Designing Cyberspace using the Architectural Design Metaphor

Download Report

Transcript Designing Cyberspace using the Architectural Design Metaphor

SITUATED AGENTS
Situatedness
Basic Ideas
Interaction not just encoding
Construction not just recall
Cognitive Science
Dewey (1896): “Sequences of acts are composed such that
subsequent experiences categorize and hence give
meaning to what was experienced before.”
Gero (1998): “where you are when you do what you do matters”
Experimental Studies
Schön and Wiggins (1992): “interaction of making and seeing”
Suwa, Gero and Purcell (1999):
“Sketches serve as a physical setting in which design
thoughts are constructed on the fly in a situated
way.”
John S Gero Agents – Situated Agents
Where you are when, matters
John S Gero Agents – Situated Agents
John S Gero Agents – Situated Agents
John S Gero Agents – Situated Agents
What you focus on matters
John S Gero Agents – Situated Agents
John S Gero Agents – Situated Agents
John S Gero Agents – Situated Agents
What you are looking for affects what you
see
John S Gero Agents – Situated Agents
No unique representation of world,
depends partly on your expectations
John S Gero Agents – Situated Agents
Constructive Memory
SITUATION
EXPERIENCE
MEMORIES
John S Gero Agents – Situated Agents
Constructive Memory
John S Gero Agents – Situated Agents
SITUATEDNESS: An interaction of
different worlds
Action
Expected
World
pull
Interpreted
World
push
Hypothesizing
Interpretation
John S Gero Agents – Situated Agents
External
World
Constructing a Cognitively-Based
Situated Agent
e
S
E
S
s
S
a
E
E
STM
A
P
p
C
c
John S Gero Agents – Situated Agents
LTM
Agent with STM
e
S
E
S
s
S
a
E
STM
A
P
p
E
stm stm
a
STM
stm
c
C
John S Gero Agents – Situated Agents
LTM
Learning agent with STM and LTM
e
S
E
S
s
S
a
P
p
E
E
STM
A
stm stm
a
STM
stm
c
C
c
m
LTM
John S Gero Agents – Situated Agents
LTM
SITUATED SIMULATION
• Simulating doors
Situated social force model
Pedestrians try to move as efficiently as possible to a
destination.
Pedestrians try to maintain a comfortable distance from other
pedestrians.
Pedestrians try to maintain a comfortable distance from
obstacles like walls.
Pedestrians may be attracted to other pedestrians or objects.
pedestrian
3
1
obstacle
4
2
destination
attraction
repulsion
John S Gero Agents – Situated Agents
Narrow door
QuickTime™ and a
decompressor
are needed to see this picture.
John S Gero Agents – Situated Agents
Wide door
QuickTime™ and a
decompressor
are needed to see this picture.
John S Gero Agents – Situated Agents
Two doors
QuickTime™ and a
decompressor
are needed to see this picture.
John S Gero Agents – Situated Agents