swap may be from memory (conventional) to memory (extended)
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Roll out, roll in – swapping variant used for priority-based scheduling
algorithms (or round-robin with a huge quantum); lower-priority process is
swapped out so higher-priority process can be loaded and executed.
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Major part of swap time is transfer time; total transfer time is directly
proportional to the amount of memory swapped.
Requires execution-time binding if process can be restored to a different
memory space then it occupied previously
OS management of I/O buffers required to swap a process awaiting I/O
Modified versions of swapping are found on many systems, i.e., UNIX and
Microsoft Windows
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Swapping in Single Partition Scheme
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Contiguous Allocation (Cont.)
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For multi-processing systems it is far more efficient to allow several
user processes to allocate memory
– The OS must keep track of the size and owner of each partition
– The OS must determine how and where to allocate new requests
Multiple-partition contiguous allocation
– Fixed-partition: Memory is pre-partitioned, the OS must assign
each process to the best free partition
 Hard limit to the number of processes in memory
 Efficient?
OS
100K
500K
200K
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Contiguous Allocation (Cont.)
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Multiple-partition contiguous allocation
– Dynamic allocation: Memory is partitioned by the OS “on the fly”
 Operating system maintains information about:
a) allocated partitions b) free partitions (hole)
 Hole: block of available memory; holes of various size are
scattered throughout memory.
 When a process arrives, it is allocated memory from a hole
large enough to accommodate it
OS
OS
OS
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process 5
process 5
process 5
process 5
process 9
process 9
process 8
process 2
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Dynamic Storage-Allocation Problem
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How do we satisfy a request of size n from a list of free holes.
Optimization metrics include speed and storage utilization.
– First-fit: Allocate the first hole that is big enough. Search begins
at top of list. Fast search.
– Next-fit: Allocate the first hole that is big enough. Search begins
at the end of the last search. Fast search.
– Best-fit: Allocate the smallest hole that is big enough; must
search entire list, unless ordered by size. Produces the smallest
leftover hole.
– Worst-fit: Allocate the largest hole; must also search entire list,
unless ordered by size. Produces the largest leftover hole.
Simulation shows that:
– First-fit is better (in terms of storage utilization) than worst-fit
– First-fit is as good (in terms of storage utilization) than best-fit
– First-fit is faster than best-fit
– Next-fit is generally better than first-fit
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Fragmentation
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How do we measure storage utilization?
– How much space is wasted?
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Internal fragmentation – allocated memory may be slightly
larger than requested memory; this size difference is memory
internal to a partition, but not being used
– Problem in fixed-partition allocation
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External fragmentation – total memory space exists to satisfy a
request, but it is not contiguous.
– Problem in dynamic allocation
– 50% rule: Simulations show that for n-blocks, n/2-blocks of
memory are wasted. 1/3 of memory is lost to fragmentation
– External fragmentation can be reduced by compaction
 Shuffle memory contents to place all free memory
together in one large block
 Compaction is possible only if relocation is dynamic,
and is done at execution time and if the OS provides I/O
buffers so that devices don’t DMA reallocated memory
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Non-Contiguous Memory Allocation
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Goal: Reduce memory loss to external fragmentation without
incurring the overhead of compaction
Solution: Abandon the requirement that allocation memory be
contiguous.
Non-contiguous memory allocation approaches include:
– Paging: Allow logical address space of a process to be
noncontiguous in physical memory. This complicates the
binding (MMU) but allows the process to be allocated
physical memory wherever it is available.
– Segmentation: Allow the segmentation of a process into
many logically connected components. Each begins at its
own (local) virtual address 0.
 This allows many other useful features, including
protection permisions on a per segment basis, etc.
 Example segmentation: Text, Data, Stack.
– Segmentation with Paging: Hybrid approach
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Paging
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Physical memory is broken up into fixed-size partitions called frames
Logical memory is broken up into frame-size partitions called pages
The OS keeps track of all free frames
– Frame size = Page size (power of 2, usually 512 - 8k bytes)
– To run a program of size n pages, need to find n free frames and
load program
– Internal fragmentation (average of 50% of one page per process)
Logical addresses must be mapped to physical addresses
– Set up a page table to note which frame holds each page
Logical Address generated by CPU is divided into:
– Page number (p) – used as an index into a page table which
contains base address of each page in physical memory
– Page offset (d) – combined with base address to define the
physical memory address that is sent to the memory unit
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Paging Example
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Implementing Paging
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Paging is transparent to the process (still viewed as contiguous)
Divide a m-bit logical address for a system with pages of size 2n into:
– n-bit page offset (d)
– (m-n)-bit page number (p)
m - n bits
n bits
page number p
page offset d
m-bit logical address
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The page number p is an index to the page table which stores the
location of the frame
Frames and pages are the same size, thus the displacement within a
page is also the displacement within the frame
Mapping is:
– Physical address = page-table(p) + d
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Address Translation Architecture
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Page Size
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How large should a page be?
– Smaller pages reduce internal fragmentation
– Larger pages reduce the number of page table entries
If s is the average process size, p is the page size (in bytes) and
e is the # of bytes per page table entry, then:
s/p: # pages / process
se/p: size of page table / process
p/2: memory lost to int. fragmentation
Overhead = se/p + p/2
Mimimize: dp(overhead) = -se/p2 + 1/2 = 0 or p = sqrt(2se)
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For current process sizes, and available physical memory,
optimal page sizes range between 512 - 8K bytes
Page table must be kept in main memory.
– Why? If a page is 8k (12 bits) and the CPU uses a 32-bits
address then there are 220 possible pages per process
– # of bits per entry depends upon size of physical memory
– The memory consumed by this table is overhead/waste
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Implementation of Page Table
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The page table must be kept in main memory
– Page-table base register (PTBR) points to the page table
 add PTBR + page number (p) to get lookup address
– Page-table length register (PRLR) indicates size of the table
 Only make the page table as large as necessary
 Addresses in unallocated pages cause an exception
For each CPU memory access in there are two physical accesses
– access the page table (in memory) to retrieve frame
– access the data/instruction
The inefficiency of this two memory access solution can be reduced by
the use of a special fast-lookup hardware cache for the page table
– associative registers or translation look-aside buffers (TLBs)
Hit Ratio: The percentage for which the necessary data is present in
the cache
– otherwise, get data from page table in main memory
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Effective Access Time
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Effective Access Time (EAT) is a weighted average
tTLB: time required for a TLB lookup
tmem: time required for an access to main memory
: hit ratio
EAT =  ( tTLB + tmem) + (1- )(tTLB+tmem+tmem)
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Even for fairly small TLBs, hit ratios of .98 - .99 are common
– Most programs refer to memory very sequentially and
locally
– The 32-entry TLB in the 486 generally has a .98 hit ratio
Thus, we can implement paging without suffering a significant
latency cost
Try it with TLB search of 20ns, Memory access of 100ns, and hit
ratios of .80 and .98
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Memory Protection
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Protections bits are included for each entry in the page table:
– Valid-invalid bit indicates if the associated page is in the process’
logical address space, and is thus a legal page
 Machines which have a PTLR can avoid the “wasted” page
table entries necessary to house the i bit.
– RO/RW/X bits indicates if the page should be considered readonly, read-write and/or executable
– Protection exceptions are calculated in parallel with the physical
address (after the page table lookup)
Page tables allow processes to share memory by having their page
tables point to the same frame
– Note: Processes can not reference physical memory that the OS
does not allow them to via page table setup
The OS keeps a frame-table (one entry per frame) which indicates if
each frame is full or empty, to which process the frame is allocated,
when was it last referenced, etc
– Memory protection implemented by associating protection bit with
each frame
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Shared Pages
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Private code and data
– Each process keeps a separate copy of the code and data
Shared code
– To be sharable, code must be reentrant (or “pure”)
 All non-self modifying code is pure - it never changes during
execution (I.e. read only code)
 Each process has its own copy of registers and data storage
to hold the data for its process’ execution
– One copy of reentrant code can be shared among processes
(i.e., text editors, compilers, window systems)
– Problem: Shared code must appear in at the same location in
the logical address space of each process
 internal branch and memory addresses must be consistent
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Shared Pages Example
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Two-Level Paging
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Consider a page table for a 32-bit logical address space on a machine
with a 32-bit physical address space and size 4K pages
– logical space/page size = 232 / 212 = 220 entries
– physical space/frame size = 232/212 = 220, 20 bits/entry + ~12
protection bits ~= 4 Bytes/entry
– Page table size = 220 entries * 4 Bytes/entry = 4 MB
– 4 MB >> 4K: The page table itself is larger than one page!
– We can’t allocate the page table in contiguous memory
We must page the page table! The page number is divided into:
– How many 4 Byte entries per 4K page? 212/22 = 210
page number page offset
 a 10-bit page offset
– How many bits remain? 20 - 10 = 10
 a 10-bit page number
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Thus, a logical address is divided pi, an index into the outer page table,
and p2, the displacement within the page of the outer page table
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Two-Level Page-Table Scheme
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Multilevel Paging Performance
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The concept can be extended to any number of page-table levels
Since each level is stored as a separate table in memory, covering a
logical address to a physical one may take many memory accesses
Even though time needed for one memory access is increased,
caching (via TLB) permits performance to remain reasonable
Example: In a system with a two-level paging scheme, a memory
access time of 100ns, and 20ns TLB with a hit rate of 98 percent:
effective access time = 0.98 x (20 + 100)
+ 0.02 x (20 + 100 + 100 + 100)
= 124 nanoseconds.
which is only a 24 percent slowdown in memory access time.
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Inverted Page Table
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Problem: Each process requires its own page table, which consists
many entries (possibly millions). How can we reduce this overhead?
Solution: The number of frames is fixed (and shared between the
processes). Store the process/page information by frame!
– One entry for each “real” page of memory
– Entry consists of the virtual address of the page stored in that real
memory location, with information about the process that owns
that page
Concern: Decreases memory needed to store each page table, but
increases time needed to search the table when a page reference
occurs
– Use hash table to limit the search to one — or at most a few —
page-table entries
– hash table requires another memory lookup (of course)
Concern for later: The use of an inverted page table does not obviate
the need for a normal page table in demand paged systems (ch. 9)
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Inverted Page Table Architecture
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Segmentation
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Segmentation is a non-contiguous memory allocation scheme
– “simpler” than paging, but not as efficient
– supports user view of memory
Programmers tend not to consider memory as a linear array of bytes,
they prefer to view memory as a collection of variable sized segments
– Never forget, however, that memory is a linear array of bytes
A segment is a logical unit such as:
– main program, procedure, function, local variables, global
variables, common block, stack, symbol table, arrays, etc.
Segmentation is a memory management scheme that supports this
user view of memory
– segments are numbered and referred to by that number
– a logical address consists of a segment, and an offset
– A mapping between segments and physical addresses must be
performed
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Logical View of Segmentation
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Segmentation Architecture
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Logical address consists of a two tuple:
<segment-number, offset>,
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Segment table – maps two-dimensional physical addresses;
each table entry has:
– base – contains the starting physical address where the
segments reside in memory.
– limit – specifies the length of the segment.
Segment-table base register (STBR) points to the segment
table’s location in memory.
Segment-table length register (STLR) indicates number of
segments used by a program
segment number s is legal if s < STLR.
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Segmentation Architecture (Cont.)
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Relocation
– dynamic (execution-time)
– by segment table
Sharing
– similar to sharing in a paged system
 shared segments
 must have same segment number in each program
– protection/sharing bits in each segment table entry
Memory allocation
– segment vary in length
– dynamic-storage problem: first fit/best fit?
– external fragmentation
 segmentation don’t use frames, thus external
fragmentation exists
 periodic compaction may be necessary and is possible
as dynamic relocation is supported
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Sharing of segments
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Hybrid: Segmentation with Paging
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Segmentation and paging have their advantages and disadvantages
– segmentation suffers from dynamic allocation problems
 lengthy search time for a memory hole
 external fragmentation can waste significant resources
– paging reduces dynamic allocation problems
 quick search (just find enough empty frames if they exist)
 eliminates external fragmentation
– Note: it does introduce internal fragmentation
Solution: page the segments!
– First seen in MULTICS, dominates current allocation schemes
Solution differs from pure segmentation in that the segment-table entry
contains not the base address of the segment, but rather the base
address of a page table for the segment segment page
offset
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MULTICS Address Translation Scheme
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Generalized Summary
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Parkinson’s Law: “Programs expand to fill available memory”
Mono-programmed systems:
– One user process in memory
– OS and device drivers also present
– Overlays used to increase program size
– Relocatable at compile-time only
– Protection: Base and limit register
Multi-programmed systems/fixed number of tasks (OS/360 MFT):
– Memory allocation on fixed-sized/numbered partitions
– Queue for each partition size
– Relocatable at load time
– Protection: Base and limit register, or protection code (pid) if
multiple non-contiguous blocks are allowed
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Generalized Summary
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Multi-programmed and time-shared systems with variable partitions
– Memory manager must keep track of partitions and holes
– Dynamic allocation algorithm: First-fit, Next-fit, Best-fit, etc.
– Compaction to reduce external fragmentation
– Protection:
 relocation (base) register and limit register, or
 virtual addresses - the OS produces the physical address;
user programs can not generate addresses which belong to
other processes
– Relocatable during execution (or no compaction possible)
 Change relocation register value or page-to-frame mapping
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