Transcript Chapter 10

The Web Warrior Guide to
Web Design Technologies
Chapter 10
Fireworks: Part II
Objectives
In this chapter you will:
• Create image maps to produce linkable hotspots on
images
• Learn how to export images for use on the Web
• Learn how to slice an image
• Create symbols and use the library panel
• Create buttons with rollover effects
• Create menus, including pop-up menus
• Create animated graphics for the Web
Creating an Image Map
• Use the Hotspot tool to draw shapes over an
image.
• Use the Property inspector to create hyperlinks
for each hotspot.
• Use targeting attributes to determine how the
Web page will open:
– _blank
– _self
– _parent
– _top
Creating an Image Map
Exporting an Image Map
• Under Save as
type, select
HTML and
Images.
• Export the
HTML File, then
you can import
it to
Dreamweaver.
Slicing Images for the Web
• Slicing is a technique used to make a large image
load faster on a Web page.
• The large image is cut into several smaller slices
that can be assembled in an HTML table.
• Each slice can be optimized individually.
• Behaviors, such as a rollover, can be added to
each slice.
Creating Slices
Exporting a Sliced Image
• Select Export Slices from the Slices list arrow.
• Select HTML and Images from the Save as Type
list arrow.
• Slicing can create several images. You can click
the check box for Saving images in a subfolder to
keep your files organized.
Symbols and the Library
• In the Fireworks Library, you can store symbols
and reuse them.
• Each time you use a symbol from the library, you
create an instance of the object.
• You can change the attributes for each instance.
• Reuse can make your file size smaller.
• Graphic symbols can be used to create
animation.
Buttons and Menus
• Buttons and rollover buttons make a Web page responsive
to the user, letting them know where they can link and what
kinds of information is available to them.
• A single button consists of multiple images for when the
mouse is up, over, or down.
• Fireworks helps you create buttons with a special editor to
create the different images.
• Fireworks lets you duplicate buttons, so you can create a
consistent menu.
• Fireworks exports HTML and JavaScript code for use in
Dreamweaver.
The Button Editor
Button States
• Up: Normal state of the button.
• Over: When the mouse is on-top of the button.
• Down: When the button is pressed.
• Over While Down: When the mouse is over a
selected button.
• Active Area: Where the user can click to activate
a button.
Creating a Button
• From the Edit menu select Insert and New Button.
• Create the Up-State of the button.
• Copy the Up image and alter it to make the Over
state. Repeat for other button states.
• Press Done.
• The button will appear on the canvas and in your
Library.
• Use the Property inspector to associate a
hyperlink, alternate text, and targeting
information with the button.
Creating a Menu Bar
• In the Library, use the Options menu to duplicate
your button.
• Change the text in the Up state. Fireworks will
prompt you to change the text in all the button
states. Say ‘Yes’.
• Drag your new button from the Library onto the
canvas.
• Make sure you name your buttons distinctly so
you do not get confused.
• Duplicating a button gives you nice, consistent
rollovers for your menu.
Creating a Pop-Up Menu
• Draw a slice over the place where you want the
pop-up menu to trigger.
• Right click the slice and select Add Pop-up Menu.
• You will be prompted for the pop-up menu
addresses and styles.
Pop-up Menu Editor
Pop-up Menu Appearance
Creating Animation
• Frame-by-frame animation: You create each
frame, moving the objects in the animation one
frame at a time.
• Tweening: You indicate the location of an object
for the beginning and ending frames. Fireworks
fills in the frames for you.
• Export the animations as Animated gifs to play on
the Web.
Frame-by-Frame Animation
• Create an object to animate.
• Duplicate the original frame over many frames.
• Move the object individually in each frame to
create the animation.
• Set the play attributes on the bottom of the
Frames panel.
• Preview, then Export.
Tweening Animation
• Create an object.
• Convert it to a graphic symbol in the Library.
• Drag two instances of the object onto the Canvas.
• Select both instances.
• From the Modify menu, select Symbol, then
Tween Instances. Enter the number of Frames to
be filled in for the animation.
• More frames create a smoother animation.
Summary
• Using the advanced features of Fireworks, you can
create image maps, buttons, navigation bars, and
animations that can easily be exported for use on
Web pages.
• Slicing is a technique for cutting a picture into pieces
and loading the pieces as individual graphics on a
Web page.
• Symbols are objects with special characteristics and
are stored in the document’s library.
Summary
• Making changes to the symbol changes every
instance of that symbol.
• Each document has its own library which is used to
store the document’s symbols. The Library panel is
used to access the symbols and to organize them.
• Buttons are symbols that have five states that can
hold different content to create rollover effects. You
create links on buttons and export them for use in
your Web pages. You edit buttons using the Button
Editor.
Summary
• A pop-up menu can be created in Fireworks using
slices and the Pop-up Menu Editor. Fireworks
generates the JavaScript code needed to display the
pop-up menu on a Web page.
• You can create animated .gifs using Fireworks, either
by creating a frame-by-frame animation or by
tweening images over frames. Animated .gifs are like
simple cartoons that play a series of frames in logical
sequence.