Transcript Slide 1
Modeling Episodic Memory
PROJECT: Using a web based modeling environment called NetLogo, I attempted to create a working
Aged
Memory
Zone
model of the migration of objects and information across different episodic memories using an alternate
computing system known as Cellular Automata.
Episodic
Memory
Migration
“Zapper”
EPISODIC MEMORY:
An episodic memory is a memory of a specific event; like a trip to
the supermarket or dinner at a restaurant. A migration error occurs when an object, inference, or piece of a
single episodic memory moves to another episodic memory.
Experiments preformed by the SLU psychology department have provided empirical data
showing that migration errors occur more frequently with memories of the same schema, or setting.
Fresh
Memory
Zone
CELLULAR AUTOMATA:
A cellular automaton is a computing system whose behavior is
dependant upon the local relations of the automata within it. They are often used to simplify complex
biological systems. The best way to think of a cellular automaton to visualize it as a 2-D gird of cells. In its
simplest form a cell is either on/alive or off/dead. Each cell acts based on what’s going on in the cells around
it.
DATA:
My dataset consists of 20 entries; 10 restaurant and 10 supermarket settings. Each one consists
of 14 characteristics and a set of objects. There are 3 different types of characteristics. Those only possessed
by restaurants, those only possessed by supermarkets, and those possessed by both. All of this data was
provided by Dr. Sharon Hannigan of the SLU Psychology department.
NetLogo is a programmable modeling environment.
It allows you to create simple models
with ease, access an extensive library of pre-made models, or to create complex models by
programming every aspect using it’s built in language.
Each pink icon represents a distinct episodic memory. The older memories are farther from
the center and the and most recently recalled memories are close to the center. The yellow
lightning bolt is a “zapper”. It acts as a mutation variable. It moves randomly while favoring the
outer edges. Any memory it hits has a chance of being mutated.
Sample Memory Data
RESULTS:
Memory
Captains Table
P&C
Environment Type
restaurant
upscale
supermarket NA
Atmosphere
hectic
calm
Food Type
seafood
NA
Décor
Section
attractive NA
nondescript meat
Bar
yes
NA
Service
good
NA
Container Deli
NA
NA
basket
yes
Meal Quality Size
satisfactory small
NA
large
Gas
NA
no
ATM
NA
yes
My final model was able to recreate migration errors similar to those found by
the psychology department’s experiment. Migration errors caused objects and information to move
between memories and caused the model accurately fail to recall different memories correctly.
I was unable to finish the final step of my project, incorporating the physical proximity of one
memory to another affecting how likely the two are to manifest a migration error. This does leave
extra avenues of research for future extensions of this modeling project.
Researcher: Ben Case
Related Researcher: Adam Britt
Advisor: Dr. Ed Harcout
Cognition Advisor: Dr. Sharon Hannigan