Multiprocessor on a Chip & Simultaneous Multi

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Transcript Multiprocessor on a Chip & Simultaneous Multi

Multiprocessor on a Chip &
Simultaneous Multi-threads
[Adapted from Computer Organization and Design, Patterson & Hennessy, © 2005]
.1
Review: Multiprocessor Basics
• Q1 – How do they share data?
• Q2 – How do they coordinate?
• Q3 – How scalable is the architecture? How many
processors?
# of Proc
Communication Message passing 8 to 2048
model
Shared NUMA 8 to 256
address UMA
2 to 64
Physical
connection
Network
8 to 256
Bus
2 to 36
.2
Multithreading: Interleave instructions from separate threads
on the same hardware. Seen by OS as several CPUs.
Multi-core: Integrating several processors that (partially) share
a memory system on the same chip
.3
Recall: Bypass network prevents stalls
Instead of bypass: Interleave threads on the pipeline to
prevent stalls ...
.4
CMP: Multiprocessors On One Chip
• By placing multiple processors, their memories and the
Interface all on one chip, the latencies of chip-to-chip
communication are drastically reduced
– ARM multi-chip core
Configurable #
of hardware intr
Private IRQ
Interrupt Distributor
Per-CPU
aliased
peripherals
Configurable
between 1 & 4
symmetric
CPUs
Private
peripheral
bus
CPU
CPU
CPU
CPU
Interface
Interface
Interface
Interface
CPU
L1$s
CPU
L1$s
CPU
L1$s
CPU
L1$s
Snoop Control Unit
Primary AXI R/W 64-b bus
Optional AXI R/W 64-b bus
.5
Multithreading on A Chip
• Find a way to “hide” true data dependency stalls, cache
miss stalls, and branch stalls by finding instructions (from
other process threads) that are independent of those
stalling instructions
• Multithreading – increase the utilization of resources on a
chip by allowing multiple processes (threads) to share the
functional units of a single processor
– Processor must duplicate the state hardware for each thread – a
separate register file, PC, instruction buffer, and store buffer for
each thread
– The caches, TLBs, BHT, BTB can be shared (although the miss
rates may increase if they are not sized accordingly)
– The memory can be shared through virtual memory mechanisms
– Hardware must support efficient thread context switching
.6
Types of Multithreading
• Fine-grain – switch threads on every instruction issue
– Round-robin thread interleaving (skipping stalled threads)
– Processor must be able to switch threads on every clock cycle
– Advantage – can hide throughput losses that come from both
short and long stalls
– Disadvantage – slows down the execution of an individual thread
since a thread that is ready to execute without stalls is delayed
by instructions from other threads
• Coarse-grain – switches threads only on costly stalls
(e.g., L2 cache misses)
– Advantages – thread switching doesn’t have to be essentially
free and much less likely to slow down the execution of an
individual thread
– Disadvantage – limited, due to pipeline start-up costs, in its
ability to overcome throughput loss
• Pipeline must be flushed and refilled on thread switches
.7
1.0 GHz
Cache
(I/D/L2)
32K/64K/
(8M external)
16K/8K/3M
Issue rate
4 issue
1 issue
Pipe stages
14 stages
6 stages
BHT entries
16K x 2-b
None
TLB entries
128I/512D
64I/64D
Memory BW
2.4 GB/s
~20GB/s
Transistors
29 million
200 million
Power (max) 53 W
<60 W
4-way MT SPARC pipe
1.2 GHz
4-way MT SPARC pipe
Clock rate
4-way MT SPARC pipe
64-b
4-way MT SPARC pipe
64-b
4-way MT SPARC pipe
Data width
4-way MT SPARC pipe
Niagara
4-way MT SPARC pipe
Ultra III
4-way MT SPARC pipe
Multithreaded Example: Sun’s Niagara (UltraSparc T1)
• Eight fine grain multithreaded single-issue, in-order cores
(no speculation, no dynamic branch prediction)
Crossbar
I/O
shared
funct’s
4-way banked L2$
Memory controllers
.8
Niagara Integer Pipeline
• Cores are simple (single-issue, 6 stage, no branch
prediction), small, and power-efficient
Fetch
Thrd Sel
Decode
RegFile
x4
I$
Inst
bufx4
ITLB
Thrd
Sel
Mux
Thrd
Sel
Mux
Decode
Thread
Select
Logic
Execute
ALU
Mul
Shft
Div
Memory
D$
DTLB
Stbufx4
WB
Crossbar
Interface
Instr type
Cache misses
Traps & interrupts
Resource conflicts
PC
logicx4
From MPR, Vol. 18, #9, Sept. 2004
.9
Simultaneous Multithreading (SMT)
• A variation on multithreading that uses the resources of
a multiple-issue, dynamically scheduled processor
(Super Scalar) to exploit both program ILP and threadlevel parallelism (TLP)
– Most Super Scalar processors have more machine level
parallelism than most programs can effectively use (i.e., than
have ILP)
– With register renaming and dynamic scheduling, multiple
instructions from independent threads can be issued without
regard to dependencies among them
• Need separate rename tables (ROBs) for each thread
• Need the capability to commit from multiple threads (i.e.,
from multiple ROBs) in one cycle
• Intel’s Pentium 4 SMT called hyperthreading
– Supports just two threads (doubles the architecture state)
.10
Threading on a 4-way SS Processor Example
Coarse MT
Fine MT
SMT
Issue slots →
Thread A
Thread B
Time →
Thread C Thread D
.11
Multicore Xbox360 – “Xenon” processor
• To provide game developers with a balanced and
powerful platform
–
–
–
–
–
–
–
Three SMT processors, 32KB L1 D$ & I$, 1MB UL2 cache
165M transistors total
3.2 Ghz Near-POWER ISA
2-issue, 21 stage pipeline, with 128 128-bit registers
Weak branch prediction – supported by software hinting
In order instructions
Narrow cores – 2 INT units, 2 128-bit VMX (colloquial term for
SIMD) units, 1 of anything else
• A 500MZ GPU w/ 512MB of DDR3DRAM
– 337M transistors, 10MB framebuffer
– 48 pixel shader cores, each with 4 ALUs
.12
Xenon Diagram
Core 1
Core 2
L1D L1I
L1D L1I
L1D L1I
XMA Dec
Core 0
1MB UL2
MC1
MC0
512MB
DRAM
BIU/IO Intf
SMC
GPU
DVD
HDD Port
Front USBs (2)
Wireless
MU ports (2 USBs)
Rear USB (1)
Ethernet
IR
Audio Out
Flash
Systems Control
3D Core
10MB
EDRAM
Video
Out
Analog
Chip
Video Out
.13