Memory, Mappings, & Affordances
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Transcript Memory, Mappings, & Affordances
Memory
SENSORY
STORE
WORKING
MEMORY
LONG-TERM MEMORY
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A little experiment in memory …
Courtesy of NASA Ames Cognition Laboratory
(http://human-factors.arc.nasa.gov/cognition/tutorials/ModelOf/memory5.html)
Step 1: take out a blank sheet of paper and put
“List 1” on the top. Then put your pencil/pen down.
Step 2: listen to the list of words carefully.
Step 3: after the entire list is finished, you will be
instructed to write down as many of the words as
you can remember.
Step 4: check your list against the one I show you
and write the number correct at the top of the page.
Repeat steps 1 – 4 with List 2 and List 3.
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Results from an earlier experiment
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http://human-factors.arc.nasa.gov/cognition/tutorials/ModelOf/memory5.html
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Impact of memory on system design ...
Power:
Vast
store of knowledge
Limitations:
Forgetting
Limited
working memory
Attention
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“Just the facts” about memory ...
Three subsystems of memory:
Short-term
sensory store
Working memory (short-term memory) – WM/STM
Long-term memory - LTM
These subsystems differ in several ways
Capacity
Sensory store __________________________________
WM is ______________________________
•
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(the "magic number" 7 plus or minus 2)
LTM __________________________
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“Just the facts” about memory … (cont.)
Differences in memory subsystems (cont.)
Duration
Sensory store _____________________________________
WM _____________________________________________
LTM _____________________________
Codes
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Sensory store ____________________
WM ____________________________
LTM ____________________________
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How it works (or doesn’t) ...
Working Memory (WM)
A model
(from Baddeley)
Visuospatial Sketchpad
Phonological Loop
Central
Executive
• Stored in analog spatial form
• Stored in acoustical form
• From visual sensory system or
LTM
• Info kept active through
rehearsal
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WM: How it works (or doesn’t) ...
Restrictions:
- 7 + 2 “items” of information.
Time - 7 - 70 second “half-life”
Capacity
Some solutions ...
Increase
Create meaningful sequence already present in LTM
Experiments:
–
–
–
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capacity by “chunking”
Subject could recall > 20 binary digits by coding into octal
(0101111 57)
Subject could recall > 80 digits by coding into running times
(353431653 3 min, 53.4 sec mile; 3 hr, 16 min, 53 sec
marathon)
Chess masters recall board with great accuracy; "chunk" into
strategic patterns
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WM: How it works (or doesn’t) ...
Examples
Parsing - break up into chunks
phone numbers, social security numbers
Reading musical staffs ("Every Good Boy Does Fine")
Medical school mnemonics
Songs: constraints of rhythm, rhyme
"We Didn't Start the Fire"
"Joseph and the Amazing Technicolor Dreamcoat"
Preamble to the US Constitution
Other
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of everyday chunking:
approaches to handling WM limitations:
Minimize load
Visual “echoes”
Exploit different codes (e.g., spatial, verbal, etc.)
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How it works (or doesn’t) ...
Long-term memory (LTM)
Types
Semantic memory - general knowledge
Event memory
Basic
Alternatively - “everything gets in”
Retrieval - depends on
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mechanisms:
Storage - through active rehearsal, involvement, or link to an
existing memory.
Episodic - an event in the past
Prospective - remember to do something
item strength
number and strength of associations to other items
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LTM: How it works (or doesn’t) ...
Organization of information in LTM
Most-used
information is semantic
retrieval depends on semantic associations
good design builds / uses appropriate semantic associations
The
network of semantic associations around specific
topics are schemas
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Schemas involving sequences of activities are scripts
Schemas concerning how equipment and systems work are
mental models
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LTM: How it works (or doesn’t) ...
What it means for design …
Encourage
regular use of info
Standardize
Design information to be remembered
Provide memory aids
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Memory versus knowledge “in the world”
When do you not need to remember something?
(Why
do you not need to remember what a penny
looks like?)
When the knowledge is already "in the world"!
(Because
you only need to recognize a penny - and
nothing else looks like it.)
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Knowledge “in the world”
Affordances
Constraints
Mappings
Conceptual Models
Visible Structure
Reveals:
–
–
–
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1. affordances
2. constraints
3. mappings
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Affordance
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"refers to perceived or actual properties of the
thing, primarily those fundamental properties
that determine just how the thing could possibly
be used.” (Norman, pg. 9)
Affordances
of objects: e.g., chairs, tables, cups
Affordances
of materials: e.g., glass, wood
Affordances
of controls: How are things operated?
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Examples ...
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Constraints
Those aspects of a device or material that limit
its perceived possible uses.
Physical:
size, shape, possibilities for movement, etc.
Semantic: meaning of the situation
related to the notion of “conceptual models”
Cultural:
defined by tradition, meaning within the
culture (e.g., the color red, triangular shape)
Logical:
placement of controls, direction of
movement, etc.
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related to “mappings”
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Examples ...
Physical constraints
Semantic constraints
Cultural constraints
Logical constraints
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Conceptual Models
Our understanding of the way things work, how
things are put together, cause & effect, etc.
Depends
on the visibility of the system structure, the
timing of the feedback, and consistency of
cause/effect relationships
Builds
a framework for storing knowledge about a
system or device “in the head.”
Used
to develop explanations, recreate forgotten
knowledge, and make predictions.
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Mappings
Making the connection between how things work
and how we think they work.
Some
examples … (stay tuned - more in the display
design lesson!)
–
–
–
–
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Principle of Pictorial Realism: Displayed quantities should
correspond to the human's internal model of these quantities.
Congruence: The linear motion of a control and display should
be along the same axis and the rotational motion of a control
and display should be in the same direction.
Principle of the Moving Part: The direction of movement of an
indicator on a display should be compatible with the direction
of movement of an operator's internal representation of the
variable whose change is indicated.
Spatial compatibility: The spatial arrangement of displays
should be preserved in the controls.
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Your turn …
Recall the question regarding Benjamin
Franklin given to you as homework last time.
1. List a few of the things you’ve thought of that Mr.
Franklin would be able to “figure out” in your
apartment/home.
2. Describe how Mr. Franklin is able to figure these
things out in terms of the affordances, constraints,
mappings, and visible structure.
Use the following table to help organize your answer.
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What Mr.
Franklin can
figure out
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Affordances
Physical
Constraints
Semantic
Constraints
Logical
Constraints
Cultural
Constraints
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